Selecting multiple objects and grouping.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/02/2003 at 20:31, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
Can't seem to find any information on selecting multiple objects (per R8) in the documentation (no surprise) or anything on grouping objects. Also need to "Connect" objects. Since the R8 COFFEE documentation has yet to be made available and I'm still scouring the current documentation, can you please give me some hints on grouping or connecting a "selection" of objects?
Thanks again,
Robert Templeton -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/02/2003 at 01:23, xxxxxxxx wrote:
Multiple selection isn't available in C.O.F.F.E.E. in R8. (Not because there is no R8 documentation for C.O.F.F.E.E., but because no R8 features have been added to C.O.F.F.E.E. yet.)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/02/2003 at 09:01, xxxxxxxx wrote:
Ah. I figured the COFFEE in R8 would be updated already (at release). No biggy there. So I can group "manually" by creating a NullObject and setting the objects' parent to it. How do I Functions->Connect a set of objects, if possible?
Thanks, Mikael,
Robert Templeton -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/02/2003 at 10:47, xxxxxxxx wrote:
Hi,
Multiselection is possible with COFFEE, just set the bit of the object to active
op->SetBit(BIT_AOBJ) should be in COFFEE. But it´s not useable with the connect function. You can use the sendmodelingcommands (see COFFEE doc) to connect a group of objects (parented null-object as you already stated).
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/02/2003 at 11:48, xxxxxxxx wrote:
That's cool!
Now, I'm having some difficulty setting a group of existing objects as children of a Null Object. The only thing that I'm succeeding in is crashing C4D. It doesn't seem to like the InsertUnder() function (at the end of the code section). If this in the incorrect approach to doing this or you find anything else strange, please let me know. Here's the code:{ ... // Prepare to create .obj file path ObjFile_Filename = new(Filename); ObjFile_Filename->SetFullString(stradd(configuration->GetPath(), token)); println("ObjFile ", ObjFile_Filename->GetFullString()); // Load .obj file into Cinema4D (New Document) if(!LoadDocument(ObjFile_Filename)) { errdlgType = ERRDLG_NOREADFILE; errdlgText = ObjFile_Filename->GetFullString(); var d = new(Error_GeModalDialog); d->Open(-1,-1); return FALSE; } baseDocument = GetActiveDocument(); // Create a list array of objects loaded var object = baseDocument->GetFirstObject(); if (object == NULL) { errdlgType = ERRDLG_NOOBJECTS; errdlgText = ObjFile_Filename->GetFullString(); var d = new(Error_GeModalDialog); d->Open(-1,-1); return FALSE; } var objectArray; var numObjects; var i; // Count number of objects for (numObjects = 0; object != NULL; numObjects++) object = object->GetNext(); println("NumObjects = ", numObjects); objectArray = new(array, numObjects); // Insert objects into array objectArray[0] = baseDocument->GetFirstObject(); for(i = 1; i < numObjects; i++) objectArray[i] = (objectArray[i-1])->GetNext(); // Ask user how to handle object var d = new(ObjectSettings_GeModalDialog); d->Open(-1,-1); if (d->GetResult()) { // Perform object modification if (d->GROUP == d->GetSet()) { objectSet = d->GROUP; // Insert a Null Object into Document mainObject = new(NullObject); baseDocument->InsertObject(mainObject, NULL, NULL); GeEventAdd(DOCUMENT_CHANGED); // Set NullObject name if user gave one if (d->GetSetname()) mainObject->SetName(d->GetName()); // Set all other objects as children of mainObject for (i = 0; i < numObjects; i++) { (objectArray[i])->InsertUnder(mainObject); GeEventAdd(DOCUMENT_CHANGED); } } ...}