C4DTypeViewer for VS 2013 [SOLVED]
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On 24/01/2015 at 05:37, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R13
Platform: Windows ;
Language(s) : C++ ;---------
Hi,is there an updated version of the C4DTypeViewer for VS 2013 to work with R13?
Thanks
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On 26/01/2015 at 09:36, xxxxxxxx wrote:
Hello Klaus,
unfortunately C4DTypeViewer is no longer being continued. Sorry. I think, since R15 its functionality has been integrated into the project files. So you don't have to install anything, it simply works. I know, this won't make you happy at all, but I'm only the messenger...
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On 26/01/2015 at 10:45, xxxxxxxx wrote:
Originally posted by xxxxxxxx
<ADDRESS>
User Information:
Cinema 4D Version: R13
Platform: Windows ;
Language(s) :
C++ ;---------
</ADDRESS> Hi,is there an updated version of the C4DTypeViewer for VS 2013 to work with R13?
Thanks
Some background info...
Starting with Visual Studio 2012 MS introduced a new technique for displaying objects in the debugger (which isn't compatible to the old type viewer). See:
- https://msdn.microsoft.com/en-us/library/jj620914.aspx
- https://code.msdn.microsoft.com/windowsdesktop/Writing-type-visualizers-2eae77a2
If you have spare time, you could try to port back natvis support for R13 & VS2013 based on the R15/R16 natvis files, but you're on your own with it (and be warned that due to sparse error messages of VS it needs some persistence to write a natvis extension).
Best regards,
Wilfried
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On 03/02/2015 at 06:55, xxxxxxxx wrote:
Thank you Wilfried. I've simply copied the c4dapis.natvis file from the C4D framework folder to %VSINSTALLDIR%\Common7\Packages\Debugger\Visualizers and it works!