pointray
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/12/2002 at 16:12, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C++ ;---------
I tried to set a startvector as ray with the RayCollider engine like:Vector start = Vector(0,110,0); rc->Intersect(start, Vector(0,-1,0), 10000.0);
But it doesn´t seem to work. The initialised intersection object is maybe 10 units under the point, but I don´t get an intersection anyway. why? :
thx
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/12/2002 at 09:35, xxxxxxxx wrote:
Did you take into account that all coordinates should be in the object system and not in the world system?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/12/2002 at 09:44, xxxxxxxx wrote:
yes, the initialised object is at position 0,0,0. It is a cube so there should be an intersection. Shouldn´t it?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/12/2002 at 22:59, xxxxxxxx wrote:
You have to convert primitives to polygons before calling Init().