Return Buttons to False State
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On 30/05/2014 at 23:17, xxxxxxxx wrote:
Hi everyone. I have created a Button with this code:
import c4d
def main() :
User_Cntrl = doc.SearchObject("User_Test")if (len(User_Cntrl.GetUserDataContainer()) == 0) :
bc = c4d.GetCustomDatatypeDefault(c4d.DTYPE_BOOL) #Create the Control
bc.SetLong(c4d.DESC_CUSTOMGUI,c4d.CUSTOMGUI_BUTTON) #Change the BOOL to a Button
bc.SetString(c4d.DESC_NAME,"Click Me") #Put Text on the Button
Choose = User_Cntrl.AddUserData(bc) #Add the Control to the object
User_Cntrl[Choose] = False #Asign a default value to Control
c4d.EventAdd()I then duplicated it in the "Manage UserData" and renamed them.
Btn_01
Btn_02
Btn_03
Btn_04I want when I press the one Button that the other 3 Buttons be "False or value of 1"
Btn_01 Btn_01
Btn_02 Btn_02
Btn_03 Btn_03
Btn_04 Btn_04Please need some help