Launch the ContentBrowser at the User folder
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On 31/10/2013 at 10:58, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 13
Platform: Windows ;
Language(s) : C++ ;---------
Hi,
I can't get the Content Browser to launch with the .lib4d/User/ folder selected by default.
I can successfully launch the CB to any other folder if it's a regular folder. But this .lib4d stuff is different.
The docs seem to indicate that I'm supposed to use URLs. But I can't get it to work:
Example:Filename user_dir = "preset://user.lib4d/Objects/Cube"; SDKBrowserURL myUrl = SDKBrowserURL(user_dir); GePrint(myUrl.GetString()); // prints file://localhost/preset://user.lib4d/Objects/Cube SDKBrowser *cb = NULL; //Create a Content Browser instance Bool exists = cb->ExistsPreset(myUrl); //Returns 0...It doesn't find the objects directory even though it exists!! GePrint(LongToString(exists)); cb->OpenNewBrowser(myUrl, 0); //Supposed to open the Content Browser window at specific directory..But fails!!
What am I doing wrong?
-ScottA
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On 31/10/2013 at 14:35, xxxxxxxx wrote:
Never mind. I managed figure it out.
I guess we must use the GetString() function on the presets locations.This code will launch the Content Browser at the User Folder (if it exists)
Filename user_dir = "preset://user.lib4d/Objects"; SDKBrowser *cb = NULL; //Create a Content Browser instance cb->OpenNewBrowser(user_dir.GetString(), 0);
-ScottA
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On 01/11/2013 at 08:25, xxxxxxxx wrote:
Thanks for sharing the solution.
I tried to solve this in python too, but did not manage?
Is it also possible in Python? -
On 01/11/2013 at 09:37, xxxxxxxx wrote:
The content browser class is not wrapped in Python. You can however add a C++ function to your plugin
as you started to do here https://developers.maxon.net/forum/topic/7509/9393_return-string-to-python which
will open the SDK Browser for you.Best,
-Niklas -
On 01/11/2013 at 11:34, xxxxxxxx wrote:
Yes, this opens great opportunities.