Set Material Preview
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On 09/03/2013 at 11:37, xxxxxxxx wrote:
I'm trying to change the preview of a material from the normal sphere object in python. I found some documentation on it in the C++ documentation under MaterialPreviewType but i'm not sure I have the knowledge to implement that yet. Can anyone help or point me in the right direction? Thanks!
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On 09/03/2013 at 14:19, xxxxxxxx wrote:
MaterialPreviews are a CustomGui / CustomDataType which is not wrapped for Python. Basically
you would read/write it with mymaterial[c4d.MATERIAL_PREVIEW], but as i said it is not wrapped.
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On 09/03/2013 at 14:58, xxxxxxxx wrote:
Thanks Little Devil, that seems a bit beyond me at this point. I'll take another look when I understand more about Python.
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On 01/04/2016 at 17:22, xxxxxxxx wrote:
Is the material preview type still inaccessible from Python?
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On 04/04/2016 at 02:19, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Is the material preview type still inaccessible from Python?
I'm afraid the Python API still doesn't support the MaterialPreviewData type.
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On 07/11/2016 at 23:13, xxxxxxxx wrote:
And is there any way to access the general c4d settings to change the default material preview ?
EDIT:
Nevermind, got it -
On 08/11/2016 at 01:32, xxxxxxxx wrote:
Hello,
one can change the global settings by accessing the world container. Please notice that "custom" material preview scenes have to be set differently than default material preview scenes.
worldContainer = c4d.GetWorldContainerInstance() # set a default value worldContainer.SetInt32(c4d.WPREF_MATPREVIEW_DEFAULTOBJECT_MAT, c4d.MatPreview2Torus) # or set a custom scene worldContainer.SetInt32(c4d.WPREF_MATPREVIEW_DEFAULTOBJECT_MAT, c4d.MatPreviewUser) worldContainer.SetString(c4d.WPREF_MATPREVIEW_DEFAULTUSERSCENE_MAT, "Cylinder (GI)") c4d.EventAdd()
best wishes,
Sebastian