Getting RenderData when project is in RenderQueue
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On 08/01/2013 at 13:19, xxxxxxxx wrote:
Hi,
does any body know how to get render settings while project is being rendered in batch rendering and is not open?I have C++ VideoPost plugin, which sends SpecialEventAdd() to my Python MessagePlugin when rendering starts and in MessagePlugin I am reading RenderSettings to perform some tasks.
How to get Render Settings from the same project which sent SpecialEventAdd()?Use case:
I open project 'A.c4d' in cinema and add to Render Queue. Than in File menu select Close All and open new project 'B.c4d'.- Now I click to render active project (Shift+R) :
- my message plugin gets CoreMessage() from my VideoPost plugin and code
c4d.documents.GetActiveDocument().GetActiveRenderData()
in my python part returns project 'B.c4d' project render settings - this is OK .
- Now, I open Render Queue and start rendering it:
- my message plugin gets CoreMessage() from my VideoPost plugin and code
c4d.documents.GetActiveDocument().GetActiveRenderData()
in my python part returns project 'B.c4d' project render settings - it is NOT ok , because in Render Queue there is project 'A.c4d' and I expect to get that project render settings and not 'B.c4d'.
Any comments?
Thank you in advance
- Now I click to render active project (Shift+R) :
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On 08/01/2013 at 15:28, xxxxxxxx wrote:
Hi,
c4d.documents.GetActiveDocument() always refers to the document in the editor.
Instead use "node.GetDocument()" to get the real document where the node is part of.Cheers, Seb
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On 09/01/2013 at 05:58, xxxxxxxx wrote:
Hi,
what node should I look for in MessageData.CoreMessage(self, id, bc)?
I'm not sure, but I think, that c4d.plugins.MessageData plugin does not have any information about project being rendered in Render Queue as well about some nodes in it. Am I missing something?
Simonas