Creating bitmaps in descriptions
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/11/2012 at 19:04, xxxxxxxx wrote:
Is it possible to have bitmaps in descriptions?
I believe it is possible using a USERAREA but there is nothing documented in the SDK. The elements that the SDK talks about are:LINK
VECTOR
REAL
LONG
BOOL
IN_EXCLUDE
DATETIME
FONT
PRIORITY
MATRIX
STRING
STATICTEXT
FILENAME
TEXTURE
BUTTON
BASETIME
DYNAMIC
SEPARATOR
SPLINE
COLOR
GRADIENT
HYPERLINK
SHADERLINKNothing about USERAREA
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/11/2012 at 00:35, xxxxxxxx wrote:
Use a BITMAPBUTTON custom gui. You'll need to implement Message() and respond to MSG_DESCRIPTION_GETBIMAP to load the bitmap into the button.
In C++ it would look like this:
// In the .res file for the object: BITMAPBUTTON MY_BMBUTTON { } // In Message() : case MSG_DESCRIPTION_GETBITMAP: DescriptionGetBitmap *dgb; dgb = static_cast<DescriptionGetBitmap*>(data); if(dgb->id[0].id == MY_BMBUTTON) { Filename bg = GeGetPluginPath() + Filename("res") + Filename("my_bmbutton.tif"); if(!GeFExist(bg)) return TRUE; AutoAlloc<BaseBitmap>bm; bm->Init(bg); dgb->bmp = bm.Release(); } break;
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/11/2012 at 18:47, xxxxxxxx wrote:
I tried it, spedler, but It didn't work
My Message method starts like this:
**
def Message(self, node, type, data) :
print "In Message"
if type==c4d.MSG_DESCRIPTION_GETBITMAP:
print "MSG_DESCRIPTION_GETBITMAP"
if data['id'][0].id==AB_PIC_HEADER:
**
And in the console I only get "In Message". It never passes the
**
if type==c4d.MSG_DESCRIPTION_GETBITMAP:
**
And, even if it passed, I don't know how to actually insert the bitmap in the button.
I'm loading the bitmap with:
**
dir, file = os.path.split(__file__)
banner = bitmaps.BaseBitmap()
banner.InitWith(os.path.join(dir, "res", "banner01.tif"))
**
But then, I don't know what to do with the bitmap. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/11/2012 at 23:17, xxxxxxxx wrote:
I'm not sure if it's possible in Python, because I haven't yet tried it, but: You can (theoretically) create a SubDialog element, and in the SubDialog, you have a BitmapButton customgui or a UserArea.
-Nik
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/11/2012 at 01:17, xxxxxxxx wrote:
How do I create a SubDialog or a UserArea?
I'm creating my dialolg with a .res file.Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/11/2012 at 04:55, xxxxxxxx wrote:
Hi Rui,
You can register your button's bitmap with RegisterIcon(id, bmp) before registering the plugin. In the description resource you can then set the icon, assuming the id is 123456789:
BITMAPBUTTON MY_BMBUTTON { ICONID1 123456789; }
In the description you have to put the number value, not the identifier value - because the resource parser cannot find them.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/11/2012 at 09:50, xxxxxxxx wrote:
YES! Great... It works like a charm
Thank you Yannick.By the way, if I want to have an area in the description that shows a bitmap that I want to change and update, what would be the method?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/11/2012 at 14:43, xxxxxxxx wrote:
Is there any way I can make the BITMAPBUTTON scale to the width of the palette?
If I add the parameter ALIGN_LEFT, it simply flushes left.
If I add the parameter SCALE_H, it centers.
If I add the parameter FIT_H, it simply flushes left.Rui Batista