Mouse down, not mouse drag
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/10/2012 at 08:36, xxxxxxxx wrote:
Hey guys.
Just stumbled upon this: can you determine if the mouse button is pressed but not releasedand execute something while it is pressed?
I'm working on a tool-plugin and can fake it by using mousedrag, but then in fact you have to drag the mouse at least one pixel. I want to give some visual feedback while the button is pressed but the mouse not dragged.
Is this possible?
Thanx
Phil -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/10/2012 at 06:56, xxxxxxxx wrote:
Hi Phil,
Here's how you can determine if a mouse button is pressed, mouse left is tested in this example:
def MouseInput(self, doc, data, bd, win, msg) : if msg.GetLong(c4d.BFM_INPUT_CHANNEL)==c4d.BFM_INPUT_MOUSELEFT: print "Begin Mouse Left Pressed" while True: bc = c4d.BaseContainer() if gui.GetInputState(c4d.BFM_INPUT_MOUSE, c4d.BFM_INPUT_MOUSELEFT, bc) : if bc.GetLong(c4d.BFM_INPUT_CHANNEL)==c4d.BFM_INPUT_MOUSELEFT: print "Mouse Left Pressed" if not bc.GetBool(c4d.BFM_INPUT_VALUE) : break print "End Mouse Left Pressed" return True
c4d.BFM_INPUT_VALUE tells if a channel is active or not; if it's false the loop is ended.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/10/2012 at 07:34, xxxxxxxx wrote:
Thank you very much,
works exactly how I wanted. I'll try to wrap my head around it