error building 64
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/10/2012 at 01:55, xxxxxxxx wrote:
User Information:
Cinema 4D Version: demo 14
Platform: Windows ;
Language(s) : C++ ;---------
my first test in building cinema4d sdk 64 bit compiler (from win 7 sdk) with visual studio 2010 ...LINK : I:\Program Files\MAXON\CINEMA 4D R14 Demo\plugins\cinema4dsdk\cinema4dsdk.cdl64 not found or not built by the last incremental link; performing full link
2>LINK : fatal error LNK1104: cannot open file 'kernel32.lib'
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/10/2012 at 01:57, xxxxxxxx wrote:
same error happened with 32 ..but some how it didn't happen before i install the 64 bit compiler...+ even after the error of 32 bit compiling(the plugins still there even after i delete sdk and copy a fresh one then recompile 32 bit..they appear in c4d 32..nothing in 64)
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/10/2012 at 06:45, xxxxxxxx wrote:
You're getting this error because the Visual Studio compiler cannot find the windows libraries. Make sure the Windows SDK is installed as expected by Visual Studio.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/10/2012 at 19:17, xxxxxxxx wrote:
well thanks
I've searched also for similar code error ...testing and testing with linker till i fixed it...here's what i didin the linker/general .. additional libraries
added c:\program files\microsoft sdks\windows\v7.1\lib\x64