how to get ID_BASEOBJECT_GENERATOR_FLAG
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/09/2012 at 06:29, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r13
Platform: Windows ;
Language(s) : C++ ;---------
Hi there,i am trying to find out if an object is activated or not. but the following doesnt return what i am after.
any hints are welcome..Bool isActive = op->GetDataInstance()->GetBool(ID_BASEOBJECT_GENERATOR_FLAG); if (isActive==true) { GePrint("hello"); }
cheers,
ello -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/09/2012 at 07:09, xxxxxxxx wrote:
Bool isActive = op->GetDeformMode();
Works for both deformers and generators.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/09/2012 at 07:38, xxxxxxxx wrote:
thank you.. works like a charme