R14 demo SDK
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/08/2012 at 12:49, xxxxxxxx wrote:
Howdy,
I'm re-downloading 4.2 right now from the original page I posted, thinking that maybe there was an issue with the one from the old bookmark, but I noticed that Xcode 4.0 for Snow Leopard is also available from that original page. So, I'm wondering if I have to upgrade the 3.2 version to Xcode 4.0 first before I can upgrade to 4.2?
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/08/2012 at 05:56, xxxxxxxx wrote:
Yes, I think that you need to install Xcode 4.0 and upgrade it to 4.2. But you should be able to get the full install of 4.2, I think and forego the upgrade step.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/08/2012 at 16:47, xxxxxxxx wrote:
Howdy,
Well, I finally got Xcode 4.2 installed on the Macbook Pro, but only after wiping it clean, reformatting it to a single partition (had windows XP on the second), reinstalling Snow Leopard 10.6.0, upgrading it to 10.6.8, installing Xcode 4.0 first and finally upgrading that to Xcode 4.2.
Now I have to relearn how to use Xcode, because it's changed dramatically, before I can start compiling the cinema4d sdk project. What a pain!
So what am I going to have to do when I get to the Windows version? What are the specs to compile that version?
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/08/2012 at 21:41, xxxxxxxx wrote:
This is why I brought up the subject of QT in another thread.
The stuff you mac people need to go through just to compile the SDK looks very ugly to me.From what I've read in the forums. You'll just need to use VS2010 to compile R14 on Windows.
Not sure about any XP, Vista, Win7 requirements. They usually don't matter.
I've complied the R14 demo with VS2010 running Vista myself. And it went perfectly with no problems.
The dependencies are already set up. So all I had to do was set the debug paths to the proper 32&64 bit versions of the C4D .exe's and that's all there was too it.One thing that did catch me a little off guard in the R14 SDK is that they removed the folders.
I'm somewhat of a neat freak. So I thought it was nice having the various types of plugins organized in folders by type.-ScottA
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/08/2012 at 23:46, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Howdy,
Well, I finally got Xcode 4.2 installed on the Macbook Pro, but only after wiping it clean, reformatting it to a single partition (had windows XP on the second), reinstalling Snow Leopard 10.6.0, upgrading it to 10.6.8, installing Xcode 4.0 first and finally upgrading that to Xcode 4.2.
Now I have to relearn how to use Xcode, because it's changed dramatically, before I can start compiling the cinema4d sdk project. What a pain!
So what am I going to have to do when I get to the Windows version? What are the specs to compile that version?
Adios,
Cactus DanBeing curious: Could it be, that you've used a Windows tool/app that modifies the hd (partition structure)? A friend of mine had an installation of OS X & Win too (2 partitions on one hd), where he couldn't apply the MLion installation (the installer refused). Turned out, that he cloned the hd on a bigger hd and used Windows tools to enlarge the Windows partition. The mismatch between the partition informations stored on OS X and Windows then caused the MLion installer to stop the installation.
Can't thing of other reasons why you should have to wipe the whole hd and install Xcode 4 before; my 10.6.8 partition that I've set up recently (as my old hd broke) contains only XCode 3.2.6 and XCode 4.2 (I didn't want to install XCode 4.0, as I knew it was very crash-prone).
Regarding VS: Install VS 2010 and the latest patches (and its service pack).
Best regards,
Wilfried
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/08/2012 at 23:49, xxxxxxxx wrote:
Originally posted by xxxxxxxx
This is why I brought up the subject of QT in another thread.
The stuff you mac people need to go through just to compile the SDK looks very ugly to me.[...]
Maybe you could enlighten the rest of us to follow your logic. Does QT contain pixie dust to resolve installation problems of a compiler or do you think you need no C++ compiler at all when using QT?
Best regards,
Wilfried
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/08/2012 at 00:25, xxxxxxxx wrote:
Originally posted by xxxxxxxx
This is why I brought up the subject of QT in another thread.
The stuff you mac people need to go through just to compile the SDK looks very ugly to me.It really isn't, in fact I'd say it's easier to set up on the Mac as it is on the PC. I don't like XCode but I can't deny that when setting up a new project I prefer doing it on the Mac.
One thing that did catch me a little off guard in the R14 SDK is that they removed the folders.
I'm somewhat of a neat freak. So I thought it was nice having the various types of plugins organized in folders by type.Not in the version I'm using they didn't. Still divided into animation, datatype, object, etc. etc.
Steve
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On 13/08/2012 at 05:38, xxxxxxxx wrote:
Howdy,
Originally posted by xxxxxxxx
...Being curious: Could it be, that you've used a Windows tool/app that modifies the hd (partition structure)? A friend of mine had an installation of OS X & Win too (2 partitions on one hd), where he couldn't apply the MLion installation (the installer refused). Turned out, that he cloned the hd on a bigger hd and used Windows tools to enlarge the Windows partition. The mismatch between the partition informations stored on OS X and Windows then caused the MLion installer to stop the installation.
Can't thing of other reasons why you should have to wipe the whole hd and install Xcode 4 before; my 10.6.8 partition that I've set up recently (as my old hd broke) contains only XCode 3.2.6 and XCode 4.2 (I didn't want to install XCode 4.0, as I knew it was very crash-prone)...
To be honest, I have no idea. I bought the MacBook pro in 2006 (first generation intel Macs) and set up the Windows XP partition with the beta of Boot Camp that came with it. The Mac OS version was Tiger originally, then later I upgraded that to Leopard and then Snow Leopard. I haven't actually used the Windows on that machine very much, because I also have a PC. The initial idea was to have both Mac OS and Windows on the laptop when I travel, but I haven't traveled anywhere since 2006.
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/08/2012 at 09:04, xxxxxxxx wrote:
Howdy,
OK, I've successfully compiled the R14 SDK, but now that Xcode 4.2 is so much different to Xcode 3, what are the exact steps to creating my own plugin projects (from a 32bit machine)?
I gave it a try myself from the steps in the really old Xcode Migration document, but as soon as I renamed the cinema4dsdk to the same name as my plugin, I lost the 64bit option:
How do I get that back after renaming?
And why won't it change the name in the menu selection?
Also, why won't it allow me to change the name in the file view column?Can someone provide a quick start guide?
Adios,
Cactus Dan -
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On 15/08/2012 at 13:14, xxxxxxxx wrote:
Howdy,
OK, never mind. I think I've figured out how to do it.
If I don't change the name of the copied cinema4dsdk project in the Finder, but wait until I load it into Xcode and change the name there, everything seems to work OK.
Adios,
Cactus Dan