how can i create a window form dialog?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/03/2012 at 07:32, xxxxxxxx wrote:
http://www.thirdpartyplugins.com/python/modules/c4d.gui/GeDialog/index.html#c4d.gui.GeDialog
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/03/2012 at 07:51, xxxxxxxx wrote:
yes i watched this and i'm trying to do something:
def main() :
myDialog = c4d.gui.GeDialog()
myDialog.AddEditSlider(30, c4d.BFH_CENTER, initw=-100, inith=100)but i get SystemError: error return without exception set
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/03/2012 at 08:31, xxxxxxxx wrote:
please read the manual. you need to overwrite CreateLayout. however scripts are not meant to
use dialogs. c4ds native gui approach are descriptions, so create a command/object/tooldata plugin
and use descriptions or use a python generator/tag in cobination with the custom description
frontend userdatas.your example for a scripting solution could be solved with something like this :
def main() : myDialog = CustomDialog() myDialog.Open(c4d.DLG_TYPE_MODAL_RESIZEABLE) class CustomDialog(c4d.gui.GeDialog) : def CreateLayout(self) : self.AddEditSlider(30, c4d.BFH_CENTER, initw=-70, inith=0) return True
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/03/2012 at 09:22, xxxxxxxx wrote:
PS: "descriptions" for dialogs are called "dialog resources", descriptions and resources are quite different.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/03/2012 at 09:58, xxxxxxxx wrote:
not sure what you want to say, but i meant what i said , descriptions - user interfaces displayed
in the attributes manger. don't see a reason to use dialogs, as they interrupt the intended
workflow of c4d (non-modal or not).what i was trying to say was - i don't think it is good choice to learn the dialog system as it
provides only a small advantage on layout possibilities, while many disadvantages on workflow
and genral design.when you are trying to learn the c4d api i would advise to stick with descriptions/userdata and
simply ignore dialogs. at least i am doing so. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/03/2012 at 02:23, xxxxxxxx wrote:
thanks
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/03/2012 at 03:25, xxxxxxxx wrote:
how can i from a class call a function of the main code?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/03/2012 at 03:56, xxxxxxxx wrote:
depends on where the *main* code is located. your method has either to be public (aka global in
python) or static and public if it is located in another class.edit : or just public if you have got an instance of the respective class or the class itself is static
(not sure if there are static classes in python) -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/03/2012 at 04:48, xxxxxxxx wrote:
Class someClass:
print "I want to call aFunction from here!!!"def aFunction() :
print "I'm aFunction"def main() :
print "I'm main" -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/03/2012 at 05:45, xxxxxxxx wrote:
class someClass: def Do(self) : aFunction() def aFunction() : print "I'm aFunction" def main() : myClass = someClass() myClass.Do()