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    Setting/Getting pixels on a GeUserArea?

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 23/01/2012 at 10:03, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
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      ---------
      Hi,

      is it possible to set/get pixels on a GeUserArea? I actually need methods like in the GeClipMap class, to set my own pixel-values, etc. And if there isn't, wouldn't it be to slow to use a GeClipmap to do the drawing-operations on it and then draw it onto the user-area? It would need to be destroyed and reinitialized when the user-area resizes..

      Thanks!
      Niklas

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 31/01/2012 at 11:28, xxxxxxxx wrote:

        *push*

        Btw, would it be more efficient, when using the GeClipMap workaround, to initialize the map with the maximum size of the GeUserArea, and then drawing only to the part being actually seen?

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