Switching off scene ambient occlusion
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/11/2011 at 04:56, xxxxxxxx wrote:
Yes, GetType is documented. But I hadn't expect it do differ on VideoPost data, too.
Originally posted by xxxxxxxx
I had to print the Video Post type and search it in all the header files.
Maybe you wanna try this one next time.
import c4d def main() : rdata = doc.GetActiveRenderData() post = rdata.GetFirstVideoPost() t = post.GetType() for k, v in c4d.__dict__.iteritems() : if v == t: print "Maybe you are searching for `" + k + "` ?" main()
Maybe you are searching for `VPambientocclusion` ?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/11/2011 at 06:34, xxxxxxxx wrote:
Thank you very much, it works. This will become a real time saver
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/11/2011 at 07:33, xxxxxxxx wrote:
Originally posted by xxxxxxxx
All these enums should be documented to avoid searching in files.
Welcome to my world.
It's refreshing to hear someone in a moderator role say the same thing.-ScottA
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/03/2012 at 07:40, xxxxxxxx wrote:
Hi there,
I also try to disable AO. So I read the topic and messed around for some hours to get it work. but the following script That I copied from this thread is not working under 13.051.
If it is a simple mistake ... sorry for that I am a newbee. But I have no Idea what to do next:(Thanks, Jops
import c4d
def main() :
# Get render data
rdata = doc.GetActiveRenderData()
if rdata == None: return
# Get first Video Post effect
post = rdata.GetFirstVideoPost()
if post == None: return
# Loop through Video Post effects
while post:
if post.GetType() == c4d.VPambientocclusion:
print "DETECTED"
post[c4d.VPAMBIENTOCCLUSION_APPLYTOSCENE] = True
#post.SetBit(c4d.BIT_ACTIVE) # also not working
c4d.EventAdd()
post = None
else:
print "else"
post = post.GetNext()
c4d.EventAdd()if __name__=='__main__':
main() -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/03/2012 at 08:39, xxxxxxxx wrote:
Hello Jops,
post[c4d.VPAMBIENTOCCLUSION_APPLYTOSCENE] = True
This line will turn this checkmark on!
If you want to disable it, change the value to False.
post[c4d.VPAMBIENTOCCLUSION_APPLYTOSCENE] = False
Cheers,
Niklas -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/03/2012 at 09:04, xxxxxxxx wrote:
Hello Niklas,
ahh wenn wron bool then
I would love to be able to read-out and activate this bool here:
any chances?
thanks a lot
Jops -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/03/2012 at 11:45, xxxxxxxx wrote:
Hi Jops,
I digged a bit through the SDK and found out that you can use post.SetBit(c4d.BIT_VPDISABLED) and post.DelBit(c4d.BIT_VPDISABLED) to either disable or enable the video-post. Note that, as the constant is called VP_DISABLED, setting the bit will disable the video-post, deleting the bit will enable it. Confusing, if you ask me
Also note, that your call to c4d.EventAdd() before post = None is redundant, as you call it at the and of main() anyway..
# Disables the Ambient Occlusion Video-post from the Render Manager import c4d def main() : rdata = doc.GetActiveRenderData() if not rdata: return pdata = rdata.GetFirstVideoPost() if not pdata: return while pdata: if pdata.CheckType(c4d.VPambientocclusion) : pdata.DelBit(c4d.BIT_VPDISABLED) pdata = None else: pdata = pdata.GetNext() c4d.EventAdd() main()
Cheers,
-Niklas -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/03/2012 at 01:39, xxxxxxxx wrote:
Hi Niklas,
Thanks a lot for you great advice. I will imideately test it out.
did you find it in the Python SDK (that would mean that I did not look hard enough :()
best wishes
Jops -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/03/2012 at 03:21, xxxxxxxx wrote:
Hi Jops,
I knew about the use of BaseList2D.SetBit() and ~.GetBit() before. After searching some minutes they appeared in my mind. Looking at their documentation made me spot the VP_DISABLED constant, and it all made sense.
I think, understanding the documentation and knowing what to search for requires a lot of experience, you don't have to shame.
Cheers,
-Niklas -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/03/2012 at 03:39, xxxxxxxx wrote:
Thank you...
I try hard and for quite a while to get into it, but it takes a lot of time especially if you have no friend or college who already knows his stuff
CU
Jops -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/03/2012 at 06:11, xxxxxxxx wrote:
Just to let you know, if you're in a hurry getting into the Py4D SDK: I'm currently giving private education especially belonging to the Py4D SDK to someone from Utah, America.
Cheers,
-Niklas -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/03/2012 at 06:27, xxxxxxxx wrote:
niklas du hast eine PM.