Get length of selected Spline
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/08/2011 at 09:40, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11
Platform:
Language(s) : C.O.F.F.E.E ;---------
Hello,
How do I get the Length of a selected Spline?I found this code...but it seems not to give me the length.
Anybody can help me here?var defaultSpline = doc->GetActiveObject();
var realspline= defaultSpline->GetRealSpline();
var sldata=realspline(SplineLengthData);Thank you.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/08/2011 at 11:41, xxxxxxxx wrote:
It's a bit cumbersum in pre R12 as PointObject splines
and Primitiv splines are treated different.
All sorted to the better in R12.021+Cheers
Lennart// R11.5 and lower var splinetype = op->GetType(); if(splinetype == 5101) // PointObject Spline { if(!op->InitLength(0)) op->InitLength(0); println(op->GetLength()); println("PointSpline"); return; } if(splinetype > 5101 && splinetype < 5190) // Primitiv Spline { var prim = op->GetSplineObject(); prim->InitLength(0); println(prim->GetLength()); println("PrimitivSpline"); return; } println("Not a Spline");
// R12.021+ Get length of any spline if(!op || !op->GetRealSpline()) return; var rs = op->GetRealSpline(); var sld = new(SplineLengthData); sld->Init(rs,0); var splinelength = sld->GetLength(); println(splinelength); sld->Free();
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/08/2011 at 10:00, xxxxxxxx wrote:
Hey Lennart, Thanks again.