Boole Modeling Error
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/07/2011 at 07:12, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 12
Platform: Windows ;
Language(s) : C++ ;---------
Hey everyone. I am using a boole in my object plugin and creating two objects and placing them under that boole object then sending it all out via GetVirtualObjects as one single object.Occasionally I get strange happenings where the points of my final object disappear. This seems to be happening as a result of the Boole. Either point indices are no longer valid or some other internal error is happening.
The console prints out" Modeling Kernel Error: Failed"
but C4D does not crash. So my assumption is that an error is occuring as a result of the boole object and C4D is handling the error appropriately.
My question is,
is there a way I can check to see if these errors occur to do some other action to prevent the disappearing of my points.
As I mentioned, this error doesn't crash c4d it just makes certain points disappear.
Any help would be greatly appreciated.
Thanks,
Shawn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/07/2011 at 05:46, xxxxxxxx wrote:
Originally posted by xxxxxxxx
My question is,
is there a way I can check to see if these errors occur to do some other action to prevent the disappearing of my points.
I am afraid that's not possible.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/07/2011 at 05:53, xxxxxxxx wrote:
Okay thanks Matthias. I will just have to chalk it up as a quirk ..
Thanks,
~Shawn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/07/2011 at 08:53, xxxxxxxx wrote:
Hy Matthias,
why is this not possible? Where does the exception come from? Is there a reason for making points disappear? Is it a bug or a feature? In case of 1, why is no fix possible?
I am just a bit confused. How can stuff go wrong from time to time and there is no way of doing it correctly?
Thank you,
maxx -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/07/2011 at 08:58, xxxxxxxx wrote:
Well my guess is that it is an exception that C4D handles internally and we do not have access to it via the SDK. The way I understand it is that there are certain aspects of c4d that plugin developers do not have access to for the simple fact that it might compromise the application or the security of the application.
It's one of those things that the Maxon developers can see but we can't
That's not a bad thing though. If I ran a software company I would not give plugin developers full access to all of the code in the program either. That would be a horrible business decision. LOL
That's my understanding of it all anyway.