Keeping the code "active"
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/02/2011 at 07:38, xxxxxxxx wrote:
Hi folks,
I was wondering how to keep the code active, so to say.
Means that it does not only initialize but is active every frame.
I just want a random movement over time for one particle.
Here is the Code (sorry it's in german for personal learning purposes)
import c4d
import randomstepSize = 5
tp.AllocParticles(1)v_vector = c4d.Vector()
v_vector.x = float(0)
v_vector.y = float(0)
v_vector.z = float(0)z=0
def haupt(z,v_vector) :
while z<10000 :
direction = random.randrange (0,8,1)
zufallsrichtung (direction)
tp.SetPosition(0, v_vector)
z += 1
print direction
return directiondef zufallsrichtung (direction) :
if direction == 0: # Norden
v_vector.y += stepSizeelif direction == 1: # Nordost
v_vector.x += stepSize
v_vector.y += stepSize
elif direction == 2: # Ost
v_vector.x += stepSizeelif direction == 3: # Südost
v_vector.x += stepSize
v_vector.y -= stepSizeelif direction == 4: # Süd
v_vector.y += stepSizeelif direction == 5: # Südwest
v_vector.x -= stepSize
v_vector.y -= stepSizeelif direction == 6: # West
v_vector.x -= stepSize;elif direction == 7: # Nordwest
v_vector.x -= stepSize;
v_vector.y += stepSize;def main() :
passhaupt(z,v_vector)
Hope someone can help me out of this tiny problem
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/02/2011 at 15:37, xxxxxxxx wrote:
Haha, I've already replied you at tutorials.de.
You passed the main-function -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/02/2011 at 02:32, xxxxxxxx wrote:
Yes that was the problem, thank you very much