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    InitBakeTexture compile error

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 29/09/2010 at 06:09, xxxxxxxx wrote:

      It seems that the BAKE_TEX_AUTO_xxx IDs are causing the errors. It's not quite clear to me how to use them either. I will ask the developers.

      Using a fixed texture size seems to work fine though (BAKE_TEX_WIDTH, BAKE_TEX_HEIGHT).

      cheers,
      Matthias

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 30/09/2010 at 04:30, xxxxxxxx wrote:

        Ok thanks Matthias, I will try using a fixed size, would be great to view autosize working... 🙂

        I will post the results.

        Cheers

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 01/10/2010 at 01:17, xxxxxxxx wrote:

          Same errors using a fixed 1024x1024 size...

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 04/10/2010 at 06:57, xxxxxxxx wrote:

            It seems to work fione here.

            Here my test code:

              
            Bool MenuTest::Execute(BaseDocument *doc)  
            {  
              BaseObject *obj = doc->GetFirstObject();  
              if (!obj) return FALSE;  
              
              BaseContainer bakeSettings;  
              
              bakeSettings.SetBool(BAKE_TEX_USE_CAMERA_VECTOR, FALSE);  
              bakeSettings.SetBool(BAKE_TEX_USE_POLYSELECTION, FALSE);  
              bakeSettings.SetBool(BAKE_TEX_AMBIENT_OCCLUSION, FALSE);  
              bakeSettings.SetBool(BAKE_TEX_NORMAL, FALSE);  
              bakeSettings.SetBool(BAKE_TEX_SURFACECOLOR, FALSE);  
              bakeSettings.SetBool(BAKE_TEX_COLOR, FALSE);  
              bakeSettings.SetBool(BAKE_TEX_DIFFUSION, FALSE);  
              bakeSettings.SetBool(BAKE_TEX_LUMINANCE, FALSE);  
              bakeSettings.SetBool(BAKE_TEX_ALPHA, FALSE);  
              bakeSettings.SetBool(BAKE_TEX_ALPHA, FALSE);  
              bakeSettings.SetBool(BAKE_TEX_ILLUMINATION, TRUE);  
              bakeSettings.SetBool(BAKE_TEX_SHADOWS, TRUE);  
              
              bakeSettings.SetBool(BAKE_TEX_BUMP, FALSE);  
              bakeSettings.SetBool(BAKE_TEX_TRANSPARENCY, FALSE);  
              bakeSettings.SetBool(BAKE_TEX_UVMAP, FALSE);  
              bakeSettings.SetBool(BAKE_TEX_REFLECTION, FALSE);  
              
              bakeSettings.SetBool(BAKE_TEX_USE_PHONG_TAG, TRUE);  
              bakeSettings.SetBool(BAKE_TEX_COLOR_ILLUM, TRUE);  
              bakeSettings.SetBool(BAKE_TEX_COLOR_SHADOWS, TRUE);  
              
              bakeSettings.SetLong(BAKE_TEX_WIDTH, 512);  
              bakeSettings.SetLong(BAKE_TEX_HEIGHT, 512);  
              bakeSettings.SetLong(BAKE_TEX_PIXELBORDER, 2);  
              bakeSettings.SetVector(BAKE_TEX_FILL_COLOR, Vector(1.0));  
              
              BaseTag* textag = obj->GetTag(Ttexture);  
              BaseTag* uvwtag = obj->GetTag(Tuvw);  
              
              if(textag)  
              {  
                  LONG error;  
              
                  BaseDocument *bakeDoc = InitBakeTexture(doc, (TextureTag* )textag, (UVWTag* )uvwtag, NULL, bakeSettings, &error, NULL);  
              
                  AutoAlloc<BaseBitmap> bmp;  
                  if (!bmp) return FALSE;  
                    
                  if (bakeDoc) error = BakeTexture(bakeDoc, bakeSettings, bmp, NULL, NULL, NULL);  
              
                  ShowBitmap(bmp);  
              }  
                
              return TRUE;  
            }  
            

            cheers,
            Matthias

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 04/10/2010 at 15:30, xxxxxxxx wrote:

              Modifing the code like your example works (YES, THANK YOU!😄), but only if I use a fixed bitmap size.

              Can you give a working autosize example please??

              Thank you again for your help, Matthias

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 02/01/2012 at 20:34, xxxxxxxx wrote:

                Sorry for resurrecting this old thread. But I can't get the example Matthias posted to work.
                The error I get is: no instance of overloaded function "InitBakeTexture" matches the argument list

                I'm puzzled why it's asking me to overload a method. Because there is never one used in any of the above examples.
                And when I try to make one inside of my class. I can't get it to compile.

                Did something change between then and now that's making this not work anymore?

                -ScottA

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 03/01/2012 at 00:22, xxxxxxxx wrote:

                  Hi,

                  The compiler doesn't tell you to overload  InitBakeTexture (). InitBakeTexture() has 2 overloads (2 versions of the function but with different arguments) and it just can't find which overload to call.

                  Instead of declaring error as LONG:

                  LONG error;
                  

                  Declare it as BAKE_TEX_ERR:

                  BAKE_TEX_ERR error; 
                  

                  And it compiles fine now - yes just that... poor compilers :).

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 03/01/2012 at 01:32, xxxxxxxx wrote:

                    I've just looked in the SDK docs up to R13 and the error parameter is given as a LONG. So this looks like a documentation error. Can't really blame the compiler for that 🙂

                    (Looking in c4d_tools.h shows that InitBakeTexture does use BAKE_TEX_ERR but this change hasn't made it into the docs.)

                    Steve

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 03/01/2012 at 02:36, xxxxxxxx wrote:

                      Originally posted by xxxxxxxx

                      I've just looked in the SDK docs up to R13 and the error parameter is given as a LONG. So this looks like a documentation error. Can't really blame the compiler for that 🙂

                      (Looking in c4d_tools.h shows that InitBakeTexture does use BAKE_TEX_ERR but this change hasn't made it into the docs.)

                      Right. The parameter type is wrong in the docs. So... blame the docs 🙂.
                      Thanks for pointing that out Steve.

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 03/01/2012 at 07:38, xxxxxxxx wrote:

                        Thanks.
                        Works fine now with the correct type.

                        -ScottA

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