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    Dependence and deformed objects

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 24/03/2010 at 15:27, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   r11 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Hi, i have another question:
      my plugin takes a user defined object to do different things. basically everything is working, but when the user defined object has a deformer applied (for example the formula deformer) it doesnt update properly.

      this is how i take the object:

        
        baseMesh = ToPoly((PolygonObject* )(bc->GetLink(BASEMESH,doc)));  
        if (!baseMesh) goto Error;  
        op->AddDependence(hh,baseMesh);  
      

      if i deactivate and activate my plugin object, the deformed object is passed correctly. just when playing the animation the plugin doesnt update correctly.

      as a workaround i have placed a checkbox where the user can set that the pluginobject is recalculated every frame, but i think thats not really how it should be done??

      thanks for your input.
      cheers,
      ello

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