Plugin load priority
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/12/2008 at 09:19, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R10-11
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Hello All,i need to set a environment path variable inside my code before the plugin is loaded.
What i need to do is to make another plugin that load before the VrayBridge.. and set this env variable.How i can force my plugin to load before my bridge? Is case sensitive?
Another question: How i can set the Path variable inside cinema?
thanks a lot
renato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/12/2008 at 09:49, xxxxxxxx wrote:
Ok, is case sensitive..
to set the env i just used the
putenv("Path=etc/etc/etc/)thanks all
renato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/12/2008 at 01:06, xxxxxxxx wrote:
Is the VrayBridge another plugin? If so, you can make your plugin load later with:
//*---------------------------------------------------------------------------* Bool PluginMessage(LONG id, void* data) //*---------------------------------------------------------------------------* { if (id == C4DPL_INIT_SYS) { // initialize global resource object if (!resource.Init()) return false; return true; } else if (id == C4DMSG_PRIORITY) { // make plugin load after other plugins... SetPluginPriority(data, C4DPL_INIT_PRIORITY_PLUGINS-1); return true; } return false; }
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/12/2008 at 04:00, xxxxxxxx wrote:
Hello Giblet,
i made this code to set the variable:
> <code>
> #include "c4d.h"
> Bool PluginStart(void) {return TRUE; }
>
> void PluginEnd(void) {}
>
> Bool PluginMessage(LONG id, void *data)
> {
> if (id==C4DMSG_PRIORITY) {
> #ifdef _PATH32
> Filename path = GeGetStartupPath() + "plugins" + "Vraybridge" + "Libs32";
> #endif
>
> #ifdef _PATH64
> Filename path = GeGetStartupPath() + "plugins" + "Vraybridge" + "Libs64";
> #endif
> String pathString = "PATH=" + path.GetString();
> char *charPath = (char* ) GeAlloc(pathString.GetLength()+1);
> pathString.GetCString(charPath,pathString.GetLength()+1);
> int res = putenv(charPath);
> if (res) GePrint("Vray Path Environment Variable OK!"); else GePrint("Error set env!!!!");
> GeFree(charPath);
> }
> return TRUE;
> }
> </code>Cheers
renato