Polygon structure
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/12/2007 at 23:17, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.1
Platform:
Language(s) :---------
Using Coffee I've created a polygon object and placed it in the object manager. I have loaded an array of points that I want to make part of the poly. I'm new to coffee and was wondering how to link them together.
// More accurately I used poly = AllocObject(Osinglepoly);
I basically want to add points to it, if this is the right way.
Would I use the base container and set a Point array object? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/12/2007 at 06:42, xxxxxxxx wrote:
Never mind. I've got it.