Faster way than rotating through all pts?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/12/2007 at 16:53, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;---------
Hi,I'm developping a 'tool' plugin (ToolData). I use this tool by clicking on an edge of a mesh. My problem is, how do I know on what edge I clicked? I can iterate through all the points of my mesh and compare the x/y values with the values from my mouse but this would be a lot of calculating for the computer when I'm using the tool with big meshes. Isn't there a faster way doing this (I mean without rotating through all the points of a mesh)?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/12/2007 at 17:47, xxxxxxxx wrote:
First, I'm amazed that you have R11.5. Who do you know on the inside?
Bad humor aside, you might want to consider trying your hand at using the GeRayCollider class. This will only get you a polygon or so, but it at least limits the number of vertices or edges to be searched.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/12/2007 at 05:17, xxxxxxxx wrote:
Quote: Originally posted by kuroyume0161 on 11 December 2007
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> * * *
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> First, I'm amazed that you have R11.5. Who do you know on the inside?
>
> Bad humor aside, you might want to consider trying your hand at using the GeRayCollider class. This will only get you a polygon or so, but it at least limits the number of vertices or edges to be searched.
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>
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> * * *Lol, that's what happens when you write a message at 3am local time
I am going to take a look at the GeRayCollider class this evening. Thank you for your reply.