CKey->SetTimeLeft/Right Quantized?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/11/2007 at 14:05, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
Why is it that when I set the Left and Right Tangent times for a CKey, the BaseTime automagically (and disastrously) quantizes to the nearest frame? I don't want this. For tangents, the Time value should not be forced to an integer frame value - but I can't as well set the darned bloody thing using anything but a BaseTime. No wonder I can't get the darned tangents to be correct for the type of spline being calculated (Natural Cubic Spline - look 'er up, mates)!Suggestions? Anyone have a butter knife so that I can cut out my heart with less pain than this?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/11/2007 at 00:02, xxxxxxxx wrote:
I will ask the developers what is going on here.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/11/2007 at 07:45, xxxxxxxx wrote:
I found out that instead of using:
BaseTime::BaseTime(value, fps);
which always quantizes, this works though it didn't the first time I tried it (?) :
BaseTime::BaseTime(value/fps);
Using SetNominator() and SetDenominator() didn't scale value appropriatedly with respect to fps. Looking at the code for BaseTime, BaseTime(r, n) automatically quantizes (using Floor).
Thanks