BaseLink in class?
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/09/2007 at 15:56, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R8.2-R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
I want to set up a list of classes on a plugin tag to represent a set of IK chains. In the class, there are two BaseLinks - one to the end-effector and another to the anchor (optional). When copying/reading/writing, is it required to call these explicitly with the other class data or will it be handled automatically?The basic structure would be like this (using a head and tail pointer for the IK Chain classes) :
Plugin Tag
..IK Chain instance no.1
....BaseLink* endeffector
....BaseLink* anchor
..IK Chain instance no. 2
....BaseLink* endeffector
....BaseLink* anchor
...
..IK Chain instance no. n
....BaseLink* endeffector
....BaseLink* anchorThanks!
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/09/2007 at 16:29, xxxxxxxx wrote:
Okay, nevermind. It would be more expedient to make a plugin tag and collect them on the other plugin tag.
Not a bad thing, just more tag overhead.
Trying to design an IK system is not fun.
Need more emoticons...