User data for storing tag settings?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/07/2007 at 21:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R8.2-R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
I find meself in a predicament. My plugin uses 'goal' null objects for IK. There is a tag that allows the existing IK chains to be enabled or disabled. I'd like to have the null objects change display by whether enabled or disabled. This means that the enabled display properties for the null need to be stored so that when reenabled they are restored to their 'enabled' state. Disabled display will be the same.My question is this: Could UserData be used for such a purpose on the null object? And possibly how?
Thanks,
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/07/2007 at 12:03, xxxxxxxx wrote:
Hmmmm. Well, using a tag on the null object is an option. Just hate adding more plugins for every little necessity.
Thanks,
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/08/2007 at 14:15, xxxxxxxx wrote:
Howdy,
Couldn't you use base containers in your IK tag to store the display type of the Null object?
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/08/2007 at 15:02, xxxxxxxx wrote:
That's what I did as noted in the second post. (?) But I used an existing but unused IK tag now placed on the Null object.
The tag that allows the existing IK chains to be enabled or disabled is the Figure tag - and it covers much more than IK - everything (visibility, symmetry, conforming, proxies, posing, etc.). That tag is already heftily weighed down - it doesn't need to 'dynamically' track the IK Null object display settings.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/08/2007 at 15:07, xxxxxxxx wrote:
Howdy,
AH, ok I see.
Adios,
Cactus Dan