Getting Filename from FilenameCustomGui
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/06/2006 at 11:41, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.521
Platform: Windows ;
Language(s) : C++ ;---------
Hi Guys,
I'm using the FilenameCustomGui for dialogs, and I have found how to set the filename through the BaseCustomGui.SetData(). Now I need to extract that data, but the problem I run into is that BaseCustomGui.GetData() returns a TriState<GeData> object. I can get the filename from GeData, but I need to convert the TriState<GeData> to just a GeData object. Do you guys know how I can convert this object so I can get the file name from the FilenameCustomGui object.
Thanks,
Josh -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/06/2006 at 00:13, xxxxxxxx wrote:
should be:
filenamecustomgui->GetData().GetValue().GetFilename();
HTH
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/06/2006 at 08:10, xxxxxxxx wrote:
Works like a charm! Thanks 3D Designer
Josh