Not a bug - a suggestion for MinMax
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/03/2006 at 13:55, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.521
Platform: Windows ;
Language(s) : C.O.F.F.E.E ; C++ ; XPRESSO ;---------
I noticed that the MinMax class uses a "used" member variable to track whether the min and max members have been initialized or not. It might be more efficient, in the "init" routine, to just set the min to its max value, and the max to its min value. That way, you can
1. Get rid of the member variable
2. Get rid of the conditional code in the AddPoint() routine
Just a thought - probably not in the "critical path" for performance, but I thought I'd mention it.
Brian C. Barnes
Senior Member, Technical Staff
Advanced Micro Devices