Custom Cameras (FishEye, Panorama, Etc)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/11/2005 at 12:36, xxxxxxxx wrote:
Yes. Though please note that this feature requires the next update of C4D, which will be released soon. (As does everything below "Browser library" in the list of changes.)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/12/2005 at 13:52, xxxxxxxx wrote:
Well, as that version is released now, would you mind giving a hint how to do this with VIDEOPOST_CUSTOMLENS?
Thanks!
Kabe
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/01/2006 at 14:33, xxxxxxxx wrote:
You give the VIDEOPOST_CUSTOMLENS flag for your videopost node in GetRenderInfo(). Then C4D will send MSG_VIDEOPOST_CREATERAY messages to you. Simply cast the data parameter to VideoPostCreateRay and set p/v depending on x/y.
If this doesn't work, please tell me what fails so that I can investigate further. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/03/2006 at 09:48, xxxxxxxx wrote:
Hi!
I tested VIDEOPOST_CUSTOMLENS flag by making a camera similar to cinema4d perspective camera and there are some diferences in rendered images. Looks like the antialiasing is somehow lost during the CREATE_RAY process...
The test was really simple, only received x/y converted to perspective and the set p/v.
Marco Silva -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/03/2006 at 07:57, xxxxxxxx wrote:
Hi again!
this is my code for message function:Bool Message(GeListNode* node, LONG type, void *data) { switch (type) { case MSG_VIDEOPOST_CREATERAY: { VideopostCreateRay *vpcr = (VideopostCreateRay * ) data; LReal x = (vpcr->x - width/2.0) / xFactor; LReal y = (vpcr->y - height/2.0) / yFactor; LReal alt, azi, z; // gnomonic projection, it's a spherical projection equivalent to perspective gnomonicProjection(-x, y, alt, azi); // convert altitude and azimuth to vector form LReal cos_alt = cos(alt); y = cos(azi) * cos_alt; x = sin(azi) * cos_alt; z = sin(alt); // camera position vpcr->p.x = camera_x; vpcr->p.y = camera_y; vpcr->p.z = camera_z; // precalculated values for vector rotation vpcr->v.x = x*v11 + y*v12 + z*v13; vpcr->v.y = x*v21 + y*v22 + z*v23; vpcr->v.z = x*v31 + y*v32 + z*v33; return TRUE; } } return TRUE; }
this code works perfectly if antialiasing is set to best (16x16), otherwise object edges become aliased...
can someone please help me... I don't understand why this is happening...
Marco Silva -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/03/2006 at 10:34, xxxxxxxx wrote:
Does everything else than Best 16x16 equal None in the AA settings or are the edges just less AA'd the less AA you have set in there? Could you post a complete ray creation algorithm (not necessarily your real one) that shows the problem? I always got somewhat decent AA when I tried.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/03/2006 at 10:37, xxxxxxxx wrote:
According to the developers VIDEOPOST_CUSTOMLENS will always force the Best AA setting (same as with QTVR, since no projection of geometry edges is possible). Could that be what you're seeing?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2006 at 11:41, xxxxxxxx wrote:
Probably...
The AA Best 16x16 or no AA both make a perfect render. But using other options all the edges suffers from aliasing...
It isn't very perceptible but he problem is there...
I don't known if you already seen this problem nor if it possible to solve...
Other question, is possible to invalidate one ray in MSG_VIDEOPOST_CREATERAY?
By other other words, don't render one specific ray, or give it a color, like black.
thanks
Marco Silva -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/05/2006 at 07:34, xxxxxxxx wrote:
Hi all!
I may have found a bug on CUSTOMLENS, when I set 2 planes, one in front of the other, and the nearest is transparent, the ray generated by CREATERAY doesn't hit the far plane!
I think this problem is in CUSTOMLENS code, since transparency seems not to be honored...
sdk version: 9.5
Thanks
Marco Silva -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/05/2006 at 07:40, xxxxxxxx wrote:
Hi again!
Ok this problem has been solved in this new release...
In 9.6 CUSTOMLENS works fine!Marco Silva
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/08/2006 at 08:30, xxxxxxxx wrote:
Hi all,
Again one question about CUSTOMLENS, when I set this flag on my code the post effect "lens effect" simply doesn't render anything...
Is this supposed to happend?
Cheers,
Marco Silva -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/09/2006 at 07:33, xxxxxxxx wrote:
Yes, it seems like some post effects will not work with a custom lens. I've passed this on to the developers. Thanks for reporting!