Getting informed about objects change
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/09/2005 at 06:19, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.102
Platform: Windows ;
Language(s) : C++ ;---------
I have a question of a more general nature:My plugin runs with a timer. I want to get
informed about changes in some of the scenes
objects. Now I can ask in my timer all -
lets say - 100 objects again and again if a
obj _- >GetDirty(DIRTY_DATA) count has
been changed.
This seems reluctant when nothing has been
changed at all. Is there a message that
tells me, that an (overall) change in the scene
(no certain kind) occured?
Only if this Message has been sent, I would
ask all the objects for their count.Or am I doing wrong this way?
Thanks for any advice!Sascha
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/09/2005 at 20:36, xxxxxxxx wrote:
If you're using a dialog plugin ...
Try it using
LONG YourDlgPlugin::CoreMessage(LONG id, const BaseContainer& msg)
{
switch(id)
{
case EVMSG_CHANGE:
{
//Do sth you want ...
}
}
} -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/09/2005 at 03:19, xxxxxxxx wrote:
This has helped...
Thanks a lot!
Sascha