SDK Compile (using CodeWarrior)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/08/2005 at 20:10, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.102
Platform: Mac OSX ;
Language(s) : C++ ;---------
Hi,When I tried to open SDK workspace using CodeWarrior V9 under Mac OSX V10.4, I'm getting following error message and couldn't able to continue from here:
"Error importing XML file 'cinema4dsdk.dsw' near line 6
Found tag '4' where tag 'MWIDEWORKSPACE' was expected"And idea why it happens? Sorry, I'm a new swimmer under Mac Development.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/08/2005 at 01:08, xxxxxxxx wrote:
.DSW is for VC on Windows, you want to use the .prj file.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/08/2005 at 01:39, xxxxxxxx wrote:
I couldn't able to open cinema4dsdk.prj which is disabled when I went thro' File->Open Workspace. That's the reason why I tried to open .dsw file. But I dont know why .prj is disabled.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/08/2005 at 16:55, xxxxxxxx wrote:
What targets does your CodeWarrior have? You need MacOS Classic target to create Cinema 4D plugins for MacOS.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/08/2005 at 19:31, xxxxxxxx wrote:
When I check under "Target Settings Panels" in CodeWarrior, the "Linker" got following items:
None
MacOS Merger
Macintosh PowerPC
Mac OS X PowerPC Mach-OIs that what you are referring to? If so, I don't see MacOS Classic over here. Please advice me what should I do to proceed further.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/08/2005 at 19:36, xxxxxxxx wrote:
Just checked this out on my Mac. Don't use 'Open Workspace' as the .prj file is not a workspace - it's a project. Use 'Open...' instead.
Added: Looks like you have the Classic target (MacOS PowerPC).
HTH,
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/08/2005 at 20:59, xxxxxxxx wrote:
Thanks.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/08/2005 at 19:41, xxxxxxxx wrote:
Hi,
After I open C4D SDK prj file, I tried to build it which throws out a huge list of errors and warnings. I just wanna check with you, before I compile the SDK in CodeWarrior am I supposed to do any settings? If so, can any one tell me how should I compile SDK using CW in Mac platform? Is there any tutorial available? I found few for VC++ but not for CW
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/08/2005 at 21:22, xxxxxxxx wrote:
Most of these should be 'void delete' and 'void delete[]' errors. You'll need to fix "c4d_memory.cpp" in your MacOS C4D SDK as follows:
From:
void operator delete(void *p) { if (p) { void *temp=p; C4DOS.Ge->Free(temp); } } void operator delete[](void *p) { if (p) { void *temp=p; C4DOS.Ge->Free(temp); } }
To:
void operator delete(void *p) throw() { if (p) { void *temp=p; C4DOS.Ge->Free(temp); } } void operator delete[](void *p) throw() { if (p) { void *temp=p; C4DOS.Ge->Free(temp); } }
And these in "c4d_memory.h"
From:
void operator delete(void *p); void operator delete[](void *p);
To:
void operator delete(void *p) throw(); void operator delete[](void *p) throw();
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/08/2005 at 22:36, xxxxxxxx wrote:
Yes, exactly thats what I'm facing.
Thanks Robert, I'll try to change and build again.