Noob question
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/05/2005 at 12:44, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.1
Platform: Windows ;
Language(s) : C.O.F.F.E.E ; XPRESSO ;---------
Hello,
I'm just starting to try and learn coffee and would like to start out by making some simple functions. First I would like to make a coffee expression where I could have one bone aim at another bone. (pretty simple)
I could use some tips/advice as to where to start and how to go about getting that done. If there any examples around that would help too.
Thanks Dave -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/05/2005 at 20:00, xxxxxxxx wrote:
Oh and I would also like the bone to scale to the target bone so that you get a muscle type of bone. An aim at with scale if you get what I mean.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/05/2005 at 20:43, xxxxxxxx wrote:
Ok I have used the code from the target node that comes with C4D to work on this problem. It does all the aim at stuff already. I have added a var to get the distance between the target bone and the object bone. Now I'm stuck on how to adjust the object bones length to the distance var I have added.
How do I go about setting the bones length to the var (dist) I have?
Here is the code with my line added in:
main()
{
var mobj = Muscle->GetMg();
var tobj = Target->GetMg();
var p1 = mobj->GetV0();
var p2 = tobj->GetV0();
var dist = p2 - p1; //gets distance from p1 to p2
var m = new(Matrix);
m->SetV0(p1);
m->SetV3(vnorm(p2 - p1));
m->SetV2(vnorm(vcross(p2-p1, vector(0,1,0))));
m->SetV1(vnorm(vcross(p2-p1, vector(0,0,1))));
Rotation=m->GetHPB();
var orot=mobj->GetHPB();
Rotation.z=orot.z;
} -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/06/2005 at 12:17, xxxxxxxx wrote:
If you drag the Length field of a bone and drop it in the C.O.F.F.E.E. editor window, you'll see that it writes "#BONEOBJECT_LENGTH". This means that you can set the length with
op#BONEOBJECT_LENGTH = dist;
where 'op' is the bone object.