TEXTURETAG_RESTRICTION
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/04/2005 at 05:49, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.5
Platform: Windows ;
Language(s) : C++ ;---------
Hi,I'm writing an exporter for our in-house engine and need to support selections. My problem is that the TEXTURETAG_RESTRICTION values of TextureTags are all empty (myRestriction.GetLength()==0) even though it's set to some proper value in C4D.
I'm using the following code to check for matching selections (found on this forum) :
for (LONG ti = 0; (myTextureTag = static_cast<TextureTag*>(theNode->GetTag(Ttexture, ti))); ++ti) { String myRestriction = myTextureTag->GetDataInstance()->GetString(TEXTURETAG_RESTRICTION); if (mySelection->GetName() == myRestriction) { GePrint("Selection " + mySelection->GetName() + " uses " + myTextureTag->GetName()); myTextureList.push_back(myTextureTag); } }
Platform:
Cinema 8.5
Visual Studio .NET 2003
Windows XP SP2 -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/04/2005 at 09:49, xxxxxxxx wrote:
Alright I solved it. The TEXTURETAG_RESTRICTION can be accessed using
const DescLevel myLevel(TEXTURETAG_RESTRICTION); const DescID myId(myLevel); GeData myData; myTextureTag->GetParameter(myId, myData, 0); String myRestriction = myData.GetString();