About
BaseObject is the base class of all scene objects of Cinema 4D. These objects can be polygon objects, splines, generators, deformers, effectors, cameras, lights or objects like the "Sky" or "Background" object.
BaseObject objects are an instance of Obase
.
A BaseObject may be also a:
See also Flags.
Access
BaseObject objects are typically stored in and accessed from a BaseDocument:
See BaseDocument Objects and Selections.
if (object != nullptr)
{
}
if (cubeObject == nullptr)
doc->InsertObject(cubeObject,
nullptr,
nullptr);
void SetName(const maxon::String &name, Bool setDirty=true)
Definition: c4d_baselist.h:2550
Definition: c4d_baseobject.h:248
static BaseObject * Alloc(Int32 type)
return OK
Definition: apibase.h:2735
#define Ocube
Cube.
Definition: ge_prepass.h:1119
#define MAXON_SOURCE_LOCATION
Definition: memoryallocationbase.h:67
#define ApplicationOutput(formatString,...)
Definition: debugdiagnostics.h:204
const char * doc
Definition: pyerrors.h:226
Allocation/Deallocation
BaseObject objects are created with the usual tools:
The object IDs of many build-in object types are defined in Object Types.
if (document == nullptr)
if (cubeObject == nullptr)
cubeObject->
SetName(
"This is a new object"_s);
BaseDocument * GetActiveDocument()
void EventAdd(EVENT eventflag=EVENT::NONE)
Definition: c4d_basedocument.h:497
void InsertObject(BaseObject *op, BaseObject *parent, BaseObject *pred, Bool checkNames=false, Bool sendNotification=true)
Primitive objects can also be created with these dedicated functions:
New objects are typically added to a BaseDocument that takes ownership:
if (parentObject == nullptr)
if (newSphere == nullptr)
void InsertUnder(GeListNode *bl)
Definition: c4d_baselist.h:2048
#define Osphere
Sphere.
Definition: ge_prepass.h:1120
Remove
A BaseObject can be removed from the host BaseDocument:
if (object == nullptr)
object->Remove();
static void Free(BaseObject *&bl)
Navigate
BaseObject elements are organized in a tree. The usual functions can be used to navigate in that tree:
See also Navigation in Lists and Trees.
{
{
CheckObjects(
obj->GetDown());
}
}
PyObject * obj
Definition: complexobject.h:60
Read-Only Properties
Bounding Box
The bounding box defines the dimensions of a BaseObject.
const Vector bbCenter =
object->GetMp();
const Vector bbRadius =
object->GetRad();
if (cube == nullptr)
Bool SetParameter(const DescID &id, const GeData &t_data, DESCFLAGS_SET flags)
#define ConstDescID(...)
Definition: lib_description.h:594
@ ID_BASEOBJECT_REL_POSITION
Definition: obase.h:15
@ PRIM_CUBE_LEN
Definition: ocube.h:6
Represents a level within a DescID.
Definition: lib_description.h:298
Cache
Generator objects store virtual child objects in a cache. If a deformer is applied, the deformed child objects are found in the deform cache.
{
if (tp)
{
DoRecursion(tp);
}
else
{
if (tp)
{
DoRecursion(tp);
}
else
{
{
{
}
}
}
}
for (tp =
op->GetDown(); tp; tp = tp->
GetNext())
{
DoRecursion(tp);
}
}
BaseObject * GetNext()
Definition: c4d_baseobject.h:279
#define BIT_CONTROLOBJECT
Internal bit set by generators.
Definition: ge_prepass.h:905
#define Opolygon
Polygon - PolygonObject.
Definition: ge_prepass.h:1042
PyObject * op
Definition: object.h:520
See also Generating.
Miscellaneous
Further functions are:
if (spline != nullptr)
MAXON_ATTRIBUTE_FORCE_INLINE const SplineObject * ToSpline(const T *op)
Casts a BaseObject* to a SplineObject*.
Definition: c4d_baseobject.h:2402
String GetName() const
Definition: c4d_baselist.h:2544
SplineObject * GetRealSpline()
Represents a spline object.
Definition: c4d_baseobject.h:2215
#define OBJECT_ISSPLINE
Spline object.
Definition: ge_prepass.h:952
#define Ospline
Spline - SplineObject.
Definition: ge_prepass.h:1043
Properties
Parameters
The basic parameters IDs of a BaseObject are defined in obase.h
. They can be changed using C4DAtom::SetParameter() and C4DAtom::GetParameter(). For several properties dedicated functions exist.
PSR
The placement of an object is defined by its position, scale and rotation (PSR). Freeze Transformations allow to define a default or reset value. In short, the absolute value is the frozen value plus the relative value.
- Note
- The "absolute" values are not the world space values.
These functions give access to the "absolute" values:
These functions give access to the "frozen" values:
These functions give access to the "relative" values:
These functions are used to access the local and global Matrix of an object:
const Matrix mg =
object->GetMg();
if (cube == nullptr)
doc->InsertObject(cube,
nullptr,
nullptr);
void SetMg(const Matrix &m)
Definition: c4d_baseobject.h:516
See also Vector Manual (Classic) and Matrix Manual (Classic).
Visibility
A BaseObject may or may not be visible in the editor and rendered output.
The modes are:
- MODE_ON: The object is enabled regardless of the state of any parent object.
- MODE_OFF: The object is disabled regardless of the state of any parent object.
- MODE_UNDEF: The object is enabled by default, but the state of any parent object is used if it is enabled or disabled.
const wchar_t * mode
Definition: fileutils.h:96
maxon::Int32 Int32
Definition: ge_sys_math.h:56
#define MODE_OFF
The object is disabled regardless of the state of any parent object.
Definition: c4d_baseobject.h:36
- Note
- CheckEditorVisibility() checks the editor mode effect and layer settings of the given object, see Utility.
Generator / Deformer enabled
If an object is a generator or deformer it can be enabled or disabled:
{
object->SetDeformMode(false);
}
#define Osds
SDS (HyperNURBS) - SDSObject.
Definition: ge_prepass.h:1158
Tags
A BaseObject can host a variable number of tags. These tags add additional functionality and data to the object.
See also BaseTag and VariableTag Manual.
- Warning
- Since R17 the Take System can add and own tags. See Take System Overview.
Existing tags can be accessed with:
BaseTag* tag =
object->GetFirstTag();
while (tag != nullptr)
{
}
Definition: c4d_basetag.h:52
BaseTag * GetNext()
Definition: c4d_basetag.h:83
New tags can be created:
if (protectionTag == nullptr)
{
if (protectionTag == nullptr)
}
#define Tprotection
Protection.
Definition: ge_prepass.h:1414
and
object->SetPhong(
true,
true,
DegToRad(60.0));
Float32 DegToRad(Float32 r)
Definition: apibasemath.h:256
Further tag related functionality:
{
}
#define Tannotation
Annotation.
Definition: ge_prepass.h:1418
Color
A BaseObject can have an assigned color and can be displayed in xray mode:
The settings are:
object->GetColorProperties(&objColor);
static String VectorToString(const Vector32 &v, Int32 nnk=-1)
Definition: c4d_string.h:573
Data structure for object color properties.
Definition: c4d_baseobject.h:191
Vector color
The color.
Definition: c4d_baseobject.h:192
- Note
- To set the color of virtual objects in ObjectData::GetVirtualObjects() a generator must be registered with OBJECT_USECACHECOLOR, see Flags and Generating.
Modeling Axis
In certain modeling modes a modeling axis is presented as the result of the current selection.
const Matrix mat =
object->GetModelingAxis(
doc);
if (cube == nullptr)
doc->InsertObject(cube,
nullptr,
nullptr);
- Note
- The axis of a multiselection can be obtained from the document, see BaseDocument Axis and Plane.
Generating
A generator object creates virtual and cached BaseObject elements in its ObjectData::GetVirtualObjects() function. The following BaseObject member functions are only used in this context.
While creating the cache one should typically check if the cache is already build:
if (!dirty)
maxon::Bool Bool
Definition: ge_sys_math.h:51
See also Cache.
Generators can use child objects as input objects (see flag OBJECT_INPUT). A generator can check if these child objects are dirty and it can hide them in the viewport. The most simple way is to handle the child objects manually:
if (childObject != nullptr)
{
}
Bool IsDirty(DIRTYFLAGS flags) const
Definition: c4d_baseobject.h:983
void Touch()
Marks object to be used by generator. Automatically resets dirty values for use with IsDirty().
To handle multiple child objects a dependence list can be used:
while (child != nullptr)
{
{
op->AddDependence(child);
}
}
if (!dirty)
dirty = !
op->CompareDependenceList();
op->TouchDependenceList();
Int32 GetType() const
Definition: c4d_baselist.h:1537
But the most simple way is to use one of these two functions: They will return polygon versions of the child objects and hide them:
- Note
- In some special cases (eg, Matrix Object) these functions don't work as expected (eg, wrong dirtiness). In these cases, a custom cache handling is needed.
if (childObject != nullptr)
{
BaseObject*
const clone =
op->GetAndCheckHierarchyClone(hh, childObject,
flags, &dirty,
nullptr,
false);
if (!dirty)
return clone;
PyCompilerFlags * flags
Definition: ast.h:14
HIERARCHYCLONEFLAGS
Definition: ge_prepass.h:3398
@ ASPOLY
Objects cloned as polygons. (Used by e.g. HyperNURBS.)
If a generator creates multiple child objects each object must be uniquely identifiable. If the flag OBJECT_UNIQUEENUMERATION is set each object can receive an unique IP number.
- Note
- The unique IP must not be zero.
{
if (cube != nullptr)
{
}
}
Py_ssize_t i
Definition: abstract.h:645
void SetUniqueIP(Int32 ip)
void SetAbsPos(const Vector &v)
Definition: c4d_baseobject.h:332
void Py_ssize_t * pos
Definition: dictobject.h:50
maxon::Vec3< maxon::Float64, 1 > Vector
Definition: ge_math.h:141
Isoparm lines can be used to display and accentuate certain lines in the viewport.
if (lineObject != nullptr)
{
if (segments && linePoints)
{
linePoints[0] =
Vector(0, 0, 0);
linePoints[1] =
Vector(0, 1000, 0);
polyObject->SetIsoparm(lineObject);
}
}
Bool Message(Int32 type, void *data=nullptr)
Definition: c4d_baselist.h:1583
Definition: c4d_baseobject.h:1672
Segment * GetSegmentW()
Definition: c4d_baseobject.h:1716
static LineObject * Alloc(Int32 pcnt, Int32 scnt)
Vector * GetPointW()
Definition: c4d_baseobject.h:1606
#define MSG_UPDATE
Must be sent if the bounding box has to be recalculated. (Otherwise use MSG_CHANGE....
Definition: c4d_baselist.h:359
Represents a Spline segment data.
Definition: c4d_baseobject.h:182
Int32 cnt
The number of points in the segment.
Definition: c4d_baseobject.h:183
Rotation Order
In Cinema 4D the rotation of an object is stored as a Vector. Each component of this vector corresponds to a rotation axis. The rotation result depends on the order in which the rotation is executed. For values see ROTATIONORDER.
@ DEFAULT
Default order (HPB).
- Note
- Typically used with MatrixToHPB() and HPBToMatrix(). See Matrix Manual (Classic).
The rotation values of an animation can be optimized:
@ ID_BASEOBJECT_REL_ROTATION
Definition: obase.h:16
Quaternion Rotation Mode
The (animated) rotation values of an object can be interpolated using quaternions.
if (
obj->IsQuaternionRotationMode() ==
false)
{
obj->SetQuaternionRotationMode(
true,
false);
}
The use of quaternion interpolation can be forced with:
Animation Tracks
These utility functions allow fast access to the animation tracks and curves of an animated Vector parameter. See Animation Overview.
- Note
- This is typically used with synchronized tracks, see CTrack Synchronisation.
if (
obj->GetVectorTracks(positionTrack, trackX, trackY, trackZ))
{
if (trackX != nullptr)
if (trackY != nullptr)
if (trackZ != nullptr)
}
Definition: c4d_canimation.h:671
Definition: lib_description.h:355
@ DTYPE_VECTOR
Vector
Definition: lib_description.h:70
This function is used to handle keys on a Vector parameter:
Animate
An object can be animated using the host BaseDocument:
- Note
- This function only animates the object based on its keyframes but does not care about expressions or other objects.
See also BaseDocument Animate.
Convert
Generators create and own virtual child objects. To access these child object one can read the cache of the generator (see Cache). Another way is to apply the "Current State to Object" command to the given generator object.
if (tempDoc == nullptr)
if (object == nullptr)
tempDoc->InsertObject(object, nullptr, nullptr);
{
doc->InsertObject(
res,
nullptr,
nullptr);
}
PyObject * object
Definition: asdl.h:7
Bool SendModelingCommand(Int32 command, ModelingCommandData &data)
Executes a builtin modelling operation as for example extruding a polygon selection or selecting all ...
C4DAtom * GetIndex(Int32 idx) const
Definition: c4d_baselist.h:1842
Definition: ge_autoptr.h:37
Definition: c4d_baselist.h:1521
Py_UCS4 * res
Definition: unicodeobject.h:1113
#define atom
Definition: graminit.h:72
#define MCOMMAND_CURRENTSTATETOOBJECT
Current state to object (returns object): MDATA_CURRENTSTATETOOBJECT.
Definition: ge_prepass.h:1643
#define Otorus
Torus.
Definition: ge_prepass.h:1123
@ PRIM_TORUS_INNERRAD
Definition: otorus.h:7
A helper object for SendModelingCommand().
Definition: operatingsystem.h:842
AtomArray * result
Definition: operatingsystem.h:864
BaseObject * op
The input object. Use arr for multiple objects.
Definition: operatingsystem.h:855
BaseDocument * doc
Definition: operatingsystem.h:853
Bits
A BaseObject can be hidden in the Object Manager or viewport using these bits:
@ OHIDE
Hide object/tag in Object Manager or material in Material Manager.
Flags
The flags of a BaseObject can be accessed with GeListNode::GetInfo(). These flags inform about the type of object and its behavior.
Object type:
Generator related flags:
Other flags:
Utility
These utility functions can return the name of the object type or return the object type based on that name.
String GetObjectName(Int32 type)
Definition: c4d_string.h:41
PyObject ** type
Definition: pycore_pyerrors.h:34
These functions can be used to check if the given BaseObject is visible in the Editor:
if (bd == nullptr)
if (displayFilter && editorVisibiliy)
{
}
else
{
}
Bool CheckDisplayFilter(BaseObject *op, DISPLAYFILTER filter)
Bool CheckEditorVisibility(BaseObject *op)
Definition: c4d_basedraw.h:755
DISPLAYFILTER GetDisplayFilter() const
Definition: c4d_basedraw.h:1598
DISPLAYFILTER
Definition: ge_prepass.h:4551
Further Reading