Detailed Description

Object plugin flags.

See also
RegisterObjectPlugin() RegisterEffectorPlugin() RegisterFieldPlugin()

Macros

#define OBJECT_MODIFIER
 
#define OBJECT_HIERARCHYMODIFIER
 
#define OBJECT_GENERATOR
 
#define OBJECT_INPUT
 
#define OBJECT_PARTICLEMODIFIER
 
#define OBJECT_NOCACHESUB
 
#define OBJECT_ISSPLINE
 
#define OBJECT_UNIQUEENUMERATION
 
#define OBJECT_CAMERADEPENDENT
 
#define OBJECT_USECACHECOLOR
 
#define OBJECT_POINTOBJECT
 
#define OBJECT_POLYGONOBJECT
 
#define OBJECT_NO_PLA
 
#define OBJECT_DONTFREECACHE
 
#define OBJECT_CALL_ADDEXECUTION
 
#define OBJECT_NOCHILDEXPRESSIONS
 
#define OBJECT_FIELDOBJECT
 
#define OBJECT_HASDEFORMMODE
 
#define OBJECT_ICONCHOOSER_PARENT_IGNORE
 
#define OBJECT_CUSTOM_NAME_ADDITION
 

Macro Definition Documentation

◆ OBJECT_MODIFIER

#define OBJECT_MODIFIER

Modifier object. Deforms the surrounding object. (e.g. bend)

◆ OBJECT_HIERARCHYMODIFIER

#define OBJECT_HIERARCHYMODIFIER

Only the top-most instance of the plugin in a chain is called. (e.g. bones)

Hierarchical modifier. Deforms the surrounding objects together with other instances in a hierarchy chain.

◆ OBJECT_GENERATOR

#define OBJECT_GENERATOR

Generator object. Produces a polygonal or spline representation on its own. (e.g. primitive cube)

◆ OBJECT_INPUT

#define OBJECT_INPUT

Specifies that the generator builds a polygon or spline using its sub-objects as input. (e.g. Sweep NURBS, Boolean)

Used in combination with OBJECT_GENERATOR::

◆ OBJECT_PARTICLEMODIFIER

#define OBJECT_PARTICLEMODIFIER

Particle modifier.

◆ OBJECT_NOCACHESUB

#define OBJECT_NOCACHESUB

Private.

◆ OBJECT_ISSPLINE

#define OBJECT_ISSPLINE

Spline object.

◆ OBJECT_UNIQUEENUMERATION

#define OBJECT_UNIQUEENUMERATION

Unique enumeration. See BaseObject::GetUniqueIP.

◆ OBJECT_CAMERADEPENDENT

#define OBJECT_CAMERADEPENDENT

Camera dependent.

◆ OBJECT_USECACHECOLOR

#define OBJECT_USECACHECOLOR

If this flag is specified, the generator object itself controls the objects' colors (the ones that determine the wireframe/shaded color).
Normally these are automatically overwritten by the generator objects settings.
e.g. If an instance object is set to green, automatically all of its cache objects get the green color. By setting this flag an instance object could individually color objects.

◆ OBJECT_POINTOBJECT

#define OBJECT_POINTOBJECT

Point object.

◆ OBJECT_POLYGONOBJECT

#define OBJECT_POLYGONOBJECT

Polygon object.

◆ OBJECT_NO_PLA

#define OBJECT_NO_PLA

Objects derived from PointObject will not use auto-keyframing (e.g. Joints can contain points and PLA auto-keyframing is not useful for them).

◆ OBJECT_DONTFREECACHE

#define OBJECT_DONTFREECACHE

Objects' (generators) caches will not be be deleted - users must maintain caches themselves.

◆ OBJECT_CALL_ADDEXECUTION

#define OBJECT_CALL_ADDEXECUTION

Must be set to call ObjectData::Execute() in the priority pipeline specified by ObjectData::AddToExecution.

◆ OBJECT_NOCHILDEXPRESSIONS

#define OBJECT_NOCHILDEXPRESSIONS

Don't execute expression tags on the children of the object.

◆ OBJECT_FIELDOBJECT

#define OBJECT_FIELDOBJECT

Field object.

◆ OBJECT_HASDEFORMMODE

#define OBJECT_HASDEFORMMODE

Object has a deform mode even if it is not one of the standard types with a deform mode.

◆ OBJECT_ICONCHOOSER_PARENT_IGNORE

#define OBJECT_ICONCHOOSER_PARENT_IGNORE

ex TAG_ICONCHOOSER_PARENT_IGNORE

◆ OBJECT_CUSTOM_NAME_ADDITION

#define OBJECT_CUSTOM_NAME_ADDITION

Specify that an object implement MSG_GETCUSTOM_NAME_ADDITION and this message should be called from the Object Manager to retrieve its custom additional name.