BaseList2D bits.
Active bits | |
| #define | BIT_ACTIVE | 
| #define | BIT_ACTIVE2 | 
| #define | BIT_ACTIVE3 | 
Material Bits | |
| #define | BIT_MATMARK | 
| #define | BIT_ENABLEPAINT | 
| #define | BIT_RECALCPREVIEW | 
| #define | BIT_MFOLD | 
| #define | BIT_BP_FOLDLAYERS | 
Object Bits | |
| #define | BIT_IGNOREDRAW | 
| #define | BIT_OFOLD | 
| #define | BIT_CONTROLOBJECT | 
| #define | BIT_RECMARK | 
| #define | BIT_IGNOREDRAWBOX | 
| #define | BIT_EDITOBJECT | 
| #define | BIT_ACTIVESELECTIONDRAW | 
| #define | BIT_TEMPDRAW_VISIBLE_CACHECHILD | 
| #define | BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD | 
| #define | BIT_TEMPDRAW_VISIBLE_CHILD | 
| #define | BIT_HIGHLIGHT | 
| #define | BIT_FORCE_UNOPTIMIZED | 
| #define | BIT_OVERRIDEDEFORMEDIT | 
| #define | BIT_FINALCACHESTATE | 
Track Bits | |
| #define | BIT_TRACKPROCESSED | 
| #define | BIT_ANIM_OFF | 
| #define | BIT_ANIM_SOLO | 
| #define | BIT_ANIM_CONSTANTVELOCITY | 
Videopost Bits | |
| #define | BIT_VPDISABLED | 
Document Bits | |
| #define | BIT_DOCUMENT_CHECKREWIND | 
RenderData Bits | |
| #define | BIT_ACTIVERENDERDATA | 
| #define BIT_ACTIVE | 
Active.
| #define BIT_ACTIVE2 | 
Private.
| #define BIT_ACTIVE3 | 
Private.
| #define BIT_MATMARK | 
Marked material.
| #define BIT_ENABLEPAINT | 
Enable painting.
| #define BIT_RECALCPREVIEW | 
Recalculate preview.
| #define BIT_MFOLD | 
Folded in material manager.
| #define BIT_BP_FOLDLAYERS | 
Fold layers in material manager.
| #define BIT_IGNOREDRAW | 
Ignore object during draw.
| #define BIT_OFOLD | 
Folded in a Treeview (e.g. the Layer Manager, for the Object Manager, see NBIT.
| #define BIT_CONTROLOBJECT | 
Internal bit set by generators.
| #define BIT_RECMARK | 
Help bit for recursive operations. Private.
| #define BIT_IGNOREDRAWBOX | 
Ignore object drawing box.
| #define BIT_EDITOBJECT | 
Edit object from SDS. Private.
| #define BIT_ACTIVESELECTIONDRAW | 
Draw active selection.
| #define BIT_TEMPDRAW_VISIBLE_CACHECHILD | 
Temp bit for faster redraw. Private.
| #define BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD | 
Temp bit for faster redraw. Private.
| #define BIT_TEMPDRAW_VISIBLE_CHILD | 
Temp bit for faster redraw. Private.
| #define BIT_HIGHLIGHT | 
Object highlighted in viewport. Private.
| #define BIT_FORCE_UNOPTIMIZED | 
Do not optimize the points of a polygon object during OpenGL redraw. Private.
| #define BIT_OVERRIDEDEFORMEDIT | 
Draws the object in deformed state, even if deform editing is deactivated.
| #define BIT_FINALCACHESTATE | 
Marks an cache object to be final to improve performance. This object will not be skipped for further evaluation.
| #define BIT_TRACKPROCESSED | 
Track has been processed, avoid recursions.
| #define BIT_ANIM_OFF | 
Inactive sequence.
| #define BIT_ANIM_SOLO | 
Solo track.
| #define BIT_ANIM_CONSTANTVELOCITY | 
Constant velocity.
| #define BIT_VPDISABLED | 
Videopost is disabled.
| #define BIT_DOCUMENT_CHECKREWIND | 
Document needs to check for a rewind.
| #define BIT_ACTIVERENDERDATA | 
Active render data.