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#define | P_SPHERICAL |
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#define | P_CYLINDRICAL |
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#define | P_FLAT |
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#define | P_CUBIC |
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#define | P_FRONTAL |
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#define | P_SPATIAL |
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#define | P_UVW |
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#define | P_SHRINKWRAP |
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#define | P_CAMERAMAP |
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#define | P_VOLUMESHADER |
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#define | O_FLOOR |
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#define | O_SKY |
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#define | O_SPHERE |
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#define | O_POLYGON |
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#define | FIELD_NONE |
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#define | FIELD_EVEN |
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#define | FIELD_ODD |
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#define | DOF_NONE |
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#define | DOF_BOTH |
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#define | DOF_FRONT |
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#define | DOF_BACK |
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#define | ANTI_NONE |
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#define | ANTI_GEOMETRY |
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#define | ANTI_BEST |
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#define | CAMERA_PERSPECTIVE |
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#define | CAMERA_PARALLEL |
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#define | CAMERA_AXONOMETRIC |
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#define | CAMERA_VRPANORAMA |
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#define | CAMERA_CUSTOMLENS |
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#define | CAMERA_CUSTOMLENS_LENSDISTORT |
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#define | CAMERA_SPHERICAL |
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#define | RT_LT_OMNI |
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#define | RT_LT_SPOT |
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#define | RT_LT_SPOTRECT |
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#define | RT_LT_DISTANT |
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#define | RT_LT_PARALLEL |
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#define | RT_LT_PARSPOT |
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#define | RT_LT_PARSPOTRECT |
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#define | RT_LT_AREA |
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#define | RT_LT_PHOTOMETRIC |
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#define | RT_LT_AMBIENT |
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#define | RT_LT_DEFAULT |
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#define | RT_SHADOW_NONE |
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#define | RT_SHADOW_SOFT |
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#define | RT_SHADOW_HARD |
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#define | RT_SHADOW_AREA |
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#define | RT_VL_NONE |
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#define | RT_VL_VISIBLE |
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#define | RT_VL_VOLUMETRIC |
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#define | RT_VL_INVVOLUMETRIC |
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#define | RT_FALLOFF_NONE |
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#define | RT_FALLOFF_INVERSE_CLAMPED |
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#define | RT_FALLOFF_SQUARE_CLAMPED |
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#define | RT_FALLOFF_LINEAR |
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#define | RT_FALLOFF_INVERSE |
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#define | RT_FALLOFF_SQUARE |
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#define | RT_FALLOFF_STEP |
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#define | RT_VN_NONE |
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#define | RT_VN_ILLUM |
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#define | RT_VN_VISIB |
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#define | RT_VN_BOTH |
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#define | RT_VN_NOISE |
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#define | RT_VN_SOFTTURBULENCE |
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#define | RT_VN_HARDTURBULENCE |
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#define | RT_VN_WAVYTURBULENCE |
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#define | RAY_PARAMETER |
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#define | RAY_ENVIRONMENT |
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#define | RAY_CAMERA |
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#define | RAY_SKY |
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#define | RAY_FOREGROUND |
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#define | RAY_BACKGROUND |
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#define | OVERSAMPLING |
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#define | RAYPOLYSTATE_TRIANGLE |
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#define | RAYPOLYSTATE_QUADRANGLE |
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#define | RAYPOLYSTATE_SPLIT |
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#define | LIGHTRESTRICTION_NODIFFUSE |
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#define | LIGHTRESTRICTION_NOSPECULAR |
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#define | LIGHTRESTRICTION_NOSHADOW |
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#define | OBJECTRESTRICTION_TRANSPARENCY |
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#define | OBJECTRESTRICTION_REFRACTION |
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#define | OBJECTRESTRICTION_REFLECTION |
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#define | OBJECTRESTRICTION_AO |
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#define | RAY_MOTION_MATRIX |
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#define | RAY_MOTION_POINTS |
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#define | RAY_MOTION_COPIES |
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#define | RAY_MOTION_DUPLICATE |
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#define | RAY_MOTION |
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#define | RAY_MOTION_LIGHT_MATRIX |
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#define | RAY_MOTION_LIGHT_MATRIX_INV |
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#define | RAY_MOTION_LIGHT_MATRIX_DISTORTED |
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#define | RAY_MOTION_LIGHT_MATRIX_NOISE |
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#define | RAY_MOTION_LIGHT_MATRIX_AREA_OBJECT |
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#define | RAY_MOTION_LIGHT_MATRIX_LAST |
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#define | RAY_MOTION_LIGHT_VECTOR_COLOR |
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#define | RAY_MOTION_LIGHT_VECTOR_AREA_RADIUS |
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#define | RAY_MOTION_LIGHT_VECTOR_NOISE_SCALE |
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#define | RAY_MOTION_LIGHT_VECTOR_NOISE_WIND |
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#define | RAY_MOTION_LIGHT_VECTOR_SHADOW_COLOR |
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#define | RAY_MOTION_LIGHT_VECTOR_VISIBLE_COLOR |
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#define | RAY_MOTION_LIGHT_VECTOR_LAST |
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#define | RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_INNER |
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#define | RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_OUTER |
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#define | RAY_MOTION_LIGHT_FLOAT_SPOT_ASPECT_RATIO |
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#define | RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_INNER |
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#define | RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_OUTER |
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#define | RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_INNER |
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#define | RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_OUTER |
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#define | RAY_MOTION_LIGHT_FLOAT_FALLOFF_ENERGY_LEVEL |
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#define | RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_FROM |
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#define | RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_TO |
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#define | RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_FROM |
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#define | RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_TO |
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#define | RAY_MOTION_LIGHT_FLOAT_AREA_FALLOFF_ANGLE |
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#define | RAY_MOTION_LIGHT_FLOAT_AREA_INFINITE_ANGLE |
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#define | RAY_MOTION_LIGHT_FLOAT_GRADIENT_MULTIPLIER |
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#define | RAY_MOTION_LIGHT_FLOAT_CONTRAST_TRN |
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#define | RAY_MOTION_LIGHT_FLOAT_NOISE_OCTAVES |
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#define | RAY_MOTION_LIGHT_FLOAT_NOISE_VELOCITY |
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#define | RAY_MOTION_LIGHT_FLOAT_NOISE_BRIGHTNESS |
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#define | RAY_MOTION_LIGHT_FLOAT_NOISE_CONTRAST |
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#define | RAY_MOTION_LIGHT_FLOAT_NOISE_ISCALE |
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#define | RAY_MOTION_LIGHT_FLOAT_NOISE_WIND_VELOCITY |
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#define | RAY_MOTION_LIGHT_FLOAT_SHADOW_DENSITY |
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#define | RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_NEAR_OFFSET |
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#define | RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_ACCURACY |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_LEFT |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_TOP |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_RIGHT |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_BOTTOM |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_FROM |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_TO |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_FROM |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_TO |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_SUB |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_MUL |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_STRENGTH |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_SUB |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_MUL |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_STRENGTH |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_SUB |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_MUL |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_SAMPLE_DIST |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT_AOI |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHTNESS_MUL |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_DITHERING |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_DUST |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN_SQUARE |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD |
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#define | RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD_SQAURE |
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#define | RAY_MOTION_LIGHT_FLOAT_LAST |
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