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    Cubic interpolation on splines

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 06/02/2003 at 16:04, xxxxxxxx wrote:

      I need to know how the Cubic interpolation on splines is calculated. I need it for an external application I'm doing that needs to calculate any point along a spline with Cubic interpolation.
      What I need, is a routine where I can input a set of points (their x,y,z coordinates) and a value between 0 and 1. A value of 0 will return me the coordinate of the first point and a value of 1 will return me the coordinate of the last point. Any value between 0 and 1 would return me the coordinates of the point of the spline at that percentage point.
      Also, a way to define if the intermediate points have a distribution of Natural, Uniform or Adaptive, would be nice... but I could live with only one of those... whatever it is.
      Any help? Please!!
      Thank you in advance.

      Rui Batista

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 11/02/2003 at 08:21, xxxxxxxx wrote:

        Anyone? Please!!

        Rui Batista

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 17/02/2003 at 17:05, xxxxxxxx wrote:

          Well, none of the Maxon programmers responsible for coding the splines reads this? Or anyone that knows someone that does? 😉
          Come on, is it sooooo hard? Pleeeease.
          Thank you.

          Rui Batista

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