The MoGraph module allows the creation of dynamic animations. It is based on cloners, effectors and fields. The API is defined in c4d_baseeffectordata.h.
- EffectorData is the plugin hook for create custom MoGraph effectors.
- The Sound Effector is configured using the corresponding data type, see SoundEffectorData Manual
- VoronoiFracture is a special MoGraph generator, see VoronoiFracture Manual.
The "fields" system replaces the previous falloffs. An object can have a FieldList parameter which includes several FieldLayer elements. Such a FieldLayer can reference a FieldObject in the scene.
- Note
- By default, for legacy reason, an effector added programmatically to the scene will use the falloff option. To switch that effector to fields, the effector need to receive a message MSG_MENUPREPARE. This message can be sent with field.Message(MSG_MENUPREPARE, currentDoc);