Dynamics

The Dynamics module provides tools for soft and rigid body simulations. One tool is the ray collider which calculates the intersection of a ray with a given polygon object. The API is defined in lib_collider.h.

  • GeRayCollider is used to check for collisions.
  • GeColliderEngine is the ray collider engine object.
  • GeColliderCache stores a set of triangles to be used with GeColliderEngine.