SoundEffectorData Manual

About

The SoundEffectorData stores multiple sound probes that are used to sample a given sound file (defined by a sound track). The class also allows to sample the sound file using the defined probes.

The SoundEffectorData class is defined in the customgui_soundeffector.h header file. The data type ID is CUSTOMDATATYPE_SOUNDEFFECTOR. Sub-channel IDs are defined in dsoundprobe.h.

// This example opens a file selection dialog to let the user select a sound file.
// If a file is selected a new Sound Effector using that sound file is added to the
// currently active MoGraph Cloner object.
// check if a Cloner is selected
BaseObject* const moGraphCloner = doc->GetActiveObject();
if (moGraphCloner == nullptr)
return maxon::IllegalArgumentError(MAXON_SOURCE_LOCATION);
if (moGraphCloner->IsInstanceOf(1018544) == false)
return maxon::IllegalArgumentError(MAXON_SOURCE_LOCATION);
// select sound file
Filename soundFile;
if (!soundFile.FileSelect(FILESELECTTYPE::ANYTHING, FILESELECT::LOAD, "Load Sound File"_s))
return maxon::OK;
// create effector
BaseObject* const soundEffector = BaseObject::Alloc(440000255);
if (soundEffector == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
// insert sound effector
doc->InsertObject(soundEffector, nullptr, nullptr);
// add effector to the effectors list
GeData clonerData;
moGraphCloner->GetParameter(ConstDescID(DescLevel(ID_MG_MOTIONGENERATOR_EFFECTORLIST)), clonerData, DESCFLAGS_GET::NONE);
{
InExcludeData* const ieData = clonerData.GetCustomDataTypeWritable<InExcludeData>();
if (ieData == nullptr)
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
ieData->InsertObject(soundEffector, 1 << 0);
moGraphCloner->SetParameter(ConstDescID(DescLevel(ID_MG_MOTIONGENERATOR_EFFECTORLIST)), clonerData, DESCFLAGS_SET::NONE);
}
// use selected sound file
const DescID soundTrackID = ConstDescID(DescLevel(CTsound, CTsound, 0));
CTrack* const soundTrack = CTrack::Alloc(soundEffector, soundTrackID);
if (soundTrack == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
soundTrack->SetParameter(ConstDescID(DescLevel(CID_SOUND_NAME)), soundFile, DESCFLAGS_SET::NONE);
soundTrack->SetName("New Sound Track"_s);
soundEffector->InsertTrackSorted(soundTrack);
// set track active sound track
GeData data;
soundEffector->GetParameter(ConstDescID(DescLevel(MGSOUNDEFFECTOR_GADGET)), data, DESCFLAGS_GET::NONE);
{
SoundEffectorData* const soundData = data.GetCustomDataTypeWritable<SoundEffectorData>();
if (soundData == nullptr)
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
soundData->SetActiveSoundTrack(soundTrack, doc);
soundEffector->SetParameter(ConstDescID(DescLevel(MGSOUNDEFFECTOR_GADGET)), data, DESCFLAGS_SET::NONE);
}
NONE
Definition: asset_browser.h:1
LOAD
Load.
Definition: c4d_filterdata.h:1
@ CID_SOUND_NAME
Definition: ctsound.h:7
ANYTHING
Any file.
Definition: ge_prepass.h:0
#define MAXON_SCOPE
Definition: apibase.h:2891
return OK
Definition: apibase.h:2740
#define MAXON_SOURCE_LOCATION
Definition: memoryallocationbase.h:69
#define CTsound
Sound.
Definition: ge_prepass.h:1553
#define ConstDescID(...)
Definition: lib_description.h:592
@ ID_MG_MOTIONGENERATOR_EFFECTORLIST
Definition: obasemogen.h:16
@ MGSOUNDEFFECTOR_GADGET
Definition: oesound.h:6
const char * doc
Definition: pyerrors.h:226

Access

The SoundEffectorData is typically used with the "Sound" MoGraph effector. An instance of this class is obtained from this object. The parameter ID is defined in oesound.h.

// This example accesses the SoundEffectorData from the given Sound Effector object.
BaseObject* const soundEffector = doc->GetActiveObject();
if (soundEffector == nullptr)
return maxon::IllegalArgumentError(MAXON_SOURCE_LOCATION);
if (soundEffector->IsInstanceOf(440000255) == false)
return maxon::IllegalArgumentError(MAXON_SOURCE_LOCATION);
GeData data;
if (!soundEffector->GetParameter(ConstDescID(DescLevel(MGSOUNDEFFECTOR_GADGET)), data, DESCFLAGS_GET::NONE))
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
const SoundEffectorData* const soundData = data.GetCustomDataType<SoundEffectorData>();
if (soundData == nullptr)
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
const Int probeCnt = soundData->GetProbeCount();
ApplicationOutput("Sound Effector uses " + String::IntToString(probeCnt) + " probes.");
#define ApplicationOutput(formatString,...)
Definition: debugdiagnostics.h:204
maxon::Int Int
Definition: ge_sys_math.h:55

Allocation/Deallocation

A SoundEffectorData object can be created with the usual tools, see Entity Creation and Destruction Manual (Cinema API).

  • SoundEffectorData::Alloc(): Creates a new SoundEffectorData object.
  • SoundEffectorData::Free(): Deletes the given SoundEffectorData object.

Sound

A SoundEffectorData is referencing a CTrack of the type CTsound. The sound file used in that CTrack is the sound file used by a SoundEffectorData, which is sampled and displayed in the Attribute Manager.

  • SoundEffectorData::GetActiveSoundTrack(): Returns the active CTrack.
  • SoundEffectorData::SetActiveSoundTrack(): Sets the active CTrack.

See also CTrack Manual.

// This example gets the file name of the sound file used with the given SoundEffectorData.
// get used sound track
CTrack* const track = soundData->GetActiveSoundTrack(doc);
if (track)
{
const DescID id = track->GetDescriptionID();
// check if the track is a sound track
if (id[0].id == CTsound)
{
// get file name
GeData parameterData;
track->GetParameter(ConstDescID(DescLevel(CID_SOUND_NAME)), parameterData, DESCFLAGS_GET::NONE);
const Filename soundFile = parameterData.GetFilename();
const String soundFileStr = soundFile.GetString();
ApplicationOutput("Sound File: " + soundFileStr);
}
}

Probes

One or many probes can be used to sample the sound file. Such probes are edited with these functions:

  • SoundEffectorData::CreateProbe(): Creates a new probe and returns its index.
  • SoundEffectorData::CreateDefaultProbe(): Creates the default probe.
  • SoundEffectorData::GetProbeCount(): Returns the number of probes.
  • SoundEffectorData::GetProbe(): Returns the Probe of the given index.
  • SoundEffectorData::DeleteProbe(): Deletes the probe of the given index.
  • SoundEffectorData::UpdateProbeOrder(): Updates the probe order. Must be called after any change to a probe position.

A probe is represented with the Probe class. The "left" and "right" position is defined in Hz, the top and bottom values as a normalized scalar defined between 0.0 and 1.0.

  • Probe::GetRight(): Returns the right value.
  • Probe::SetRight(): Sets the right value.
  • Probe::GetLeft(): Returns the left value.
  • Probe::SetLeft(): Sets the left value.
  • Probe::GetBottom(): Returns the bottom value.
  • Probe::SetBottom(): Sets the bottom value.
  • Probe::GetTop(): Returns the top value.
  • Probe::SetTop(): Sets the top value.
  • Probe::ValidateDimensions(): Swaps the left/right and top/bottom values if they are inverted.

The Probe class also has these public attributes:

  • Probe::_clamp: Clamps the output from 0.0 to 1.0.
  • Probe::_colorMode: The color mode (Default, Custom Color, Custom Gradient).
  • Probe::_samplingMode: The sampling mode (Peak, Average, Step).
  • Probe::_strength: Overall strength multiplier.
  • Probe::_color: Color for the "Custom Color" mode.
  • Probe::_gradient: Gradient for the "Custom Gradient" mode.
  • Probe::_fadePercentage: Fade percentage for decay.
  • Probe::_freeze: Freeze state of the output.
  • Probe::_freezeArray: Freeze value of the output.
// This example adds and configures a new probe.
const Int probeIndex = soundData->CreateProbe();
Probe* const probe = soundData->GetProbe(probeIndex);
if (probe == nullptr)
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
probe->SetLeft(300.0);
probe->SetRight(2000.0);
probe->SetTop(0.8);
probe->SetBottom(0.2);
probe->_samplingMode = 1; // average
probe->_colorMode = 1; // color
probe->_color = Vector { 0.5, 0.5, 1.0 };
soundData->UpdateProbeOrder();
maxon::Vec3< maxon::Float64, 1 > Vector
Definition: ge_math.h:140

Data

Additional settings allow to define the range of the frequency spectrum that is currently displayed in the Attribute Manager. These range functions are only valid if the sound data is displayed using the SoundDataCustomGui (e.g. in the Attribute Manager).

  • SoundEffectorData::GetRange(): Returns the currently displayed range.
  • SoundEffectorData::SetRange(): Sets the currently displayed range.

Further functions are:

  • SoundEffectorData::GetLinLog(): Returns the blend value of the linear/logarithmic slider.
  • SoundEffectorData::SetLinLog(): Sets the blend value of the linear/logarithmic slider.
  • SoundEffectorData::GetFreeze(): Returns the freeze state.
  • SoundEffectorData::SetFreeze(): Sets the freeze state.

The color used to colorize the sound is defined by a Gradient:

  • SoundEffectorData::GetGradient(): Returns the global Gradient.
  • SoundEffectorData::GetGradientDirection(): Returns the gradient direction.
  • SoundEffectorData::SetGradientDirection(): Sets the gradient direction.
// This example configures the range and changes the global gradient.
soundData->SetRange(1000.0, 2000.0, 0.0, 1.0);
soundData->SetLinLog(0.5);
soundData->SetGradientDirection(0);
Gradient* gradient = MAXON_REMOVE_CONST(soundData->GetGradient());
if (gradient == nullptr)
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
gradient->FlushKnots();
red.pos = 0.0;
red.col = maxon::Color{ 1.0, 0, 0 }; // red
gradient->InsertKnot(red);
green.pos = 1.0;
green.col = maxon::Color { 0.0, 1.0, 0 }; // green
gradient->InsertKnot(green);
Represents a knot in a gradient.
Definition: gradient.h:40
Float pos
Position.
Definition: gradient.h:43
Color col
Color.
Definition: gradient.h:41

Sampling

The SoundEffectorData class can be used to sample a sound file. The sound file that is sampled is defined with the active CTrack (see Sound).

  • SoundEffectorData::IsFFTSamplingCacheDirty(): Returns true if the cache is up-to-date.
  • SoundEffectorData::InitSampling(): Initializes the sampling functionality.
  • SoundEffectorData::Sample(): Samples the sound file at the current frame.
  • SoundEffectorData::SampleArray(): Samples whole array of elements simultaneously.
  • SoundEffectorData::FreeSampling(): Frees the memory used for sampling.
Note
The sound data is sampled using the existing probes and their settings.
// This example samples the sound data using the probes and their settings.
if (!soundData->InitSampling(doc))
return maxon::UnknownError(MAXON_SOURCE_LOCATION);
const Int32 sampleCount = 100;
for (Int32 i = 0; i < sampleCount; ++i)
{
Vector color;
soundData->Sample(i, sampleCount, value, color);
ApplicationOutput("Value: " + String::FloatToString(value));
ApplicationOutput("Color: " + String::VectorToString(color));
}
soundData->FreeSampling();
Py_ssize_t i
Definition: abstract.h:645
PyObject * value
Definition: abstract.h:715
maxon::Int32 Int32
Definition: ge_sys_math.h:51
maxon::Float Float
Definition: ge_sys_math.h:57

Copy

The settings of a given SoundEffectorData object can be copied with:

  • SoundEffectorData::CopyTo(): Copies the sound data into the given SoundEffectorData.

Further Reading