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    Description Settings Manual

    About

    A parameter description includes the type of a parameter and some additional information. Such a parameter description is stored in a BaseContainer. The different settings are accessed using the IDs described on this page. These settings define how the parameter behaves and how it is displayed in the Attribute Manager.

    Such parameter descriptions are handled in the following situations:

    Parameters Types

    While certain settings apply to all parameter types, others are specific to certain parameter types. With this utility function one can create a BaseContainer with the correct default settings:

    These are the default Cinema 4D parameter and data types. For plugin data types the plugin ID must be used.

    Note
    Do not confuse these types with DA_TYPES (see GeData Manual).
    // This example adds a new Boolean parameter
    // to the given Description in NodeData::GetDDescription().
    const DescID cid = DescLevel(ID_BOOL, DTYPE_BOOL, 0);
    const DescID* const singleid = description->GetSingleDescID();
    // If a SingleDescID is set, check if the cid is part of it.
    // This is a check if only the description of the given SingleDescID
    // should be set or not.
    if (singleid == nullptr || cid.IsPartOf(*singleid, nullptr))
    {
    settings.SetString(DESC_NAME, "Boolean Parameter"_s);
    // check if the new parameter description could be inserted
    if (!description->SetParameter(cid, settings, ID_OBJECTPROPERTIES))
    return;
    }
    BaseContainer GetCustomDataTypeDefault(Int32 type)
    Definition: c4d_basecontainer.h:47
    void SetString(Int32 id, const maxon::String &s)
    Definition: c4d_basecontainer.h:569
    Definition: lib_description.h:330
    Bool IsPartOf(const DescID &cmp, Int32 *pos) const
    @ DESC_NAME
    String Name for standalone use.
    Definition: lib_description.h:91
    @ DTYPE_BOOL
    GV Bool. ID_GV_DATA_TYPE_BOOL.
    Definition: lib_description.h:75
    @ ID_OBJECTPROPERTIES
    Definition: obase.h:56
    Represents a level within a DescID.
    Definition: lib_description.h:289

    Other parameter types are

    Other data types are defined as custom data types like CUSTOMDATATYPE_BITMAPBUTTON etc.

    // This example adds both a button and a BitmapButton to the given Description.
    {
    // create a button
    settings.SetString(DESC_NAME, "Button"_s);
    description->SetParameter(buttonID, settings, ID_OBJECTPROPERTIES);
    }
    {
    // create a bitmap button
    settings.SetString(DESC_NAME, "Bitmap Button"_s);
    settings.SetInt32(BITMAPBUTTON_BUTTON, true); // button acts like a button
    settings.SetInt32(BITMAPBUTTON_ICONID1, IDM_DELETE); // use the "Delete" icon
    settings.SetInt32(DESC_ALIGNLEFT, 1); // don't scale
    description->SetParameter(bitmamButtionID, settings, ID_OBJECTPROPERTIES);
    }
    void SetInt32(Int32 id, Int32 l)
    Definition: c4d_basecontainer.h:505
    #define CUSTOMDATATYPE_BITMAPBUTTON
    Bitmap button custom data ID.
    Definition: customgui_bitmapbutton.h:28
    #define CUSTOMGUI_BITMAPBUTTON
    Bitmap button custom GUI ID.
    Definition: customgui_bitmapbutton.h:25
    #define BITMAPBUTTON_BUTTON
    Definition: customgui_bitmapbutton.h:35
    #define BITMAPBUTTON_ICONID1
    Int32 Registered icon bitmap ID. On state for toggle buttons.
    Definition: customgui_bitmapbutton.h:47
    #define CUSTOMGUI_BUTTON
    Button.
    Definition: lib_description.h:218
    #define MAXON_SCOPE
    Definition: apibase.h:2841
    @ DESC_ALIGNLEFT
    Bool Align element left.
    Definition: lib_description.h:137
    @ DESC_CUSTOMGUI
    Int32 The ID of the GUI for this element. Either a custom ID or one of: CUSTOMGUI
    Definition: lib_description.h:125
    @ DTYPE_BUTTON
    Button.
    Definition: lib_description.h:61
    #define IDM_DELETE
    Delete.
    Definition: ge_prepass.h:3861

    Groups

    Parameters are organized in parameter groups. These groups are used to define the structure and the layout of the parameters.

    // This example creates a new parameter group with two sub-parameters.
    // define the group
    {
    const DescID groupID = DescLevel(ID_GROUP, DTYPE_GROUP, 0);
    settings.SetString(DESC_NAME, "New Group"_s);
    settings.SetInt32(DESC_COLUMNS, 2); // group has two columns
    settings.SetInt32(DESC_DEFAULT, 1); // group is unfolded by default
    settings.SetInt32(DESC_SCALEH, 1); // group is scaled horizontally
    description->SetParameter(groupID, settings, 0);
    }
    // add the first child parameter
    {
    const DescID cid = DescID(DescLevel(ID_STRING_A, DTYPE_STRING, 0));
    settings.SetString(DESC_NAME, "Parameter A"_s);
    settings.SetInt32(DESC_SCALEH, 1);
    description->SetParameter(cid, settings, ID_GROUP);
    }
    // add the second child parameter
    {
    const DescID cid = DescID(DescLevel(ID_STRING_B, DTYPE_STRING, 0));
    settings.SetString(DESC_NAME, "Parameter B"_s);
    settings.SetInt32(DESC_SCALEH, 1);
    description->SetParameter(cid, settings, ID_GROUP);
    }
    }
    @ DESC_DEFAULT
    Int32/Float/Vector Default numeric value.
    Definition: lib_description.h:120
    @ DESC_SCALEH
    Bool Scale element horizontally.
    Definition: lib_description.h:135
    @ DESC_COLUMNS
    Int32 Number of columns for layout groups (DTYPE_GROUP).
    Definition: lib_description.h:127
    @ DTYPE_STRING
    String.
    Definition: lib_description.h:72
    @ DTYPE_GROUP
    Group.
    Definition: lib_description.h:56

    A parameter is typically part of a group:

    The group IDs of specific elements are defined in the corresponding header files like ID_OBJECTPROPERTIES in Obase.h.

    // This example reads the DESC_PARENTGROUP parameter of a given description BaseContainer.
    const GeData parentid = bc->GetData(DESC_PARENTGROUP);
    // check if the GeData stores a DescID
    if (parentid.GetType() == CUSTOMDATATYPE_DESCID)
    {
    // get DescID
    const DescID* const descID = static_cast<const DescID*>(customData);
    if (descID == nullptr)
    return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
    // print ID
    const Int32 id = descID->operator[](-1).id;
    ApplicationOutput("Parent Group ID: " + String::IntToString(id));
    }
    Definition: c4d_gedata.h:83
    Int32 GetType() const
    Definition: c4d_gedata.h:407
    CustomDataType * GetCustomDataType(Int32 datatype) const
    Definition: c4d_gedata.h:507
    const maxon::Data & GetData() const
    Definition: c4d_gedata.h:499
    static String IntToString(Int32 v)
    Definition: c4d_string.h:495
    maxon::Int32 Int32
    Definition: ge_sys_math.h:60
    @ DESC_PARENTGROUP
    Int32/Parent ID.
    Definition: lib_description.h:117
    #define MAXON_SOURCE_LOCATION
    Definition: memoryallocationbase.h:67
    #define ApplicationOutput(formatString,...)
    Definition: debugdiagnostics.h:210
    #define CUSTOMDATATYPE_DESCID
    DescID custom data type ID.
    Definition: lib_description.h:262
    Base class for custom data types.
    Definition: c4d_customdatatype.h:51

    A row of a group can be filled with dummy elements so that the next elements start in a new row:

    • DESC_NEWLINE: The element in question is used as a "line break". Typically used with a static text element.
    // This example adds a static text element to the given group.
    // Using DESC_NEWLINE this element will fill the remainder of the row
    // so that the next added elements are placed in the next row.
    const DescID cid = DescID(DescLevel(ID_NEWLINE, DTYPE_STATICTEXT, 0));
    settings.SetString(DESC_NAME, ""_s);
    settings.SetInt32(DESC_SCALEH, 1);
    settings.SetBool(DESC_NEWLINE, true);
    description->SetParameter(cid, settings, ID_GROUP);
    void SetBool(Int32 id, Bool b)
    Definition: c4d_basecontainer.h:498
    @ DESC_NEWLINE
    Bool Line break.
    Definition: lib_description.h:139
    @ DTYPE_STATICTEXT
    Static text.
    Definition: lib_description.h:64

    Parent Parameters

    A parameter can be a parent parameter of another parameter. The child parameter is hidden until the user clicks on a little arrow.

    // This example adds two parameter descriptions.
    // The first parameter acts as a parent for the second parameter.
    const DescID parentID = DescID(DescLevel(ID_PARENT, DTYPE_STRING, 0));
    // add the parent parameter
    {
    settings.SetString(DESC_NAME, "Parent"_s);
    description->SetParameter(parentID, settings, ID_OBJECTPROPERTIES);
    }
    // add the child parameter
    {
    const DescID cid = DescID(DescLevel(ID_CHILD, DTYPE_STRING, 0));
    settings.SetString(DESC_NAME, "Child"_s);
    GeData parentIdData;
    parentIdData.SetCustomDataType(CUSTOMDATATYPE_DESCID, parentID);
    settings.SetData(DESC_PARENT_COLLAPSE, parentIdData);
    description->SetParameter(cid, settings, ID_OBJECTPROPERTIES);
    }
    GeData * SetData(Int32 id, const GeData &n)
    Definition: c4d_basecontainer.h:255
    void SetCustomDataType(Int32 datatype, const CustomDataType &v)
    Definition: c4d_gedata.h:664
    #define NOTOK
    Definition: ge_sys_math.h:267
    @ DESC_PARENT_COLLAPSE
    Int32 Parent collapse ID.
    Definition: lib_description.h:143

    Layout

    The parameter description includes settings that define how a group or parameter should be scaled in the Attribute Manager.

    Visibility

    The parameter description also includes information on how the parameter is displayed:

    Note
    To enable or disable a parameter in the Attribute Manager one must implement NodeData::GetDEnabling(), see NodeData::GetDEnabling() Manual.
    // This example creates and configures the BaseContainer for a float parameter description.
    settings.SetString(DESC_NAME, "Float Value"_s);
    settings.SetInt32(DESC_CUSTOMGUI, CUSTOMGUI_REALSLIDER); // use this custom GUI
    settings.SetInt32(DESC_NOGUISWITCH, true); // do not allow to change the custom GUI
    #define CUSTOMGUI_REALSLIDER
    Float edit field with slider.
    Definition: lib_description.h:203
    @ DESC_NOGUISWITCH
    Bool Disables GUI switching for this description element.
    Definition: lib_description.h:166
    @ DTYPE_REAL
    Float
    Definition: lib_description.h:68
    // This example creates a shader link parameter description that cannot be unfolded.
    settings.SetString(DESC_NAME, "Shader"_s);
    settings.SetInt32(DESC_CUSTOMGUI, CUSTOMGUI_TEXBOX); // use the tex box gui to handle shaders
    settings.SetBool(DESC_SHADERLINKFLAG, true); // is a shader link
    // don't unfold the GUI in the Attribute Manager
    description->SetParameter(cid, settings, DescLevel(ID_OBJECTPROPERTIES));
    #define CUSTOMGUI_TEXBOX
    Shader link custom GUI ID.
    Definition: customgui_texbox.h:18
    @ DESC_FORBID_INLINE_FOLDING
    Bool Instructs the Attribute Manager to not allow expanding inline objects for entry.
    Definition: lib_description.h:144
    @ DESC_SHADERLINKFLAG
    Bool Specifies that this element is a shader link. (Only if datatype==DTYPE_BASELISTLINK....
    Definition: lib_description.h:165
    @ DTYPE_BASELISTLINK
    BaseLink.
    Definition: lib_description.h:74

    The settings of a custom GUI also have to be stored in the BaseContainer.

    // This example configures a DateTime description so that the used
    // custom GUI only displays the calendar.
    settings.SetString(DESC_NAME, "Date"_s);
    settings.SetBool(DATETIME_TIME_CONTROL, false); // don't display clock
    settings.SetBool(DATETIME_DATE_CONTROL, true); // display calendar
    settings.SetBool(DATETIME_NOW_BUTTON, true); // display "Today" button
    #define DATETIME_DATA
    DateTime custom data ID.
    Definition: customgui_datetime.h:23
    #define DATETIME_GUI
    DateTime custom GUI ID.
    Definition: customgui_datetime.h:20
    #define DATETIME_DATE_CONTROL
    Bool true, if it is a calendar.
    Definition: customgui_datetime.h:29
    #define DATETIME_TIME_CONTROL
    Bool true, if it is a clock.
    Definition: customgui_datetime.h:28
    #define DATETIME_NOW_BUTTON
    Bool true, to add "Now" button.
    Definition: customgui_datetime.h:30

    Name

    The name of a parameter is displayed in the Attribute Manager or other contexts:

    • DESC_NAME: The parameter name for standalone use.
    • DESC_SHORT_NAME: The short name, displayed in the Attribute Manager.
    • DESC_IDENT: The resource identifier, e.g. "ID_BASEOBJECT_REL_POSITION". This value is typically read-only.
    • DESC_IDENT_ORIGIN: The resource identifier, e.g. "ID_BASEOBJECT_REL_POSITION". This value is typically read-only.
    // This example configures the names for a float parameter description.
    settings.SetString(DESC_NAME, "Parameter Name"_s); // displayed in the Xpresso "Object" node
    settings.SetString(DESC_SHORT_NAME, "Short Name"_s); // displayed in the Attribute Manager
    @ DESC_SHORT_NAME
    String Short name, for attributes dialog.
    Definition: lib_description.h:92

    Animation

    One can enable or disable if a parameter should be animateable:

    // This example disables animation for the new parameter description.
    settings.SetString(DESC_NAME, "Non Animate"_s);
    settings.SetInt32(DESC_ANIMATE, DESC_ANIMATE_OFF); // parameter not animateable
    @ DESC_ANIMATE
    Int32 Animation mode:
    Definition: lib_description.h:104
    @ DESC_ANIMATE_OFF
    Parameter is not animatable.
    Definition: lib_description.h:105

    Values

    For specific parameter types certain values can be set:

    For DTYPE_REAL, DTYPE_LONG and DTYPE_VECTOR parameters:

    // This example uses a slider to display a float parameter.
    // The range of the parameter and of the slider are configured.
    settings.SetString(DESC_NAME, "Slider"_s);
    settings.SetFloat(DESC_MIN, -1.0); // min value: -100%
    settings.SetFloat(DESC_MAX, 2.0); // max value: 200%
    settings.SetFloat(DESC_MINSLIDER, 0.0); // min slider: 0%
    settings.SetFloat(DESC_MAXSLIDER, 1.0); // max slider: 100%
    settings.SetFloat(DESC_STEP, 0.02); // step size 2%
    settings.SetInt32(DESC_UNIT, DESC_UNIT_PERCENT); // display percent
    void SetFloat(Int32 id, Float r)
    Definition: c4d_basecontainer.h:533
    @ DESC_MAXSLIDER
    Int32/Float/Vector Maximum value for slider.
    Definition: lib_description.h:133
    @ DESC_MINSLIDER
    Int32/Float/Vector Minimum value for slider.
    Definition: lib_description.h:132
    @ DESC_STEP
    Int32/Float/Vector The step for the edit field arrows.
    Definition: lib_description.h:103
    @ DESC_MIN
    Int32/Float/Vector Minimum value.
    Definition: lib_description.h:99
    @ DESC_UNIT
    Int32 Unit for DTYPE_VECTOR:
    Definition: lib_description.h:110
    @ DESC_UNIT_PERCENT
    FORMAT_PERCENT
    Definition: lib_description.h:113
    @ DESC_MAX
    Int32/Float/Vector Maximum value.
    Definition: lib_description.h:100

    DTYPE_REAL and DTYPE_VECTOR can display values with a given unit:

    Note
    These are the same formats as used with GeDialog::SetFloat().
    // This example configures a float parameter to display "meters" as a unit.
    // This parameter won't be scaled when the object is scaled.
    settings.SetString(DESC_NAME, "Meters"_s);
    settings.SetInt32(DESC_UNIT, DESC_UNIT_METER); // display "meters"
    // don't scale this parameter when the host BaseObject is scaled
    settings.SetBool(DESC_FORBID_SCALING, true);
    @ DESC_UNIT_METER
    FORMAT_METER
    Definition: lib_description.h:115
    @ DESC_FORBID_SCALING
    Bool Prevents auto-scaling of the parameter with the scale tool (for DESC_UNIT_METER).
    Definition: lib_description.h:145

    The values selectable in a drop down parameter (based on DTYPE_LONG) are stored in sub-containers:

    // This example creates a drop down field with three items.
    // a drop down is a long parameter with a custom GUI
    settings.SetString(DESC_NAME, "Drop Down"_s);
    // add cycle elements
    items.SetString(0, "Item 1"_s);
    items.SetString(1, "Item 2"_s);
    items.SetString(2, "Item 3"_s);
    // add cycle icons
    icons.SetInt32(0, 5159); // use "Cube" icon
    icons.SetInt32(1, IDM_CUT); // use "Cut" icon
    icons.SetInt32(2, IDM_DELETE); // use "Delete" icon
    settings.SetContainer(DESC_CYCLEICONS, icons);
    void SetContainer(Int32 id, const BaseContainer &s)
    Definition: c4d_basecontainer.h:597
    #define CUSTOMGUI_CYCLE
    Selection list field.
    Definition: lib_description.h:210
    @ DESC_CYCLEICONS
    BaseContainer Icon IDs for cycle.
    Definition: lib_description.h:141
    @ DESC_CYCLE
    BaseContainer Contains members of cycle as string. (E.g. GetString(10041) == "-X"....
    Definition: lib_description.h:118
    @ DTYPE_LONG
    Int32
    Definition: lib_description.h:67
    #define IDM_CUT
    Cut.
    Definition: ge_prepass.h:3858
    PyWideStringList Py_ssize_t wchar_t ** items
    Definition: initconfig.h:448

    Both DTYPE_BASELISTLINK and CUSTOMDATATYPE_INEXCLUDE_LIST parameter types can reference Cinema 4D elements.

    Note
    The check is done with C4DAtom::IsInstanceOf(), so also category types like Obase etc. can be used.
    // This example configures a link parameter description
    // that only accepts "Cube" and "Sphere" objects.
    settings.SetString(DESC_NAME, "Link"_s);
    ac.SetInt32(Osphere, 1); // accept "Sphere" objects
    ac.SetInt32(Ocube, 1); // accept "Cube" objects.
    settings.SetContainer(DESC_ACCEPT, ac);
    @ DESC_ACCEPT
    BaseContainer Contains the accepted IDs as strings. For C4DAtom::IsInstanceOf() checks....
    Definition: lib_description.h:121
    #define Ocube
    Cube.
    Definition: ge_prepass.h:1102
    #define Osphere
    Sphere.
    Definition: ge_prepass.h:1103

    A DTYPE_BASELISTLINK parameter can also reference and manage a shader:

    // This example creates a shader link parameter description that cannot be unfolded.
    settings.SetString(DESC_NAME, "Shader"_s);
    settings.SetInt32(DESC_CUSTOMGUI, CUSTOMGUI_TEXBOX); // use the tex box gui to handle shaders
    settings.SetBool(DESC_SHADERLINKFLAG, true); // is a shader link
    // don't unfold the GUI in the Attribute Manager
    description->SetParameter(cid, settings, DescLevel(ID_OBJECTPROPERTIES));

    A DTYPE_SEPARATOR can be displayed with or without a line:

    // This example configures a separator description.
    settings.SetString(DESC_NAME, String());
    settings.SetBool(DESC_SEPARATORLINE, true);
    Definition: c4d_string.h:39
    #define CUSTOMGUI_SEPARATOR
    Separator.
    Definition: lib_description.h:220
    @ DESC_SEPARATORLINE
    Bool true if separators should have a visible line.
    Definition: lib_description.h:122
    @ DTYPE_SEPARATOR
    Separator.
    Definition: lib_description.h:63

    If a DTYPE_VECTOR is used to display a rotation (DESC_UNIT_DEGREE) it can display this as XYZ or HPB:

    • DESC_ANGULAR_XYZ: Set to true for XYZ as angular representation, or false for HPB.
    // This example configures a vector parameter description.
    settings.SetString(DESC_NAME, "Vector"_s);
    settings.SetInt32(DESC_UNIT, DESC_UNIT_DEGREE); // use degree units for rotation vector
    settings.SetBool(DESC_ANGULAR_XYZ, true); // sub-parameters won't be shown as HPB but as XYZ
    @ DESC_UNIT_DEGREE
    FORMAT_DEGREE
    Definition: lib_description.h:114
    @ DESC_ANGULAR_XYZ
    Bool true for XYZ as angular representation, or false for HPB.
    Definition: lib_description.h:146
    @ DTYPE_VECTOR
    Vector
    Definition: lib_description.h:70

    Material Editor

    Materials can include parameter groups that are presented as "channels" in the Material Editor window. The left column of the Material Editor can include references to these channels or simple parameters:

    // This example adds a parameter to the left column of the Material Editor.
    // The name of the parameter will be hidden.
    const DescID cid { DescLevel { ID_REAL, DTYPE_REAL, 0 } };
    settings.SetString(DESC_NAME, "Float Value"_s);
    // don't display the name in the Material Editor left column
    settings.SetBool(DESC_MATEDNOTEXT, true);
    description->SetParameter(cid, settings, Tbaselist2d);
    @ DESC_MATEDNOTEXT
    Bool No text in Material Editor window.
    Definition: lib_description.h:163
    #define Tbaselist2d
    2D list.
    Definition: ge_prepass.h:986

    A DTYPE_BOOL can be used to enable or disable a channel group.

    // This example adds a new material parameter group.
    // This group can be selected with a Boolean parameter in the left column.
    // add the Boolean parameter to select the group
    {
    const DescID cid { DescLevel { ID_SETTINGS_BOOL, DTYPE_BOOL, 0 } };
    settings.SetString(DESC_NAME, "Settings"_s);
    settings.SetInt32(DESC_PARENTMSG, ID_SETTINGS_GROUP); // the group to select
    settings.SetBool(BOOL_PAGEMODE, true); // page mode; no checkbox is displayed
    settings.SetBool(DESC_HIDE, true); // hide in Attribute Manager
    description->SetParameter(cid, settings, Tbaselist2d);
    }
    // add a material group
    {
    const DescID cid = DescLevel(ID_SETTINGS_GROUP, DTYPE_GROUP, 0);
    settings.SetString(DESC_NAME, "Material Properties"_s);
    description->SetParameter(cid, settings, 0);
    }
    // add a parameter to that group
    {
    const DescID cid { DescLevel { ID_PARAMETER, DTYPE_BOOL, 0 } };
    settings.SetString(DESC_NAME, "Some Parameter"_s);
    description->SetParameter(cid, settings, ID_SETTINGS_GROUP);
    }
    @ DESC_HIDE
    Bool Indicates whether the property is hidden or not.
    Definition: lib_description.h:119
    @ DESC_PARENTMSG
    DescID Used in the Material Editor on the boolean tabs to specify which section to open.
    Definition: lib_description.h:162
    #define BOOL_PAGEMODE
    Page mode for boolean elements. If set it means that this boolean will have no checkbox....
    Definition: lib_description.h:31

    Further Reading