Classes | |
class | FieldData |
class | FieldLayerData |
Functions | |
Bool | RegisterFieldPlugin (Int32 id, const maxon::String &name, const maxon::String &help, Int32 info, DataAllocator *g, const maxon::String &description, BaseBitmap *icon, Int32 disklevel) |
Bool | RegisterFieldLayerPlugin (Int32 id, const maxon::String &name, const maxon::String &help, const maxon::String &pickInstruction, Int32 info, DataAllocator *g, const maxon::String &description, BaseBitmap *icon, Int32 disklevel, FieldLayerAcceptDragFunction *dragFunc=nullptr) |
Bool RegisterFieldPlugin | ( | Int32 | id, |
const maxon::String & | name, | ||
const maxon::String & | help, | ||
Int32 | info, | ||
DataAllocator * | g, | ||
const maxon::String & | description, | ||
BaseBitmap * | icon, | ||
Int32 | disklevel | ||
) |
Registers a FieldObject plugin
[in] | id | A unique plugin ID. Must be obtained from http://www.plugincafe.com. |
[in] | name | The name of the plugin. To affect the order that plugins are displayed in menus add "#$n" as a prefix to this name, where n is a number. Lower numbers are displayed before higher numbers. If name is "--" it will show up as a menu separator. |
[in] | help | The help displayed on mouse hover over this FieldLayers icon. |
[in] | info | The field plugin info flags: PLUGINFLAG OBJECT PLUGINFLAG |
[in] | g | The allocator for the object plugin. This is a pointer to a function that creates a new instance of FieldData with NewObj(). |
[in] | description | The name of the description resource file to use for the object plugin without .res extension, for example "Fobjectname". The name has to be unique, i.e. "Tdisplay" cannot be used for 2 different descriptions. See Description Resource for more information. |
[in] | icon | The icon for the object. The bitmap is copied. The icon should be of size 32x32, but will be scaled if needed. It must also be 24 bits and should if possible include an alpha to support pattern backgrounds. |
[in] | disklevel | The plugin level is similar to a version number. The default level is 0. Increase this for new revisions of a plugin to allow for forward and backward compatibility. As an example you may have updated a plugin. If you now need to write additional information for new settings or changed types for old settings increase the level. During loading either a 0 is passed (if the file was written by the old plugin) or 1 (if the file was written by the new plugin). This allows to easily write/read new values. For forward and backward compatibility to work any existing read order from a given level must not be changed. Cinema 4D skips any new settings automatically if they have not been read. disklevel is only useful if variables are written/read in NodeData::Write/ NodeData::Read. |
Bool RegisterFieldLayerPlugin | ( | Int32 | id, |
const maxon::String & | name, | ||
const maxon::String & | help, | ||
const maxon::String & | pickInstruction, | ||
Int32 | info, | ||
DataAllocator * | g, | ||
const maxon::String & | description, | ||
BaseBitmap * | icon, | ||
Int32 | disklevel, | ||
FieldLayerAcceptDragFunction * | dragFunc = nullptr |
||
) |
Registers a FieldLayer plugin
[in] | id | A unique plugin ID. Must be obtained from http://www.plugincafe.com. |
[in] | name | The name of the plugin. To affect the order that plugins are displayed in menus add "#$n" as a prefix to this name, where n is a number. Lower numbers are displayed before higher numbers. If name is "--" it will show up as a menu separator. |
[in] | help | The help displayed on mouse hover over this FieldLayers icon. |
[in] | pickInstruction | The pick instruction. |
[in] | info | The FieldLayer plugin info flags: FIELDLAYER PLUGINFLAG |
[in] | g | The allocator for the FieldLayer plugin. This is a pointer to a function that creates a new instance of FieldLayerData with NewObj(). |
[in] | description | The name of the description resource file to use for the FieldLayer plugin without .res extension, for example "FLlayername". The name has to be unique, i.e. "Tdisplay" cannot be used for 2 different descriptions. See Description Resource for more information. |
[in] | icon | The icon for the FieldLayer. The bitmap is copied. The icon should be of size 32x32, but will be scaled if needed. It must also be 24 bits and should if possible include an alpha to support pattern backgrounds. |
[in] | disklevel | The plugin level is similar to a version number. The default level is 0. Increase this for new revisions of a plugin to allow for forward and backward compatibility. As an example you may have updated a plugin. If you now need to write additional information for new settings or changed types for old settings increase the level. During loading either a 0 is passed (if the file was written by the old plugin) or 1 (if the file was written by the new plugin). This allows to easily write/read new values. For forward and backward compatibility to work any existing read order from a given level must not be changed. Cinema 4D skips any new settings automatically if they have not been read. disklevel is only useful if variables are written/read in NodeData::Write/ NodeData::Read. |
[in] | dragFunc | (Optional) If non-null, the drag function, this is used to determine whether this layer can accept an object type (which will be passed via the SetLinkedObject function) within the FieldList. |