c4d¶
-
class
c4d
Types¶
c4d.C4DAtom
Functions Signatures
Clipboard
c4d.CopyBitmapToClipboard(map, ownerid) |
Copy a bitmap to the clipboard. |
c4d.CopyStringToClipboard(text) |
Copy a text to the clipboard. |
c4d.GetBitmapFromClipboard() |
Returns a bitmap from the clipboard. |
c4d.GetC4DClipboardOwner() |
Get the owner ID of the clipboard. |
c4d.GetClipboardType() |
Get the type of the clipboard. |
c4d.GetStringFromClipboard() |
Returns a string from the clipboard. |
Command Handler
c4d.CallCommand(cmdid[, subid]) |
Executes a command. |
c4d.GetCommandHelp(id) |
Gets the help string of a command. |
c4d.GetCommandName(id) |
Gets the name of a command. |
c4d.IsCommandChecked(id) |
Checks if a command is checked. |
c4d.IsCommandEnabled(id) |
Checks if a command is enabled. |
Common Stuff
c4d.GeGetByteOrder() |
Get the type of OS that is running Cinema 4D. |
c4d.GeGetCurrentOS() |
Get the type of OS that is running Cinema 4D. |
c4d.GeGetGray() |
Get the color values for the default Cinema 4D gray. |
c4d.GeGetMilliSeconds() |
Get the current timer count in milliseconds. |
c4d.GeGetTimer() |
Get the current timer count in milliseconds. |
c4d.GetAPIVersion() |
Get the API version of the Python SDK, for instance (1, 0, 1001) |
c4d.GetC4DVersion() |
Get the version of Cinema 4D that is running, for instance 12016. |
c4d.GetDefaultFPS() |
Get the default frames per second value. |
c4d.StopAllThreads() |
Stop all running threads. |
Deprecated
c4d.GePrint(str) |
Outputs a string to the Cinema 4D console window. |
c4d.GetGlobalTexturePath(i) |
Deprecated since version R20. |
c4d.SetGlobalTexturePath(i, fn) |
Deprecated since version R20. |
License
c4d.ExportLicenses() |
Returns a json string representation of the licensing information as shown in the ExportLicenses menu command including productId, systemId, userId etc.
|
c4d.GeGetSerialInfo() |
Returns user registration information. |
c4d.GetGeneralLicensingInformation() |
Returns information about the currently used license and system. |
Net Status Bar
c4d.StatusNetClear() |
Clears the NET status bar text. |
c4d.StatusSetNetBar(p, dat) |
Sets the NET status bar progress and custom color. |
c4d.StatusSetNetLoad(status) |
Sets the NET status bar to status state. |
c4d.StatusSetNetText(str) |
Sets the NET status bar text. |
Network
c4d.IsClient() |
Checks if a NET client application is running. |
c4d.IsNet() |
Checks if either a NET server or client application is running. |
c4d.IsServer() |
Checks if a NET server application is running. |
Object Stuff
c4d.FindInManager(bl) |
Finds and makes bl visible in its manager. |
c4d.GetObjectName(type) |
Gets a user presentable name from an object type ID.
|
c4d.GetObjectType(name) |
The inverse of
GetObjectName() . |
c4d.GetTagName(type) |
Gets a user presentable name from a tag type ID.
|
Settings
c4d.GeGetLanguage(index) |
Can be used to enumerate information about the available languages.
|
c4d.GeIsActiveToolEnabled() |
Checks if the active tool is ghosted. |
c4d.GetViewColor(colid) |
Returns a viewport color. |
c4d.GetWorldContainer() |
Returns a copy of the settings container of Cinema 4D. |
c4d.GetWorldContainerInstance() |
Return a reference to the main Cinema 4D settings container that can be changed directly. |
c4d.SetViewColor(colid, col) |
Set a viewport color. |
c4d.SetWorldContainer(bc) |
Set the main Cinema 4D settings container. See WPREF in the C++ doc. |
Status Bar
c4d.StatusClear() |
Clear the status bar text. |
c4d.StatusSetBar(p) |
Set the status bar text. |
c4d.StatusSetSpin() |
Set the status bar progress bar spinning.
|
c4d.StatusSetText(str) |
Set the status bar text. |
Texture
c4d.FlushUnusedTextures() |
Flush all unused textures. |
c4d.GenerateTexturePath(docpath, srcname, ...) |
Generates the texture filename for a given texture image. |
c4d.GetGlobalTexturePaths() |
Retrieves the global texture paths. |
c4d.IsInSearchPath(texfilename, docpath) |
Checks if the texture texfilename is in the search path for files located in docpath. |
c4d.SetGlobalTexturePaths(texturePaths) |
Sets the global texture paths. |
Update
c4d.DrawViews(flags[, bd]) |
Redraws the editor views. Must be called from the main thread! |
c4d.EventAdd([flags]) |
Adds a global event to Cinema 4D’s event queue. Results in a CoreMessage() message. |
c4d.GePluginMessage(id, data) |
Sends a plugin message to other plugins. |
c4d.GeSyncMessage(messageid) |
Sends a synchronous event message. (For example to make the timeline, timeslider etc. do an instant redraw.) |
c4d.SendCoreMessage(coreid, msg[, eventid]) |
Sends a core message. For example |
c4d.SpecialEventAdd(messageid[, p1, p2]) |
Adds a custom event to the internal message queue. |
Version Information
c4d.GeGetCinemaInfo(info) |
Checks if the current license is an NFR (Not For Resell) version. |
c4d.GeGetVersionType() |
Get the type of Cinema 4D application that is running. |
c4d.IsEducation() |
Checks if the current license is an Education version |
c4d.IsLiteVersion() |
Checks if the current license is a Lite version. |
c4d.IsNFR() |
Checks if the current license is an NFR (Not For Resell) version. |
c4d.IsTrial() |
Checks if the current license is a Trial version. |
Uncategorized
c4d.PrefsLib_OpenDialog(page) |
Used to open the preference dialog of Cinema 4D on a specific page. |
c4d.RestartMe([param, exitcode]) |
Restarts Cinema 4D. |
c4d.GeGetSystemInfo() |
Retrieves system information flags. |
c4d.CallButton(op, id) |
Simulates a click of a button. |
c4d.GetCustomDataTypeDefault(type) |
Retrieve the default settings for a data type.
|
c4d.CheckIsRunning(type) |
Check if a task is running. |
c4d.GetMachineFeatures([type]) |
Retrieves the features of the computer |
c4d.StartEditorRender(active_only, raybrush, ...) |
Starts the editor renderer. |
c4d.Cast(type, obj) |
Casts obj to the given type. |
c4d.CallFunction(op, function, arg1, ...) |
Calls a function defined within a scripting expression.
|
c4d.AllocListHead() |
Allocates a list head. |
c4d.CopyData(op1, descid1, op2, ...) |
Copies a parameter data to another. |
c4d.WriteConsole(str) |
Writes str to the Python console. |
Functions Documentation
-
c4d.
CopyBitmapToClipboard
(map, ownerid)¶ Copy a bitmap to the clipboard.
Parameters: - map (c4d.bitmaps.BaseBitmap) – The bitmap to copy.
- ownerid (int) – The owner id.
-
c4d.
CopyStringToClipboard
(text)¶ Copy a text to the clipboard.
Parameters: text (str) – The text to copy.
-
c4d.
GetBitmapFromClipboard
()¶ Returns a bitmap from the clipboard.
Return type: c4d.bitmaps.BaseBitmap Returns: The bitmap or None.
-
c4d.
GetC4DClipboardOwner
()¶ Get the owner ID of the clipboard.
Return type: int Returns: The owner ID: CLIPBOARDOWNER_BODYPAINT BodyPaint 3D owns the clipboard. CLIPBOARDOWNER_PICTUREVIEWER The Picture Viewer owns the clipboard.
-
c4d.
GetClipboardType
()¶ Get the type of the clipboard.
Return type: int Returns: The type of the clipboard: CLIPBOARDTYPE_EMPTY Clipboard is empty. CLIPBOARDTYPE_STRING Clipboard contains a string. CLIPBOARDTYPE_BITMAP Clipboard contains a bitmap.
-
c4d.
GetStringFromClipboard
()¶ Returns a string from the clipboard.
Return type: str Returns: The string or None.
-
c4d.
CallCommand
(cmdid, subid=0)¶ Executes a command.
Warning
Must be called from the main thread only.Forbidden to call in expressions (Python generator, tag, XPresso node, etc.). See Threading Information.Parameters: - cmdid (int) – The ID of the command.
- subid (int) – The sub-command ID.
-
c4d.
GetCommandHelp
(id)¶ Gets the help string of a command.
Warning
Must be called from the main thread only.Forbidden to call in expressions (Python generator, tag, XPresso node, etc.). See Threading Information.Parameters: id (int) – The ID of the command. Return type: str Returns: The help string.
-
c4d.
GetCommandName
(id)¶ Gets the name of a command.
Warning
Must be called from the main thread only.Forbidden to call in expressions (Python generator, tag, XPresso node, etc.). See Threading Information.Parameters: id (int) – The ID of the command. Return type: str Returns: The command name.
-
c4d.
IsCommandChecked
(id)¶ Checks if a command is checked.
Warning
Must be called from the main thread only.Forbidden to call in expressions (Python generator, tag, XPresso node, etc.). See Threading Information.Parameters: id (int) – The ID of the command. Return type: bool Returns: True if the command is checked, otherwise False
-
c4d.
IsCommandEnabled
(id)¶ Checks if a command is enabled.
Warning
Must be called from the main thread only.Forbidden to call in expressions (Python generator, tag, XPresso node, etc.). See Threading Information.Parameters: id (int) – The ID of the command. Return type: bool Returns: True if the command is enabled, otherwise False.
-
c4d.
GeGetByteOrder
()¶ Get the type of OS that is running Cinema 4D.
Return type: int Returns: The byte order: BYTEORDER_MOTOROLA Motorola, big endian. BYTEORDER_INTEL Intel, little endian.
-
c4d.
GeGetCurrentOS
()¶ Get the type of OS that is running Cinema 4D.
Return type: int Returns: The OS running Cinema 4D: OPERATINGSYSTEM_WIN Windows. OPERATINGSYSTEM_OSX OS X. OPERATINGSYSTEM_UNIX Unix.
-
c4d.
GeGetGray
()¶ Get the color values for the default Cinema 4D gray.
Return type: c4d.Vector Returns: All color components in this vector.
-
c4d.
GeGetMilliSeconds
()¶ Get the current timer count in milliseconds.
Return type: float Returns: The current timer count in milliseconds.
-
c4d.
GeGetTimer
()¶ Get the current timer count in milliseconds.
Return type: int Returns: The current timer count in milliseconds.
-
c4d.
GetAPIVersion
()¶ Get the API version of the Python SDK, for instance (1, 0, 1001)
Return type: List[int] Returns: The version of the Cinema 4D Python SDK.
-
c4d.
GetC4DVersion
()¶ Get the version of Cinema 4D that is running, for instance 12016.
Return type: int Returns: The version of Cinema 4D.
-
c4d.
GetDefaultFPS
()¶ Get the default frames per second value.
Return type: int Returns: The default FPS value.
-
c4d.
StopAllThreads
()¶ Stop all running threads.
-
c4d.
GePrint
(str)¶ Outputs a string to the Cinema 4D console window.
Parameters: str (str) – the string to write in the Python Console.
-
c4d.
GetGlobalTexturePath
(i)¶ Deprecated since version R20: Use
GetGlobalTexturePaths()
instead.Get the global texture path.
Parameters: i (int) – The index of the texture path (0-9). Return type: str Returns: The texture path for Cinema 4D.
-
c4d.
SetGlobalTexturePath
(i, fn)¶ Deprecated since version R20: Use
SetGlobalTexturePaths()
instead.Set the global texture path.
Parameters: - i (int) – The index of the texture path (0-9).
- fn (str) – The texture path.
-
c4d.
ExportLicenses
()¶ - Returns a json string representation of the licensing information as shown in the ExportLicenses menu command including productId, systemId, userId etc.
New in version R21.
import c4d import json data = json.loads(c4d.ExportLicenses()) print data["username"]
Return type: str Returns: A json string representation of the license information.
-
c4d.
GeGetSerialInfo
()¶ Returns user registration information.
Changed in version R21.
Warning
This function is there only for internal reason, don’t use it instead usec4d.ExportLicenses()
orc4d.GetGeneralLicensingInformation()
.organization, street, city and country are always empty string.Return type: dict{licenseId: str, organization: str, name: str, street: str, city: str, country: str} Returns: A dictionary with the serial information for Cinema 4D.
-
c4d.
GetGeneralLicensingInformation
()¶ Returns information about the currently used license and system.
New in version R21.
Return type: tuple(str, str, str) Returns: In this order: - product ID, the product id of the active license.
- system ID, a unique system identifier.
- User ID, the user id that the active license is assigned with.
-
c4d.
StatusNetClear
()¶ Clears the NET status bar text.
New in version R16.050.
-
c4d.
StatusSetNetBar
(p, dat)¶ Sets the NET status bar progress and custom color.
New in version R16.050.
Parameters: - p (float) – The percentage of the progress (0-100).
- dat (any) – The color for the NET status bar. Can be a color constant COLOR_BG, COLOR_TEXT, etc. or a color
Vector
.
-
c4d.
StatusSetNetLoad
(status)¶ Sets the NET status bar to status state.
New in version R16.050.
Parameters: status (int) – The NET status state:
STATUSNETSTATE_NONE None. STATUSNETSTATE_DISABLE Disable. STATUSNETSTATE_IDLE Idle. STATUSNETSTATE_BUSY Busy. STATUSNETSTATE_BUSY2 Busy 2. STATUSNETSTATE_CRITICAL Critical.
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c4d.
StatusSetNetText
(str)¶ Sets the NET status bar text.
New in version R16.050.
Parameters: str (str) – The text to display.
-
c4d.
IsClient
()¶ Checks if a NET client application is running.
New in version R15.037.
Return type: bool Returns: True if a NET client application is running, otherwise False.
-
c4d.
IsNet
()¶ Checks if either a NET server or client application is running.
New in version R15.037.
Return type: bool Returns: True if NET is running, otherwise False.
-
c4d.
IsServer
()¶ Checks if a NET server application is running.
New in version R15.037.
Return type: bool Returns: True if a NET server application is running, otherwise False.
-
c4d.
FindInManager
(bl)¶ Finds and makes bl visible in its manager.
Parameters: bl (c4d.BaseList2D) – The object to find.
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c4d.
GetObjectName
(type)¶ - Gets a user presentable name from an object type ID.For example,
GetObjectName
(Ocube) returns “Cube”.Parameters: type (int) – An object type ID. Return type: str Returns: The object name for type.
-
c4d.
GetObjectType
(name)¶ - The inverse of
GetObjectName()
.Returns an object type from an object name.Parameters: name (str) – An object name. Return type: int Returns: The object type for name.
-
c4d.
GetTagName
(type)¶ - Gets a user presentable name from a tag type ID.For example,
GetTagName
(Tphong) returns “Phong”.Parameters: type (int) – A tag type ID. Return type: str Returns: The tag name for type.
-
c4d.
GeGetLanguage
(index)¶ - Can be used to enumerate information about the available languages.Start with index==0 and then iterate until the function returns None.
lang = GeGetLanguage(index) if lang==None: return index+=1 # str, str, bool print lang["extensions"], lang["name"], lang["default_language"]
Parameters: index (int) – The language index. Return type: dict{extensions: str, name: str, default_language: bool} Returns: Information about the language
-
c4d.
GeIsActiveToolEnabled
()¶ Checks if the active tool is ghosted.
Return type: bool Param: True if the active tool is ghosted, otherwise False.
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c4d.
GetViewColor
(colid)¶ Returns a viewport color.
Parameters: colid (int) – Type of color to get:
VIEWCOLOR_C4DBACKGROUND VIEWCOLOR_FILMFORMAT VIEWCOLOR_HORIZON VIEWCOLOR_GRID_MAJOR VIEWCOLOR_GRID_MINOR VIEWCOLOR_SPLINESTART VIEWCOLOR_SPLINEEND VIEWCOLOR_CAMERA VIEWCOLOR_PARTICLE VIEWCOLOR_PMODIFIER DELME_VIEWCOLOR_BONE VIEWCOLOR_MODIFIER VIEWCOLOR_ACTIVEPOINT VIEWCOLOR_INACTIVEPOINT VIEWCOLOR_TANGENT VIEWCOLOR_ACTIVEPOLYGON VIEWCOLOR_INACTIVEPOLYGON VIEWCOLOR_TEXTURE VIEWCOLOR_TEXTUREAXIS VIEWCOLOR_ACTIVEBOX VIEWCOLOR_ANIMPATH VIEWCOLOR_XAXIS VIEWCOLOR_YAXIS VIEWCOLOR_ZAXIS VIEWCOLOR_WXAXIS VIEWCOLOR_WYAXIS VIEWCOLOR_WZAXIS VIEWCOLOR_SELECT_AXIS VIEWCOLOR_LAYER0 VIEWCOLOR_LAYER1 VIEWCOLOR_LAYER2 VIEWCOLOR_LAYER3 VIEWCOLOR_LAYER4 VIEWCOLOR_LAYER5 VIEWCOLOR_LAYER6 VIEWCOLOR_LAYER7 VIEWCOLOR_VERTEXSTART VIEWCOLOR_VERTEXEND VIEWCOLOR_UVMESH_GREYED VIEWCOLOR_UVMESH_APOLY VIEWCOLOR_UVMESH_IAPOLY VIEWCOLOR_UVMESH_APOINT VIEWCOLOR_UVMESH_IAPOINT VIEWCOLOR_NORMAL VIEWCOLOR_ACTIVECHILDBOX VIEWCOLOR_ACTIVEPOLYBOX VIEWCOLOR_ACTIVEPOLYCHILDBOX VIEWCOLOR_SELECTION_PREVIEW VIEWCOLOR_MEASURETOOL VIEWCOLOR_SHADEDWIRE VIEWCOLOR_NGONLINE VIEWCOLOR_FRONTFACING VIEWCOLOR_BACKFACING VIEWCOLOR_MINSOFTSELECT VIEWCOLOR_MAXSOFTSELECT VIEWCOLOR_MINHNWEIGHT VIEWCOLOR_ZEROHNWEIGHT VIEWCOLOR_MAXHNWEIGHT VIEWCOLOR_IRR VIEWCOLOR_OBJECTHIGHLIGHT VIEWCOLOR_OBJECTSELECT VIEWCOLOR_C4DBACKGROUND_GRAD1 VIEWCOLOR_C4DBACKGROUND_GRAD2 VIEWCOLOR_BRUSHPREVIEW VIEWCOLOR_SPLINEHULL VIEWCOLOR_TOOLHANDLE VIEWCOLOR_ACTIVETOOLHANDLE VIEWCOLOR_TOOLHANDLEHIGHLIGHT VIEWCOLOR_TOOLHANDLE2 VIEWCOLOR_TOOLHANDLEHIGHLIGHT2 VIEWCOLOR_ACTIVETOOLHANDLE2 VIEWCOLOR_TOOLSELECTION VIEWCOLOR_BASEGRID VIEWCOLOR_VERTEX_NORMAL New in version R18.
VIEWCOLOR_MOSELECTEDFG New in version R18.
VIEWCOLOR_MOSELECTEDBG New in version R18.
VIEWCOLOR_MODESELECTEDFG New in version R18.
VIEWCOLOR_MODESELECTEDBG New in version R18.
VIEWCOLOR_TESSELLATIONWIRE New in version R18.
VIEWCOLOR_FIELDGIZMO_COLOR1 New in version R21.
VIEWCOLOR_FIELDGIZMO_COLOR2 New in version R21.
VIEWCOLOR_FIELDGIZMO_FALLOFF1 New in version R21.
VIEWCOLOR_FIELDGIZMO_FALLOFF2 New in version R21.
VIEWCOLOR_UVGIZMO_NORMAL New in version R21.
VIEWCOLOR_UVGIZMO_CANDIDATE New in version R21.
VIEWCOLOR_UVGIZMO_IN_MOTION New in version R21.
VIEWCOLOR_UVGIZMO_ANCHOR_SNAPPED New in version R21.
VIEWCOLOR_UV_AXIS_U New in version R21.
VIEWCOLOR_UV_AXIS_V New in version R21.
VIEWCOLOR_JOINT New in version R21.
VIEWCOLOR_HANDLES New in version R21.
VIEWCOLOR_MAXCOLORS New in version R18.
Return type: c4d.Vector Returns: The color value.
-
c4d.
GetWorldContainer
()¶ Returns a copy of the settings container of Cinema 4D.
Return type: c4d.BaseContainer Returns: The main Cinema 4D settings.
-
c4d.
GetWorldContainerInstance
()¶ Return a reference to the main Cinema 4D settings container that can be changed directly.
Note
There are a few settings that are transferred to the world container within the callGetWorldContainer()
, for example WPREF_UNITS_BASIC to WPREF_COLOR_XXX.These settings cannot be set usingGetWorldContainerInstance()
.Return type: c4d.BaseContainer Returns: The main Cinema 4D settings.
-
c4d.
SetViewColor
(colid, col)¶ Set a viewport color.
Parameters: - colid (int) –
Type of color to set:
VIEWCOLOR_C4DBACKGROUND VIEWCOLOR_FILMFORMAT VIEWCOLOR_HORIZON VIEWCOLOR_GRID_MAJOR VIEWCOLOR_GRID_MINOR VIEWCOLOR_SPLINESTART VIEWCOLOR_SPLINEEND VIEWCOLOR_CAMERA VIEWCOLOR_PARTICLE VIEWCOLOR_PMODIFIER DELME_VIEWCOLOR_BONE VIEWCOLOR_MODIFIER VIEWCOLOR_ACTIVEPOINT VIEWCOLOR_INACTIVEPOINT VIEWCOLOR_TANGENT VIEWCOLOR_ACTIVEPOLYGON VIEWCOLOR_INACTIVEPOLYGON VIEWCOLOR_TEXTURE VIEWCOLOR_TEXTUREAXIS VIEWCOLOR_ACTIVEBOX VIEWCOLOR_ANIMPATH VIEWCOLOR_XAXIS VIEWCOLOR_YAXIS VIEWCOLOR_ZAXIS VIEWCOLOR_WXAXIS VIEWCOLOR_WYAXIS VIEWCOLOR_WZAXIS VIEWCOLOR_SELECT_AXIS VIEWCOLOR_LAYER0 VIEWCOLOR_LAYER1 VIEWCOLOR_LAYER2 VIEWCOLOR_LAYER3 VIEWCOLOR_LAYER4 VIEWCOLOR_LAYER5 VIEWCOLOR_LAYER6 VIEWCOLOR_LAYER7 VIEWCOLOR_VERTEXSTART VIEWCOLOR_VERTEXEND VIEWCOLOR_UVMESH_GREYED VIEWCOLOR_UVMESH_APOLY VIEWCOLOR_UVMESH_IAPOLY VIEWCOLOR_UVMESH_APOINT VIEWCOLOR_UVMESH_IAPOINT VIEWCOLOR_NORMAL VIEWCOLOR_ACTIVECHILDBOX VIEWCOLOR_ACTIVEPOLYBOX VIEWCOLOR_ACTIVEPOLYCHILDBOX VIEWCOLOR_SELECTION_PREVIEW VIEWCOLOR_MEASURETOOL VIEWCOLOR_SHADEDWIRE VIEWCOLOR_NGONLINE VIEWCOLOR_FRONTFACING VIEWCOLOR_BACKFACING VIEWCOLOR_MINSOFTSELECT VIEWCOLOR_MAXSOFTSELECT VIEWCOLOR_MINHNWEIGHT VIEWCOLOR_ZEROHNWEIGHT VIEWCOLOR_MAXHNWEIGHT VIEWCOLOR_IRR VIEWCOLOR_OBJECTHIGHLIGHT VIEWCOLOR_OBJECTSELECT VIEWCOLOR_C4DBACKGROUND_GRAD1 VIEWCOLOR_C4DBACKGROUND_GRAD2 VIEWCOLOR_BRUSHPREVIEW VIEWCOLOR_SPLINEHULL VIEWCOLOR_TOOLHANDLE VIEWCOLOR_ACTIVETOOLHANDLE VIEWCOLOR_TOOLHANDLEHIGHLIGHT VIEWCOLOR_TOOLHANDLE2 VIEWCOLOR_TOOLHANDLEHIGHLIGHT2 VIEWCOLOR_ACTIVETOOLHANDLE2 VIEWCOLOR_TOOLSELECTION VIEWCOLOR_BASEGRID VIEWCOLOR_VERTEX_NORMAL New in version R18.
VIEWCOLOR_MOSELECTEDFG New in version R18.
VIEWCOLOR_MOSELECTEDBG New in version R18.
VIEWCOLOR_MODESELECTEDFG New in version R18.
VIEWCOLOR_MODESELECTEDBG New in version R18.
VIEWCOLOR_TESSELLATIONWIRE New in version R18.
VIEWCOLOR_FIELDGIZMO_COLOR1 New in version R21.
VIEWCOLOR_FIELDGIZMO_COLOR2 New in version R21.
VIEWCOLOR_FIELDGIZMO_FALLOFF1 New in version R21.
VIEWCOLOR_FIELDGIZMO_FALLOFF2 New in version R21.
VIEWCOLOR_UVGIZMO_NORMAL New in version R21.
VIEWCOLOR_UVGIZMO_CANDIDATE New in version R21.
VIEWCOLOR_UVGIZMO_IN_MOTION New in version R21.
VIEWCOLOR_UVGIZMO_ANCHOR_SNAPPED New in version R21.
VIEWCOLOR_UV_AXIS_U New in version R21.
VIEWCOLOR_UV_AXIS_V New in version R21.
VIEWCOLOR_JOINT New in version R21.
VIEWCOLOR_HANDLES New in version R21.
VIEWCOLOR_MAXCOLORS New in version R18.
- col (c4d.Vector) – The new color.
- colid (int) –
-
c4d.
SetWorldContainer
(bc)¶ Set the main Cinema 4D settings container. See WPREF in the C++ doc.
Parameters: bc (c4d.BaseContainer) – The new settings.
-
c4d.
StatusClear
()¶ Clear the status bar text.
-
c4d.
StatusSetBar
(p)¶ Set the status bar text.
import c4d c4d.StatusSetBar(50)
Parameters: p (float) – The percentage of the bar (0-100).
-
c4d.
StatusSetSpin
()¶ - Set the status bar progress bar spinning.Use this to indicate that your plugin is still processing even if the progress bar is not increasing.
import c4d c4d.StatusSetSpin()
-
c4d.
StatusSetText
(str)¶ Set the status bar text.
import c4d c4d.StatusSetText("Hello World!")
Parameters: str (str) – The text to display.
-
c4d.
FlushUnusedTextures
()¶ Flush all unused textures.
-
c4d.
GenerateTexturePath
(docpath, srcname, suggestedfolder, service, bt)¶ Generates the texture filename for a given texture image.
New in version R16.050.
Parameters: - docpath (str) – The filename of the document for the texture.
- srcname (str) – The filename of the image.
- suggestedfolder (str) – A suggested folder path for the image. Can be an empty string.
- service (c4d.modules.net.NetRenderService) – An optional NET render service for the operation.
- bt (c4d.threading.BaseThread) – An optional thread for the operation.
Return type: str
Returns: The generated texture path.
-
c4d.
GetGlobalTexturePaths
()¶ Retrieves the global texture paths.
New in version R20.
Return type: List[Tuple(str,bool)] Returns: The global texture paths in a list of tuples with the path name and its enabled state.
-
c4d.
IsInSearchPath
(texfilename, docpath)¶ Checks if the texture texfilename is in the search path for files located in docpath.
New in version R16.050.
Parameters: - texfilename (str) – The filename of the texture.
- docpath (str) – The document path.
Return type: bool
Returns: True if the texture file is in the search path, otherwise False.
-
c4d.
SetGlobalTexturePaths
(texturePaths)¶ Sets the global texture paths.
New in version R20.
Parameters: texturePaths (List[Tuple(str,bool)]) – The global texture paths to set in a list of tuples with the path name and its enabled state.
-
c4d.
DrawViews
(flags, bd=None)¶ Redraws the editor views. Must be called from the main thread!
Parameters: - flags (int) –
Which part of the editors view should be updated:
DRAWFLAGS_NONE None. DRAWFLAGS_NO_THREAD Synchronous call. DRAWFLAGS_NO_REDUCTION Ignore redraw limit. DRAWFLAGS_NO_ANIMATION Ignore all animation. DRAWFLAGS_ONLY_ACTIVE_VIEW Only redraw the active view. DRAWFLAGS_NO_EXPRESSIONS Ignore expressions. DRAWFLAGS_INDRAG In drag. DRAWFLAGS_NO_HIGHLIGHT_PLANE The entire view is drawn, not just the highlight plane. DRAWFLAGS_FORCEFULLREDRAW Force full redraw. DRAWFLAGS_ONLY_CAMERAEXPRESSION Camera expression. DRAWFLAGS_INMOVE In move. DRAWFLAGS_ONLY_BASEDRAW Draw specific base draw only. DRAWFLAGS_ONLY_HIGHLIGHT Only highlights. DRAWFLAGS_STATICBREAK If the display is done in the main thread (Cinema 4D only does this during animation playback) this allows that a special thread is used that polls the escape key. Note: Use only in combination with DRAWFLAGS_NO_THREAD. DRAWFLAGS_PRIVATE_NO_WAIT_GL_FINISHED Private. DRAWFLAGS_PRIVATE_ONLYBACKGROUND Private. DRAWFLAGS_PRIVATE_NOBLIT Private. DRAWFLAGS_PRIVATE_OPENGLHACK Private. DRAWFLAGS_PRIVATE_ONLY_PREPARE Private. DRAWFLAGS_PRIVATE_NO_DCLIPPING Private. - bd (c4d.BaseDraw) – The basedraw to draw when DRAWFLAGS_ONLY_BASEDRAW is set in flags.
Return type: bool
Returns: Success of updating the editor views.
- flags (int) –
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c4d.
EventAdd
(flags=EVENT_NONE)¶ Adds a global event to Cinema 4D’s event queue. Results in a CoreMessage() message.
Note
Useless to call from an expression, for instance from a Python generator or tag.Since R19 ifc4d.EventAdd()
is called from within the code of an expression, then it is simply skipped.Parameters: flags (int) – One of the following flags:
EVENT_NONE None. EVENT_FORCEREDRAW Force a complete redraw. EVENT_ANIMATE Animate document. EVENT_NOEXPRESSION Do not execute expressions. EVENT_GLHACK Private. EVENT_CAMERAEXPRESSION If set(and not EVENT_NOEXPRESSION) the event will only update camera dependent expressions (for faster speed). EVENT_ENQUEUE_REDRAW New in version R17.032: | Do not stop the current redraw if
DrawViews()
is running at the moment. | In that case enqueue the redraw after the current draw is done.
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c4d.
GePluginMessage
(id, data)¶ Sends a plugin message to other plugins.
Parameters: - id (int) – The ID of the message.
- data (any) – The message data.
Return type: bool
Returns: True if the message could be sent, otherwise False.
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c4d.
GeSyncMessage
(messageid)¶ Sends a synchronous event message. (For example to make the timeline, timeslider etc. do an instant redraw.)
Parameters: messageid (int) – The message ID:
EVMSG_CHANGE Sent by EventAdd()
.EVMSG_DOCUMENTRECALCULATED Sent while drawing after the animation, expressions and cache building have been done. It allows that certain managers (e.g. attribute manager) update their values to the changes done by the expressions etc. Any reactions on this message should be pretty fast! No modifying stuff must be done here as the draw thread is running at the same time and accesses the same data! EVMSG_TOOLCHANGED A tool setting has changed (local event). EVMSG_GRAPHVIEWCHANGED Something in XPresso has been changed (local event). EVMSG_AUTKEYMODECHANGED The autokey mode was changed. EVMSG_UPDATEHIGHLIGHT A special message sent by Cinema 4D in the case that only the highlighting changes. This happens for example when the mouse is moved over the viewport. Plugins usually do not need to care about this. EVMSG_UPDATEBASEDRAW Sent in the case that the view should be redrawn. EVMSG_CHANGEDSCRIPTMODE Sent when the script mode changed. EVMSG_SHOWIN_SB Show in Scene Browser. EVMSG_SHOWIN_TL Show in Timeline. EVMSG_SHOWIN_FC Show in Function Curve editor. EVMSG_SHOWIN_LM Show in Layer Manager. EVMSG_TLOM_MERGE Private. EVMSG_SHOWIN_MT Show in Motion editor. EVMSG_TIMELINESELECTION A timeline selection has been changed (local event). EVMSG_BROWSERCHANGE Something in the browser has been changed (local event). EVMSG_MATERIALSELECTION A material selection has been changed (local event). EVMSG_FCURVECHANGE Something in the F-Curve manager has been changed (local event). EVMSG_RAYTRACER_FINISHED Private. EVMSG_MATERIALPREVIEW Private. EVMSG_ACTIVEVIEWCHANGED Private. EVMSG_ASYNCEDITORMOVE The user moved something in the editor window. Managers should update things like position fields. EVMSG_TIMECHANGED Private. EVMSG_VIEWWINDOW_OUTPUT Private. EVMSG_VIEWWINDOW_3DPAINTUPD Private. EVMSG_UPDATESCHEME Scheme has been updated. EVMSG_TAKECHANGED New in version R17.032: Sent by the Take System when the current Take ID changed to let all managers react to the new status.
Return type: bool Returns: True if successful, otherwise False.
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c4d.
SendCoreMessage
(coreid, msg, eventid=0)¶ Sends a core message. For example
machine = c4d.SendCoreMessage(c4d.COREMSG_CINEMA, c4d.BaseContainer(c4d.COREMSG_CINEMA_GETMACHINEFEATURES))
Parameters: - coreid (int) – The core ID. COREMSG_CINEMA for Cinema 4D core.
- msg (c4d.BaseContainer) –
The message container:
COREMSG_CINEMA_GETMACHINEFEATURES Retrieves machine features. Returned container IDs see MACHINEINFO and OPENGL. COREMSG_CINEMA_GETCOMMANDNAME Returns the name of the command with ID specified by COREMSG_CINEMA_GETCOMMANDNAME in msg. The name is returned as a string. COREMSG_CINEMA_GETCOMMANDENABLED Checks if the command with ID specified by COREMSG_CINEMA_GETCOMMANDENABLED in msg is enabled or disabled. The state is returned as True or False. COREMSG_CINEMA_GETCOMMANDCHECKED Checks if the command with ID specified by COREMSG_CINEMA_GETCOMMANDCHECKED in msg is checked or not. The state is given as True or False. COREMSG_CINEMA_EXECUTEEDITORCOMMAND Executes the command with ID specified by COREMSG_CINEMA_EXECUTEEDITORCOMMAND in msg. COREMSG_CINEMA_EXECUTESUBID Pass the sub-ID for COREMSG_CINEMA_EXECUTEEDITORCOMMAND. COREMSG_CINEMA_EXECUTEOPTIONMODE Pass whether to open the option dialog or not for COREMSG_CINEMA_EXECUTEEDITORCOMMAND. COREMSG_CINEMA_GETCOMMANDHELP Gets the help string of a command. Pass the command’s ID. The help is returned as string. COREMSG_CINEMA_FORCE_AM_UPDATE Forces an Attribute Manager update. COREMSG_UPDATECOMMANDSMESSAGE Private. - eventid (int) – The event ID.
Return type: Any
Returns: The returned data. Depends on the message, see table above.
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c4d.
SpecialEventAdd
(messageid, p1=0, p2=0)¶ Adds a custom event to the internal message queue.
Note
There are areas in Cinema 4D, especially the GUI, which can only be handled by the main thread.For instance, if you want to update the GUI from another thread, you can use SpecialEventAdd.This function adds a custom event to the internal message queue which is handled by the main thread. See example below.Use a plugin ID for messageid to make sure that there’s no collision.Results in aGeDialog.CoreMessage()
message.c4d.SpecialEventAdd(MY_PLUGIN_ID) #e.g: called in Thread 1509 #[...] def CoreMessage(self, id, msg): if id==MY_PLUGIN_ID: #Fired by the main thread... self.dlg.LayoutChanged(GROUP_ID) return True return gui.GeDialog.CoreMessage(self, id, msg)
Parameters: - messageid (int) – The message ID. Use a unique ID, for example your plugin ID.
- p1 (int) – Private data for the sent message.
- p2 (int) – Private data for the sent message.
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c4d.
GeGetCinemaInfo
(info)¶ Checks if the current license is an NFR (Not For Resell) version.
New in version R21.
Parameters: info – Retrieves information about Cinema 4D’s application runtime. Return type: int Returns: The Cinema 4D’s information.
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c4d.
GeGetVersionType
()¶ Get the type of Cinema 4D application that is running.
Changed in version R21.
Return type: int Returns: The version type: Changed in version R21.
Symbol ID Description VERSIONTYPE_UNKNOWN Unknown version. VERSIONTYPE_LITE Cinema 4D Lite. Lite is feature-restricted in many ways and does not allow for loading of plugins. VERSIONTYPE_BENCHMARK Cinebench. Cinebench is restricted to a subset of libraries. VERSIONTYPE_UPDATER Online updater. The Online updater only loads a limited subset of libraries. VERSIONTYPE_TEAMRENDER_CLIENT Cinema 4D Teamrender client. VERSIONTYPE_TEAMRENDER_SERVER Cinema 4D Teamrender server. VERSIONTYPE_CINEMA4D Cinema 4D Cinema 4D. VERSIONTYPE_COMMANDLINE Command line application. Note that this is different from c4d.GeGetCinemaInfo(c4d.CINEMAINFO_FORBID_GUI). The regular app can run without UI, but is not necessarily a special command line executable. VERSIONTYPE_CINEWARE CineWare - The renderer used in AfterEffects, Vectorworks, Archicad and Allplan. Runs without UI and does not allow for plugins. VERSIONTYPE_CPYTHON Python - The python executable. Runs without UI. VERSIONTYPE_CPYTHON3 Python 3 - The python executable. Runs without UI.
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c4d.
IsEducation
()¶ Checks if the current license is an Education version
New in version R21.
Return type: bool Returns: True if it’s an Education version.
-
c4d.
IsLiteVersion
()¶ Checks if the current license is a Lite version.
New in version R21.
Return type: bool Returns: True if it’s a Lite version.
-
c4d.
IsNFR
()¶ Checks if the current license is an NFR (Not For Resell) version.
New in version R21.
Return type: bool Returns: True if it’s an NFR version.
-
c4d.
IsTrial
()¶ Checks if the current license is a Trial version.
New in version R21.
Return type: bool Returns: True if it’s a Trial version.
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c4d.
PrefsLib_OpenDialog
(page)¶ Used to open the preference dialog of Cinema 4D on a specific page.
import c4d c4d.PrefsLib_OpenDialog(c4d.PREFS_MEMORY)
Parameters: page (int) – The page to open:
Preferences main categories:
PREFS_THEME Interface Colors. PREFS_COLORNEW Editor Colors. PREFS_MOUSE Input Devices. PREFS_OPENGL OpenGL. PREFS_VIEW Viewport. PREFS_FILES Files. PREFS_UNITS Units. PREFS_MEMORY Memory. PREFS_COMMUNICATION Communication. PREFS_RENDERERNEW Renderer. PREFS_NEWPREFS Interface. PREFS_BP Bodypaint 3D. PREFS_MATMANAGER Material. PREFS_IMPORTEXPORT Import/Export. PREFS_LINUX Linux Command Line. PREFS_SCHEMECOLORS Color Scheme. PREFS_HAIR_COLOR Hair Color. PREFS_NAVIGATION Navigation. PREFS_PLUGINS Plugins. PREFS_GPURENDERER ProRender. PREFS_PATHS Files Paths. Preferences format:
FORMAT_PREF Preferences. FORMAT_WAV WAV sound. FORMAT_L4D Layout. FORMAT_P4D Layout. FORMAT_C4DIMPORT Cinema 4D import. FORMAT_C4DEXPORT Cinema 4D export. FORMAT_VRML1IMPORT VRML 1 import. FORMAT_VRML1EXPORT VRML 1 export. FORMAT_VRML2IMPORT VRML 2 import. FORMAT_VRML2EXPORT VRML 2 export. FORMAT_DXFIMPORT DXF import. FORMAT_DXFEXPORT DXF export. FORMAT_3DSIMPORT 3DS import. FORMAT_3DSEXPORT 3DS export. FORMAT_OBJIMPORT Old OBJ import (R16 and older). FORMAT_OBJEXPORT Old OBJ export (R16 and older). FORMAT_Q3DIMPORT QuickDraw 3D import. FORMAT_Q3DEXPORT QuickDraw 3D export. FORMAT_AIIMPORT AI import. FORMAT_DEMIMPORT DEM import. FORMAT_D3DEXPORT Direct3D export. FORMAT_OBJ2IMPORT New in version R17.048: New OBJ import (R17 and newer).
FORMAT_OBJ2EXPORT New in version R17.048: New OBJ export (R17 and newer).
FORMAT_SKPIMPORT New in version R17.048: SketchUp import.
FORMAT_STEPIMPORT New in version R20.026: Step import.
FORMAT_CATIAIMPORT New in version R20.026: Catia V5 import.
FORMAT_IGESIMPORT New in version R20.026: Iges import.
FORMAT_JTIMPORT New in version R20.026: Jt import.
FORMAT_SOLIDWORKSIMPORT New in version R20.026: Solidworks import.
FORMAT_ABCIMPORT New in version R20.041: Alembic import (R20.041 and newer).
FORMAT_ABCEXPORT New in version R20.041: Alembic export (R20.041 and newer).
FORMAT_DAE14IMPORT New in version R20.041: Collada 14 import (R20.041 and newer).
FORMAT_DAE14EXPORT New in version R20.041: Collada 14 export (R20.041 and newer).
FORMAT_DAE15IMPORT New in version R20.041: Collada 15 import (R20.041 and newer).
FORMAT_DAE15EXPORT New in version R20.041: Collada 15 export (R20.041 and newer).
Return type: bool Returns: True on success otherwise False.
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c4d.
RestartMe
(param=None, exitcode=0)¶ Restarts Cinema 4D.
Parameters: - param (int) – The parameter.
- exitcode (int) – The exit code.
Return type: bool
Returns: Always True.
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c4d.
GeGetSystemInfo
()¶ Retrieves system information flags.
Returns: The system information. SYSTEMINFO_NONE None. SYSTEMINFO_COMMANDLINE Application runs in command line mode. SYSTEMINFO_SAVABLEDEMO Savable demo version. SYSTEMINFO_SAVABLEDEMOACTIVE Activated savable demo version, SYSTEMINFO_SAVABLEDEMO is still set. SYSTEMINFO_OPENGL OpenGL is activated and loaded correctly. SYSTEMINFO_STUDENT Activated student version, always set along with SYSTEMINFO_SAVABLEDEMO. SYSTEMINFO_LITE Lite version, cannot load any plugins. SYSTEMINFO_LITE_ACTIVE Lite version is registered, SYSTEMINFO_LITE is still set. SYSTEMINFO_CINEWARE CineWare - The Adobe AfterEffects connection. SYSTEMINFO_CINERENDER CineRender - The renderer used in Vectorworks, Archicad and Allplan.
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c4d.
CallButton
(op, id)¶ Simulates a click of a button.
For example, here is how to call the ‘Apply’ button of a Tool.
import c4d c4d.CallCommand(c4d.ID_MODELING_TRANSFER_TOOL) # Set Transfer as current Tool tool = plugins.FindPlugin(doc.GetAction(), c4d.PLUGINTYPE_TOOL) # Search Transfer Tool instance if tool is not None: c4d.CallButton(tool, c4d.MDATA_APPLY) c4d.EventAdd()
Warning
Must be called from the main thread only.Forbidden to call in expressions (Python generator, tag, XPresso node, etc.). See Threading Information.Parameters: - op (c4d.BaseList2D) – The object.
- id (int) – The ID of the button.
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c4d.
GetCustomDataTypeDefault
(type)¶ - Retrieve the default settings for a data type.Used to create a default datatype container which can be set with
BaseList2D.AddUserData()
.Parameters: type (int) – Data type ID.
DTYPE_NONE None. DTYPE_CHILDREN Children. DTYPE_GROUP Group. DTYPE_COLOR Color. DTYPE_SUBCONTAINER BaseContainer
.DTYPE_MULTIPLEDATA Multiple data entry. DTYPE_TEXTURE Texture name. DTYPE_BUTTON Button. DTYPE_DYNAMIC GV dynamic. DTYPE_SEPARATOR Separator. DTYPE_STATICTEXT Static text. DTYPE_POPUP Popup. DTYPE_LONG Integer. DTYPE_REAL Float. DTYPE_TIME BaseTime
.DTYPE_VECTOR Vector
.DTYPE_MATRIX Matrix
.DTYPE_STRING String. DTYPE_FILENAME String. DTYPE_BASELISTLINK BaseList2D
.DTYPE_BOOL GV bool ID_GV_DATA_TYPE_BOOL. DTYPE_NORMAL GV normal ID_GV_DATA_TYPE_NORMAL. DTYPE_COLORA Color with Alpha. DTYPE_VECTOR4D Vector with 4 components. Return type: c4d.BaseContainer Returns: Default settings container.
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c4d.
CheckIsRunning
(type)¶ Check if a task is running.
Parameters: type (int) – The task:
CHECKISRUNNING_ANIMATIONRUNNING Animation running. CHECKISRUNNING_VIEWDRAWING View drawing. CHECKISRUNNING_EDITORRENDERING Editor rendering. CHECKISRUNNING_EXTERNALRENDERING External rendering. CHECKISRUNNING_PAINTERUPDATING Painter updating. CHECKISRUNNING_MATERIALPREVIEWRUNNING Material preview running. CHECKISRUNNING_EVENTSYSTEM Event System. CHECKISRUNNING_BAKING Baking. CHECKISRUNNING_INTERACTIVERENDERING Interactive rendering. Return type: bool Returns: True if the task running, otherwise False.
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c4d.
GetMachineFeatures
(type=HARDWARE_OGL)¶ Retrieves the features of the computer
import c4d bc = c4d.GetMachineFeatures() print bc[c4d.OPENGL_RENDERER_NAME] #Output e.g: NVIDIA GeForce 9600 Engine
Parameters: type (int) – New in version R18.020.
The machine features type:
CURRENT Get machine features for the currently active OpenGL type. HARDWARE_OGL Get machine features for Hardware OpenGL. SOFTWARE_OGL Get machine features for Software OpenGL. Return type: c4d.BaseContainer Returns: The container with the machine features. Returned container IDs see MACHINEINFO and OPENGL.
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c4d.
StartEditorRender
(active_only, raybrush, x1, y1, x2, y2, bt, bd, newthread)¶ Starts the editor renderer.
import c4d def RenderEditor(doc): bd = doc.GetActiveBaseDraw() c4d.StartEditorRender(active_only=False, raybrush=False, x1=0, y1=0, x2=500, y2=500, bt=None, bd=bd, newthread=False) #render a view
Parameters: - active_only (bool) – Active object only.
- raybrush (bool) – Ray brush mode.
- x1 (int) – X coordinate of the first corner of the render rectangle.
- y1 (int) – Y coordinate of the first corner of the render rectangle.
- x2 (int) – X coordinate of the second corner of the render rectangle.
- y2 (int) – Y coordinate of the second corner of the render rectangle.
- bt (c4d.threading.BaseThread) – Must be None. Private.
- bd (c4d.BaseDraw) – Base draw to draw to.
- newthread (bool) – If this is True then the editor render is done asynchronously.
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c4d.
Cast
(type, obj)¶ Casts obj to the given type.
New in version R16.021.
Note
Useful in a NET/Team render context when catching C4DPL_JOBFINISHED_POST message in
PluginMessage()
:if id == c4d.C4DPL_JOBFINISHED_POST: jobUuid = c4d.Cast(c4d.modules.uuid.UUID, data)
Changed in version R17.048: If type is None the function casts it to a data (GeData in Cinema 4D API).
Parameters: - type (Type) – The type to cast to. Supported types are str, c4d.BaseContainer, c4d.Matrix and uui.Uuid.
- obj (Object) – The object to cast.
Return type: Any
Returns: The result of the cast operation.
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c4d.
CallFunction
(op, function, arg1, arg2, arg3)¶ - Calls a function defined within a scripting expression.This works for all parts of Cinema 4D where Python is embedded. See Embedded.
New in version R16.021.
Note
The arguments and returned value have to be of any Cinema 4D data type i.e. anytype or GeData in the C++ API.Anything else will be converted to a void* before being sent to the other object.As the maximum number of arguments is 3, to send more make one of the arguments aBaseContainer
which can store more information.Warning
Bear in mind that just as with any function call it is possible to accidentally set up a cyclical dependency of one function calling another which might call the original function (either directly or indirectly by e.g. invoking anEventAdd()
which might cause the original function to be re-called) and so on and which would crash Cinema 4D.This risk is the same as with directly calling a function from within your own script.Parameters: - op (BaseList2D) – The object to search the function within its script.
- function (str) – The name of the function to call.
- arg1 (any) – The first optional argument.
- arg2 (any) – The second optional argument.
- arg3 (any) – The third optional argument.
Return type: Any
Returns: The value returned by the called function.
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c4d.
AllocListHead
()¶ Allocates a list head.
New in version R16.050.
Return type: c4d.GeListHead Returns: The allocated list head node. Raises: AllocationError – If a list head could not be allocated.
Changed in version R19.
The function now returns a
c4d.GeListHead
object.
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c4d.
CopyData
(op1, descid1, op2, descid2, aliastrans)¶ Copies a parameter data to another.
New in version R17.032.
Parameters: - op1 (c4d.BaseList2D) – The source base list.
- descid1 (c4d.DescID) – The parameter description ID to copy the data from.
- op2 (c4d.BaseList2D) – The destination base list.
- descid2 (c4d.DescID) – The parameter description ID to copy the data to.
- aliastrans (c4d.AliasTrans) –
New in version R17.053.
An alias translator for the operation.
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c4d.
WriteConsole
(str)¶ Writes str to the Python console.
New in version R20.
Parameters: str (str) – The string to print.