c4d.LayerShader¶
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class
c4d.LayerShader¶ Represents a layer shader that can contain several layers of different types (shaders, folders, effects).
It looks like this:
Methods Signatures
LayerShader.__init__(self) |
Initializes a new LayerShader in memory. |
LayerShader.GetFirstLayer(self) |
Returns the first layer of the shader. |
Inheritance
Parent Class:
Methods Documentation
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LayerShader.__init__(self)¶ Initializes a new
LayerShaderin memory.Return type: c4d.LayerShader Returns: The new shader.
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LayerShader.GetFirstLayer(self)¶ Returns the first layer of the shader.
Note
To navigate through all the layers of a layer shader, get its first layer then use
LayerShaderLayer.GetNext().Return type: c4d.LayerShaderLayer Returns: The first layer in the layer shader.