c4d.BaseMaterial¶
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class
c4d.
BaseMaterial
¶ This is the material base class that all materials in Cinema 4D are derived from.
Methods Signatures
BaseMaterial.__init__(self, type) |
Initialize a new BaseMaterial in memory. |
BaseMaterial.Compare(self, snd) |
Check if the materials are identical. |
BaseMaterial.GetPreview(self[, flags]) |
Retrieves the preview picture of the material. |
BaseMaterial.GetAverageColor(self[, channel]) |
Returns an average color for the material, based on the material preview. |
BaseMaterial.Update(self, preview, rttm) |
Recalculates the material’s thumbnail and updates internal values. |
BaseMaterial.GetRenderInfo(self) |
Retrieves information about what the material requires from the raytracer and what it will return. |
Inheritance
Parent Class:
Child Class:
Methods Documentation
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BaseMaterial.
__init__
(self, type)¶ Initialize a new
BaseMaterial
in memory.Parameters: type (int) – The material type : Material Types. Return type: c4d.BaseMaterial Returns: The new material.
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BaseMaterial.
Compare
(self, snd)¶ Check if the materials are identical.
Note
Only the name of the compared materials can be different.
Parameters: snd (c4d.BaseMaterial) – The material to compare with. Return type: bool Returns: True if the materials contents are the same, otherwise False.
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BaseMaterial.
GetPreview
(self, flags=0)¶ Retrieves the preview picture of the material.
Parameters: flags (int) – Currently not used. Return type: c4d.bitmaps.BaseBitmap Returns: The preview picture or None if it has not been calculated.
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BaseMaterial.
GetAverageColor
(self, channel=NOTOK)¶ Returns an average color for the material, based on the material preview.
Parameters: channel (int) – An optional specific channel to get the average for.
CHANNEL_COLOR The color channel of a material. CHANNEL_LUMINANCE The luminance channel of a material. CHANNEL_TRANSPARENCY The transparency channel of a material. CHANNEL_REFLECTION The reflection channel of a material. CHANNEL_ENVIRONMENT The environment channel of a material. CHANNEL_FOG The fog channel of a material. CHANNEL_BUMP The bump channel of a material. CHANNEL_ALPHA The alpha channel of a material. CHANNEL_SPECULAR The specular channel of a material. CHANNEL_SPECULARCOLOR The specular color channel of a material. CHANNEL_GLOW The glow channel of a material. CHANNEL_DISPLACEMENT The displacement channel of a material. CHANNEL_DIFFUSION The diffusion channel of a material. CHANNEL_NORMAL The normal channel of a material. CHANNEL_ANY An unlabeled plugin channel. Return type: c4d.Vector Returns: Average color.
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BaseMaterial.
Update
(self, preview, rttm)¶ Recalculates the material’s thumbnail and updates internal values.
Note
Recalculating the thumbnail/RTTM image is time intensive.It only needs to be done if you want to let the user view the change.The calculations are done asynchronously.Parameters: - preview (bool) – If this value is True then the preview thumbnail is updated.
- rttm (bool) – If this value is True then the real time texture map of the material will be recalculated.
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BaseMaterial.
GetRenderInfo
(self)¶ Retrieves information about what the material requires from the raytracer and what it will return.
Return type: int Returns: The return values are: VOLUMEINFO_NONE None. VOLUMEINFO_REFLECTION Calculates reflections. VOLUMEINFO_TRANSPARENCY Calculates transparency. VOLUMEINFO_ALPHA Calculates alpha. VOLUMEINFO_CHANGENORMAL Calculates bump mapping. VOLUMEINFO_DISPLACEMENT Calculates displacement mapping. VOLUMEINFO_ENVREQUIRED Needs environment reflection data. VOLUMEINFO_DUDVREQUIRED Needs du/dv bump mapping data. VOLUMEINFO_MIPSAT Requires MIP/SAT data. VOLUMEINFO_VOLUMETRIC Is volumetric. VOLUMEINFO_TRANSFORM Needs back-transformed data. VOLUMEINFO_EVALUATEPROJECTION Requires texture tag projections. VOLUMEINFO_PRIVATE_GLOW Calculates glow. Private. VOLUMEINFO_INITCALCULATION Needs InitCalculation() call. VOLUMEINFO_FINAL_ALPHA New in version R18: Writes final alpha value.