Classes | |
| struct | SubstanceShdGetBitmap |
Enumerations | |
| enum class | SUBSTANCE_MATERIAL_MODE { STANDARD , METALLIC , GLOSSY , AUTO , NONE } |
| enum class | SUBSTANCE_IMPORT_RESULT { SUCCESS , DOESNOTEXIST , NOTANASSET , UNKNOWNERROR } |
| enum class | SUBSTANCE_IMPORT_COPY { YES , NO , ASK } |
| enum class | SUBSTANCE_INPUT_TYPE { INTEGER , INTEGER_2 , INTEGER_3 , INTEGER_4 , BOOL , FLOAT , FLOAT_2 , FLOAT_3 , FLOAT_4 , IMAGE , STRING , COLOR_RGB , COLOR_RGBA , RESOLUTION } |
| enum class | SUBSTANCE_OUTPUT_TYPE { DIFFUSE , BASECOLOR , OPACITY , EMISSIVE , AMBIENT , AMBIENTOCCLUSION , MASK , NORMAL , BUMP , HEIGHT , DISPLACEMENT , SPECULAR , SPECULARLEVEL , SPECULARCOLOR , GLOSSINESS , ROUGHNESS , ANISOTROPYLEVEL , ANISOTROPYANGLE , TRANSMISSIVE , REFLECTION , REFRACTION , ENVIRONMENT , IOR , SCATTERING0 , SCATTERING1 , SCATTERING2 , SCATTERING3 , METALLIC , ANY , UNKNOWN , INTERNAL_COUNT } |
Create | |
| SUBSTANCE_IMPORT_RESULT | ImportSubstance (BaseDocument *const doc, const Filename &fn, SUBSTANCE_IMPORT_COPY ©File, Bool errPopup, Bool addUndo, Bool createMaterial, BaseList2D **assetPtr) |
| BaseMaterial * | CreateMaterial (BaseList2D *const asset, Int32 graphIndex, SUBSTANCE_MATERIAL_MODE mode) |
| BaseShader * | CreateSubstanceShader (BaseList2D *const asset) |
| Bool | AssignChannelToMaterial (BaseList2D *const asset, Material *const c4dMaterial, Int32 channelId, Int32 outputUid, Bool addUndo) |
Get and Insert | |
| BaseList2D * | GetFirstSubstance (BaseDocument *const doc) |
| void | GetSubstances (BaseDocument *const doc, AtomArray *arr, Bool onlySelected) |
| Bool | InsertLastSubstance (BaseDocument *const doc, BaseList2D *asset) |
Graphs, Inputs, Outputs | |
| void * | GetSubstanceGraph (BaseList2D *const asset, void *const prevGraph, String &name) |
| void * | GetSubstanceInput (BaseList2D *const asset, void *const graph, void *const prevInput, UInt32 &inputUid, Int32 &firstId, Int32 &numElements, SUBSTANCE_INPUT_TYPE &type, String &name) |
| void * | GetSubstanceOutput (BaseList2D *const asset, void *const graph, void *const prevOutput, UInt32 &outputUid, SUBSTANCE_OUTPUT_TYPE &type, String &name, BaseBitmap **bmpPtr) |
Preferences | |
| SUBSTANCE_MATERIAL_MODE | PrefsGetMaterialModeSetting () |
| Int32 | PrefsGetPreviewSetting () |
Misc | |
| Bool | MaterialUsesSubstance (BaseMaterial *const mat) |
| BaseBitmap * | GetSubstanceMosaicPreview (BaseList2D *const asset, Int32 w, Int32 h) |
Private | |
| void | UpdateImageInputPaths (BaseList2D *const asset, String &path) |
| void | CloneReferencedSubstances (BaseDocument *const doc, BaseShader *const shd, BaseDocument *const ddoc, BaseShader *const dshd) |
| void | CloneReferencedSubstancesObject (BaseDocument *const docSrc, BaseObject *const opSrc, BaseDocument *const docDst, BaseObject *const opDst) |
| void | InsertSubstancePreviewScene (BaseDocument *const doc, BaseList2D *const asset) |
| const BaseBitmap * | GetContentBrowserOverlay () |
| STANDARD |
Create standard material.
| METALLIC |
Create metallic material.
| GLOSSY |
Create glossy material.
| AUTO |
Use heuristic to choose one of the three above (see Cinema 4D's user manual).
| NONE |
Do not create material.
| SUCCESS |
Success.
| DOESNOTEXIST |
File not found.
| NOTANASSET |
Wrong file format.
| UNKNOWNERROR |
On memory error or when invalid parameters were passed.
| YES |
Automatically copy file to project directory (relative file path).
| NO |
Do not copy file to project directory (absolute file path).
| ASK |
Ask user.
| RESOLUTION |
| DIFFUSE |
| BASECOLOR |
| OPACITY |
| EMISSIVE |
| AMBIENT |
| AMBIENTOCCLUSION |
| MASK |
| NORMAL |
| BUMP |
| HEIGHT |
| DISPLACEMENT |
| SPECULAR |
| SPECULARLEVEL |
| SPECULARCOLOR |
| GLOSSINESS |
| ROUGHNESS |
| ANISOTROPYLEVEL |
| ANISOTROPYANGLE |
| TRANSMISSIVE |
| REFLECTION |
| REFRACTION |
| ENVIRONMENT |
| IOR |
| SCATTERING0 |
| SCATTERING1 |
| SCATTERING2 |
| SCATTERING3 |
| ANY |
| UNKNOWN |
| INTERNAL_COUNT |