About

A CustomDataTag is a BaseTag that stores custom point or polygon data. It is a generalized tag type to store mesh-based data like normals, UVs, vertex colors etc. It can replace dedicated tags like NormalTag, UVWTag or VertexColorTag.

A CustomDataTag gives access to data and functionality implemented with maxon::MeshAttribute, maxon::MeshAttributeClassInterface, maxon::CustomDataTagClassInterface and maxon::CustomDataTagDisplayInterface (see Mesh Attributes Interfaces).

Creation

A CustomDataTag object is created using the usual tools and the specific data type ID:

// This example creates a CustomDataTag of the given type, adds
// it to the given polygon object and sets it to vertex mode.
// create tag
BaseTag* const tag = CustomDataTag::Alloc(ID_VERTEXSCALARTAG);
if (tag == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
// insert tag
polygonObject->InsertTag(tag);
// init tag
CustomDataTag* const customDataTag = static_cast<CustomDataTag*>(tag);
customDataTag->InitData() iferr_return;
Definition: c4d_basetag.h:48
Definition: lib_customdatatag.h:48
static CustomDataTag * Alloc(Int32 tagId)
void SetMode(CUSTOMDATATAG_MODE mode)
maxon::Result< void > InitData()
#define MAXON_SOURCE_LOCATION
Definition: memoryallocationbase.h:67
#define iferr_return
Definition: resultbase.h:1465

Data Type

The data type stored in a given CustomDataTag is obtained with:

Data

A CustomDataTag can stores either point data (CUSTOMDATATAG_MODE::VERTEX) or polygon point data (CUSTOMDATATAG_MODE::POLYVERTEX):

The number of stored elements is returned with:

The stored vertex data is accessed with these functions:

// This example fills the given CustomDataTag with random values for each point.
// get number of components
const Int count = customDataTag->GetComponentCount();
// for each component, set a random value
for (Int32 i = 0; i < count; ++i)
{
Float value = random.Get01();
customDataTag->SetVertexData<Float>(i, std::move(value));
}
Py_ssize_t i
Definition: abstract.h:645
Py_ssize_t count
Definition: abstract.h:640
PyObject * value
Definition: abstract.h:715
Int GetComponentCount() const
void SetVertexData(Int32 vertexIndex, TYPE &&value)
Definition: lib_customdatatag.h:279
Definition: lib_math.h:19
FLOAT Get01()
Returns the next random value in the range of [0..1].
maxon::Int32 Int32
Definition: ge_sys_math.h:60
maxon::Float Float
Definition: ge_sys_math.h:66
maxon::Int Int
Definition: ge_sys_math.h:64

The stored polygon data is accessed with:

// This example fills the given CustomDataTag with random values for each polygon vertex.
// get number for components
const Int count = customDataTag->GetComponentCount();
// for each polygon set random values
for (Int32 i = 0; i < count; ++i)
{
// create polygon value
maxon::Float value = random.Get01();
// set each point of the given polygon to that value
for (Int32 polyvertexIndex = 0; polyvertexIndex < 4; ++polyvertexIndex)
{
customDataTag->SetPolyVertexData<maxon::Float>(i, polyvertexIndex, std::move(value));
}
}
void SetPolyVertexData(Int32 polygonIndex, Int32 polyVertexIndex, TYPE &&value)
Definition: lib_customdatatag.h:324
Float64 Float
Definition: apibase.h:197

The maxon::PolyData template class stores data for either a triangle or quad:

// This example accesses the polygon point values of the
// given CustomDataTag within MeshAttributeDisplay::DisplayControl().
// for each polygon of the object set the polygon vertex colors
for (Int32 polygonIndex = 0; polygonIndex < polyCount; ++polygonIndex)
{
// get polygon vertex data for the given polygon
maxon::PolyData<Float> polygonData = customDataTag->GetPolygonData<Float>(polygonIndex);
// set the color of each polygon vertex
// the CustomDataTag always stores four point values for each polygon
for (Int32 pointIndex = 0; pointIndex < 4; ++pointIndex)
{
// get polygon vertex color
// float value dispalyed in the red channel
Color32 color { 0.0 };
color.r = maxon::Float32(polygonData[pointIndex]);
// store polygon vertex color
// "cds" is the ControlDisplayStruct argument
const maxon::Int colorIndex = 4 * polygonIndex + pointIndex;
cds.vertex_color[colorIndex] = static_cast<Color32>(color);
}
}
// show polygon vertex color
cds.perPolygonVertexColor = true;
const maxon::PolyData< TYPE > & GetPolygonData(Int32 polygonIndex) const
Definition: lib_customdatatag.h:339
Definition: mesh_attribute_utilities.h:14
Int64 Int
signed 32/64 bit int, size depends on the platform
Definition: apibase.h:188
float Float32
32 bit floating point value (float)
Definition: apibase.h:182
Col3< Float32, 1 > Color32
Definition: vector.h:76

Further Reading