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    About

    A BaseContainer is a collection of individual values. Each value has its own ID and type. A BaseContainer can also carry any number of child containers. 90% of Cinema 4D's internal values are stored in containers and all messages are working with containers, so this class is an essential part of the SDK. Containers can store any GeData type, including custom data types. It is recommended to use the available containers to store values in custom NodeData based plugins.

    Warning
    Keep in mind that there is no guarantee for a value to be in the container. Use default values whenever possible when accessing container's ID data.
    Use the typed access methods (for example BaseContainer::GetBool()) whenever possible, instead of the low-level BaseContainer::GetData(). See Access.
    Once a container value has been set using one type one must neither try to access it using another type, nor overwrite it with a value of another type. Using the wrong access will not crash, but it is illegal.
    Note
    To browse through all elements of a BaseContainer use the class BrowseContainer.

    Access

    Every BaseList2D based object of the Cinema 4D API has a BaseContainer that stores its data. This BaseContainer can be accessed with:

    See BaseList2D Manual.

    Note
    Object parameters should be edited with C4DAtom::GetParameter() / C4DAtom::SetParameter(). Not all parameters of an object may be stored in the BaseContainer.
    // This example accesses the BaseContainer storing the render settings.
    // The BaseContainer is needed as an argument of RenderDocument().
    RenderData* const rdata = doc->GetActiveRenderData();
    if (rdata == nullptr)
    return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
    const BaseContainer renderSettings = rdata->GetData();
    if (bitmap == nullptr)
    return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
    // prepare target bitmap
    const Int32 width = renderSettings.GetInt32(RDATA_XRES, 1280);
    const Int32 height = renderSettings.GetInt32(RDATA_YRES, 720);
    const IMAGERESULT imageRes = bitmap->Init(width, height);
    if (imageRes != IMAGERESULT::OK)
    return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
    // render the image
    const RENDERRESULT res = RenderDocument(doc, renderSettings, nullptr, nullptr, bitmap, flags, nullptr);
    return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
    // show the result in the Picture Viewer
    ShowBitmap(bitmap);
    PyCompilerFlags * flags
    Definition: ast.h:14
    RENDERRESULT RenderDocument(BaseDocument *doc, const BaseContainer &rdata, ProgressHook *prog, void *private_data, BaseBitmap *bmp, RENDERFLAGS renderflags, BaseThread *th, WriteProgressHook *wprog=nullptr, void *data=nullptr)
    Bool ShowBitmap(const Filename &fn)
    Definition: ge_autoptr.h:37
    Definition: c4d_basecontainer.h:47
    Int32 GetInt32(Int32 id, Int32 preset=0) const
    Definition: c4d_basecontainer.h:303
    BaseContainer GetData()
    Definition: c4d_baselist.h:2311
    Definition: c4d_basedocument.h:144
    Py_UCS4 * res
    Definition: unicodeobject.h:1113
    @ RDATA_XRES
    Definition: drendersettings.h:154
    @ RDATA_YRES
    Definition: drendersettings.h:155
    maxon::Int32 Int32
    Definition: ge_sys_math.h:60
    IMAGERESULT
    Definition: ge_prepass.h:3914
    @ OK
    Image loaded/created.
    RENDERFLAGS
    Definition: ge_prepass.h:4681
    @ NODOCUMENTCLONE
    Set to avoid an automatic clone of the scene sent to RenderDocument().
    RENDERRESULT
    Definition: ge_prepass.h:419
    @ OK
    Function was successful.
    #define MAXON_SOURCE_LOCATION
    Definition: memoryallocationbase.h:67
    unsigned long Py_ssize_t width
    Definition: pycore_traceback.h:88
    const char * doc
    Definition: pyerrors.h:226

    BaseContainer elements are also often used as an argument in a function call.

    Copy

    The complete content of a BaseContainer object can be copied to another object:

    It is also possible to copy a BaseContainer using the copy constructor.

    // This example creates a BaseContainer copies in different ways:
    BaseContainer original;
    original.SetString(100, "foo"_s);
    original.SetString(200, "bar"_s);
    // CopyTo()
    BaseContainer target;
    target.SetString(300, "foobar"_s);
    if (!original.CopyTo(&target, COPYFLAGS::NONE, nullptr))
    return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
    ApplicationOutput(target.GetString(300)); // This value is now deleted.
    // GetClone()
    BaseContainer* clone = original.GetClone(COPYFLAGS::NONE, nullptr);
    if (clone == nullptr)
    return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
    DeleteObj(clone);
    // Copy Constructor
    BaseContainer copy(original);
    ApplicationOutput(copy.GetString(100));
    ApplicationOutput(copy.GetString(200));
    // Assignment
    BaseContainer assignment = original;
    ApplicationOutput(assignment.GetString(100));
    ApplicationOutput(assignment.GetString(200));
    Bool CopyTo(BaseContainer *dst, COPYFLAGS flags, AliasTrans *trans) const
    Definition: c4d_basecontainer.h:110
    String GetString(Int32 id, const maxon::String &preset=maxon::String()) const
    Definition: c4d_basecontainer.h:387
    void SetString(Int32 id, const maxon::String &s)
    Definition: c4d_basecontainer.h:569
    BaseContainer * GetClone(COPYFLAGS flags, AliasTrans *trans) const
    Definition: c4d_basecontainer.h:101
    @ NONE
    None.
    #define ApplicationOutput(formatString,...)
    Definition: debugdiagnostics.h:210
    #define DeleteObj(obj)
    Definition: newobj.h:159
    Note
    To merge containers see BaseContainer::MergeContainer() in chapter Functionality.

    Data

    ID

    A BaseContainer can have an ID. This ID can be used to identify the container.

    // This example shows how GetId() is used to identify the message sent to GeDialog::Message().
    {
    switch (msg.GetId())
    {
    {
    // interaction start; if the value is changed create an undo
    _interactStart = true;
    break;
    }
    {
    // interaction end, if an undo was created, end it
    if (_undoStarted)
    {
    doc->EndUndo();
    _undoStarted = false;
    }
    _interactStart = false;
    break;
    }
    }
    return SUPER::Message(msg, result);
    }
    BaseDocument * GetActiveDocument(void)
    Definition: c4d_basedocument.h:498
    PyObject PyObject * result
    Definition: abstract.h:43
    @ BFM_INTERACTSTART
    Definition: gui.h:916
    @ BFM_INTERACTEND
    Sent when user interaction ends.
    Definition: gui.h:935
    const char const char * msg
    Definition: object.h:438

    Access

    A BaseContainer stores its data using GeData objects. It is possible to access these GeData objects or the stored values directly using typed access functions. It is recommended to prefer the typed access functions.

    A copy of a GeData element can be obtained with:

    Note
    The DescLevel::id property is used as the actual ID.
    // This example stores some data in
    // the BaseContainer using SetParameter().
    bc.SetParameter(DescID { 100 }, GeData { "foobar" });
    GeData data;
    bc.GetParameter(DescID { 100 }, data);
    Bool SetParameter(const DescID &id, const GeData &t_data)
    Definition: c4d_basecontainer.h:635
    Bool GetParameter(const DescID &id, GeData &t_data) const
    Definition: c4d_basecontainer.h:628
    Definition: lib_description.h:330
    Definition: c4d_gedata.h:83
    const String & GetString(void) const
    Definition: c4d_gedata.h:463

    The GeData elements are also accessible via:

    // This example stores some data in the
    // BaseContainer using a GeData object.
    bc.SetData(100, GeData { "foobar" });
    GeData data = bc.GetData(100);
    const GeData & GetData(Int32 id) const
    Definition: c4d_basecontainer.h:262
    GeData * SetData(Int32 id, const GeData &n)
    Definition: c4d_basecontainer.h:255

    For fast access read-only pointers to the GeData elements are accessible:

    // This example accesses the data stored
    // in the BaseContainer using data pointers.
    bc.SetData(100, GeData { "foo" });
    bc.SetData(200, GeData { "bar" });
    const Int count = 2;
    const GeData* data[count];
    Int32 ids[] = { 100, 200 };
    bc.GetDataPointers(ids, count, data);
    if (data[0])
    ApplicationOutput(data[0]->GetString());
    if (data[1])
    ApplicationOutput(data[1]->GetString());
    Py_ssize_t count
    Definition: abstract.h:640
    void GetDataPointers(const Int32 *ids, Int32 cnt, const GeData **data) const
    Definition: c4d_basecontainer.h:217
    maxon::Int Int
    Definition: ge_sys_math.h:64

    A GeData element is also accessible via its index in the BaseContainer:

    // This example accesses the data stored in the
    // BaseContainer using the element index.
    bc.SetData(100, GeData { "foo" });
    bc.SetData(200, GeData { "bar" });
    GeData* const first = bc.GetIndexData(0);
    if (first != nullptr)
    GeData* const second = bc.GetIndexData(1);
    if (second != nullptr)
    GeData * GetIndexData(Int32 index) const
    Definition: c4d_basecontainer.h:229

    New GeData elements can be added to the BaseContainer:

    // This example inserts some data into the
    // BaseContainer after the first element.
    bc.SetData(100, "foo");
    bc.SetData(200, "foobar");
    GeData* const data = bc.GetIndexData(0);
    bc.InsDataAfter(150, String("bar"), data);
    GeData * InsDataAfter(Int32 id, const GeData &n, GeData *last)
    Definition: c4d_basecontainer.h:247
    Definition: c4d_string.h:39

    To access the values of primitive data types, these access functions are available:

    See also Primitive Data Types Manual (Classic).

    A BaseContainer can store a void pointer.

    Note
    This should not be used to store a reference to a C4DAtom based element; instead a BaseLink should be used.
    // This example stores a void pointer
    // in the BaseContainer object.
    bc.SetVoid(100, &object);
    // ...
    SomeObject* const obj = static_cast<SomeObject*>(bc.GetVoid(100));
    void SetVoid(Int32 id, void *v)
    Definition: c4d_basecontainer.h:540
    void * GetVoid(Int32 id, void *preset=nullptr) const
    Definition: c4d_basecontainer.h:343
    PyObject * obj
    Definition: complexobject.h:60

    A BaseContainer can store raw memory:

    // This example stores a BaseArray as raw memory. (in that case an array of Vectors)
    // Calculates the size of the memory
    maxon::Int size = myArray.GetCount() * SIZEOF(maxon::Vector);
    if (size == 0)
    {
    bc.SetMemory(uniqueID, nullptr, 0);
    }
    else
    {
    // Retrieves the memory pointer using Disconnect. (so the memory will not be freed twice)
    void* pArray = myArray.Disconnect().Begin().GetPtr();
    if (pArray == nullptr)
    return maxon::UnknownError(MAXON_SOURCE_LOCATION);
    // Sets the memory in the BaseContainer
    bc.SetMemory(uniqueID, pArray, size);
    }
    void SetMemory(Int32 id, void *mem, Int count)
    Definition: c4d_basecontainer.h:548
    Py_ssize_t size
    Definition: bytesobject.h:86
    Int64 Int
    signed 32/64 bit int, size depends on the platform
    Definition: apibase.h:188
    #define SIZEOF(...)
    Calculates the size of a datatype or element.
    Definition: apibasemath.h:205
    // This Example reads a BaseArray stored as raw memory.
    // Creates an array
    // Creates a block to retrieves the memory from the block.
    // Retrieves the memory, use GetMemoryAndRelease to release the pointer or the memory will be freed twice)
    void* memFromContainer = bc.GetMemoryAndRelease((Int32)uniqueID, size);
    if (memFromContainer != nullptr && size > 0)
    {
    // Calculates the number of elements for vectors
    maxon::Vector* myMem = static_cast<maxon::Vector*>(memFromContainer);
    if (myMem == nullptr)
    return maxon::NullptrError(MAXON_SOURCE_LOCATION);
    // Fills the block with the memory.
    myblock.Set(myMem, size);
    // Connects the array with the block.
    myOtherArray.Connect(myblock, size);
    }
    // Prints the value of the array.
    for (auto& value : myOtherArray)
    ApplicationOutput("Value is @", value);
    PyObject * value
    Definition: abstract.h:715
    void * GetMemoryAndRelease(Int32 id, Int &count, void *preset=nullptr)
    Definition: c4d_basecontainer.h:354
    Definition: basearray.h:412
    MAXON_ATTRIBUTE_FORCE_INLINE void Connect(const Block< T > &block, Int capacity=0)
    Definition: basearray.h:1722
    Definition: block.h:423
    void Set(T *ptr, Int size, Int stride=(STRIDED &&GENERIC) ? -1 :SIZEOF(StrideType))
    Definition: block.h:550

    A BaseContainer offers also access functions for mathematical data types:

    See also Vector Manual (Classic) and Matrix Manual (Classic).

    A BaseContainer offers further access functions for typical Cinema 4D data types:

    See also String Manual (Classic) and Filename Manual.

    See also BaseTime Manual.

    A BaseContainer also offers special functions to store and handle BaseLink objects:

    See also BaseLink Manual.

    // store the current selection in the BaseContainer
    bc.SetLink(100, doc->GetActiveMaterial());
    bc.SetLink(200, doc->GetActiveObject());
    bc.SetLink(300, doc->GetActiveTag());
    // ...
    // get the material
    BaseMaterial* const mat = bc.GetMaterialLink(100, doc);
    if (mat)
    // get the object
    BaseObject* const obj = bc.GetObjectLink(200, doc);
    if (obj)
    ApplicationOutput(obj->GetName());
    // get tag
    BaseList2D* const link = bc.GetLink(300, doc);
    if (link)
    BaseObject * GetObjectLink(Int32 id, const BaseDocument *doc) const
    BaseMaterial * GetMaterialLink(Int32 id, const BaseDocument *doc) const
    BaseList2D * GetLink(Int32 id, const BaseDocument *doc, Int32 instanceof=0) const
    Definition: c4d_basecontainer.h:443
    void SetLink(Int32 id, C4DAtomGoal *link)
    Definition: c4d_basecontainer.h:604
    Definition: c4d_baselist.h:2190
    String GetName() const
    Definition: c4d_baselist.h:2363
    Definition: c4d_basematerial.h:28
    Definition: c4d_baseobject.h:225

    A BaseContainer object can also store further sub-containers:

    // This example stores a sub-container
    // in the BaseContainer object.
    BaseContainer subcontainer;
    subcontainer.SetString(100, "foobar"_s);
    bc.SetContainer(100, subcontainer);
    // ...
    BaseContainer sub = bc.GetContainer(100);
    void SetContainer(Int32 id, const BaseContainer &s)
    Definition: c4d_basecontainer.h:597
    BaseContainer GetContainer(Int32 id) const
    Definition: c4d_basecontainer.h:418

    A BaseContainer can also store custom data types. To set the value of the custom data type a GeData object is needed.

    // This example gets the current time and saves is as DateTimeData in the BaseContainer.
    // Then the DateTimeData is received from that BaseContainer.
    DateTime time;
    if (date == nullptr)
    return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
    date->SetDateTime(time);
    GeData data;
    bc.SetData(100, data);
    // ...
    const CustomDataType* const customData = bc.GetCustomDataType(100, DATETIME_DATA);
    const DateTimeData* const dateTimeData = static_cast<const DateTimeData*>(customData);
    if (dateTimeData)
    {
    const DateTime dt = dateTimeData->GetDateTime();
    result += String::IntToString(dt.day) + " - ";
    // print output
    }
    const CustomDataType * GetCustomDataType(Int32 id, Int32 datatype) const
    Definition: customgui_datetime.h:157
    void SetCustomDataType(Int32 datatype, const CustomDataType &v)
    Definition: c4d_gedata.h:664
    static String IntToString(Int32 v)
    Definition: c4d_string.h:495
    #define DATETIME_DATA
    DateTime custom data ID.
    Definition: customgui_datetime.h:23
    void GetDateTimeNow(DateTime &t)
    Int32 minute
    Minute.
    Definition: customgui_datetime.h:67
    Int32 day
    Day in month.
    Definition: customgui_datetime.h:64
    Int32 month
    Month.
    Definition: customgui_datetime.h:63
    Int32 second
    Second.
    Definition: customgui_datetime.h:68
    Int32 year
    Year.
    Definition: customgui_datetime.h:62
    DateTime GetDateTime() const
    Int32 hour
    Hour.
    Definition: customgui_datetime.h:66
    Base class for custom data types.
    Definition: c4d_customdatatype.h:51
    Represents a date and time.
    Definition: customgui_datetime.h:39

    These functions can be used to limit the values of a Vector or Float value inside a BaseContaier:

    Note
    These functions simply apply ClampValue(), see also Mathematical Functions Manual (Classic).

    Index

    The elements stored within a BaseContainer are accessible through their index and their ID:

    See also BaseContainer::GetIndexData() above. To loop through values see also BrowseContainer.

    // This example loops through the values of the BaseContainer.
    Int32 i = 0;
    while (true)
    {
    const Int32 id = bc.GetIndexId(i++);
    if (id == NOTOK)
    break;
    else
    }
    Py_ssize_t i
    Definition: abstract.h:645
    Int32 GetIndexId(Int32 index) const
    Definition: c4d_basecontainer.h:197
    #define NOTOK
    Definition: ge_sys_math.h:267

    Remove

    Elements can be removed from a BaseContainer:

    // This example removes some element from
    // the BaseContainer object.
    bc.SetData(100, "foo");
    bc.SetData(200, "bar");
    // remove data entry 100
    if (bc.RemoveData(100))
    {
    GeData data = bc.GetData(100);
    // check if data has no type (data is not set)
    if (data.GetType() == DA_NIL)
    ApplicationOutput("Data removed"_s);
    }
    Bool RemoveData(Int32 id)
    Definition: c4d_basecontainer.h:160
    Int32 GetType(void) const
    Definition: c4d_gedata.h:407
    @ DA_NIL
    No value.
    Definition: c4d_gedata.h:38

    Functionality

    Several operations can be performed on a BaseContainer object.

    // This example merges the content of two
    // BaseContainer objects.
    bc.SetData(100, "foo");
    bc.SetData(200, "bar");
    bc2.SetData(100, "100");
    bc2.SetData(300, "300");
    bc.MergeContainer(bc2);
    // this will result in the values
    // 100: "100"
    // 200: "bar"
    // 300: "300"
    void MergeContainer(const BaseContainer &src)

    Compare

    Two BaseContainer are identical if they have the same ID, the same number of entries and if the entries are also identical and in the same order.

    Detect Changes

    The dirty state of a BaseContainer changes incrementally when a value stored in the BaseContainer is changed.

    // This example checks the dirty state after a value was added and changed.
    bc.SetData(100, "foo");
    UInt32 dirty = bc.GetDirty();
    ApplicationOutput("Dirty State: " + String::UIntToString(dirty));
    bc.SetData(100, "bar");
    dirty = bc.GetDirty();
    ApplicationOutput("Dirty State: " + String::UIntToString(dirty));
    UInt32 GetDirty() const
    Definition: c4d_basecontainer.h:148
    static String UIntToString(UInt32 v)
    Definition: c4d_string.h:511
    maxon::UInt32 UInt32
    Definition: ge_sys_math.h:61

    BrowseContainer

    The BrowseContainer class can be used to browse through the values stored in a BaseContainer. See also Index.

    // This example loops through all values of the given BaseContainer.
    Int32 id;
    GeData* dat = nullptr;
    // init BrowseContainer
    BrowseContainer browse(&bc);
    // loop through the values
    while (browse.GetNext(&id, &dat))
    {
    // check if the current data stores a String
    if (dat != nullptr)
    {
    if (dat->GetType() == DA_STRING)
    ApplicationOutput("value: " + dat->GetString());
    }
    }
    Definition: c4d_gedata.h:674
    @ DA_STRING
    String.
    Definition: c4d_gedata.h:47

    Disc I/O

    A BaseContainer can be stored in a HyperFile.

    // This example stores a BaseContainer in a HyperFile on disc.
    if (hf == nullptr)
    return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
    // open HyperFile to write
    {
    hf->WriteContainer(bc);
    hf->Close();
    }
    else
    {
    return maxon::IoError(MAXON_SOURCE_LOCATION, MaxonConvert(filename, MAXONCONVERTMODE::NONE), "Could not open file."_s);
    }
    PyCompilerFlags const char * filename
    Definition: ast.h:15
    maxon::Url MaxonConvert(const Filename &fn, MAXONCONVERTMODE convertMode)
    @ NONE
    No check if file exists under case-sensitive drives.
    @ ANY
    Show an error dialog for any error.
    // This example reads a BaseContainer from a HyperFile on disc.
    if (hf == nullptr)
    return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
    // open HyperFile to read
    if (hf->Open(123, filename, FILEOPEN::READ, FILEDIALOG::ANY))
    {
    hf->ReadContainer(&bc, true);
    @ READ
    Open the file for reading.

    See also HyperFile Manual on BaseContainer.

    Further Reading