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VisualStudio

0

Debugging Cinema 4D Plugins Written in C++

Posted on October 27, 2014 by Andreas Block

All around debugging your Cinema 4D plugins written in C++. We’ll go through setting up your project for debugging, using the debugger, SDK functions which make your life a little easier and some plugins that may help with debugging. Continue Reading →

C++ SDK, General, Tools Basics, C++ Example, Mac, VisualStudio, Windows, Xcode
3

Compiling 64 Bit plugins in Visual C++ Express

Posted on April 22, 2013 by Frank Willeke

Many people, especially developers who write free plugins, or hobbyists, use only the free Visual C++ 2010 Express for their Windows builds. However, that version of C++ does not support 64 Bit builds. There is an easy solution for this,… Continue Reading →

Tools C++ Example, VisualStudio, Windows
0

Visual Studio Plugin: Favourite Documents

Posted on January 25, 2013 by Frank Willeke

If you work on bigger projects with a large amount of source files, you might want to be able to store files as a group of favourites and to re-open them all at once later? The free plugin Favourite Documents… Continue Reading →

Tools VisualStudio, Windows
4

Creating a new plugin project in Visual Studio

Posted on September 30, 2012 by Frank Willeke

The following article describes the project setup for Cinema 4D R16 and Visual Studio 2012. Updated articles on project setup can be found in the SDK documentation. Information on the Visual Studio version to use for development against a certain… Continue Reading →

Tools Basics, VisualStudio, Windows
0

VisualStudio plugin: Rename VS window title

Posted on September 19, 2012 by Frank Willeke

This is a handy little free plugin for Visual Studio. It will make VS display not only the name of the currently open project, but also the path to the project file (up to a certain level which can be… Continue Reading →

Tools VisualStudio, Windows

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